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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#2 |
Black Magic
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what does this thing look like? It can more than likely be added to the game
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#3 |
Medic
![]() Join Date: Jan 2008
Location: Springfield, Oregon
Posts: 161
Downloads: 9
Uploads: 0
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This is the template for the whiz wheel to be printed out & made.
http://www.gamefront.com/files/KM_Wi.../fileinfo.html It seems OLC's targeting wheel is different though and both are needed. The olc targeting wheel basically went around your attack peri. I found a pic: ![]() The real life kaleun had this exact wheel, a metal slider they used to calculate distance, speed, and aob to feed into the TDC. OLC made a youtube vid with a nifty tutorial. I'll hunt it down later tonight. |
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#4 |
Black Magic
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that is the RAOBF. In my UIs mod in the torpedo box click the RAOBF button to show it.
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#5 |
Medic
![]() Join Date: Jan 2008
Location: Springfield, Oregon
Posts: 161
Downloads: 9
Uploads: 0
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Suweeet!!!
Thanks DW! |
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#6 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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This was my nightmare back in time, I always had a strong feeling of claustrophobia with that UI, was like being trapped into a heavy iron coffin with a very small hole to the outside world. It still makes me very uncomfortable looking at :/
Every tool mentioned here is already implemented in TDW and Reaper's UI. |
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#7 |
Medic
![]() Join Date: Jan 2008
Location: Springfield, Oregon
Posts: 161
Downloads: 9
Uploads: 0
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Thanks for the replies. I'm up and running with everything. The only thing holding things up for now is that the targeting wheel on the attack peri is not working, i can't move the sliders. I'll work on this more though, if i can't figure it out i'll request help.
Pretty impressive so far. I'm not ready to declare sh3 gwx dethroned, but it's promising for sure. *edit* slider wheel now working. Not sure what i was doing wrong... Last edited by Antiacus; 03-02-11 at 11:39 PM. |
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#8 |
Eternal Patrol
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Sorry, Joe. It completely slipped my mind that you were the creator of the on-screen whiz-wheel.
Here's the link to Joe's original thread, http://www.subsim.com/radioroom/showthread.php?t=123373 and here's the picture of this great tool: ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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