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#1 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
![]() ![]() very cool - i will try that ![]() |
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#2 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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I had a
"Cannot use deck gun weather too rough" Report yesterday, we all know you can use DG regardless of weather, but it seems this report is spoken when trying to issue command to man/fire deck gun, while the gun is completely submerged by for example a tall wave. Im no programmer, but it seems a call is made to see if decgun is submerged before allowing AI to use it. This seems to happen in real time, as the gunners will stop for a second if a huge wave rolls over them and continue when the wave is past. Perhaps a timer can be added to this function? Meaning, if deckgun gets submerged, the crew cannot use it for X seconds, till hopefully another large wave covers it, continuing the cycle. Anyone more knowledgeable willing to shed some light on if the above is possible, what files to look at, ect? [EDIT] Oops looks like Sober already awnsered where and what to do, so lets work on a script! Im lookin at other scripts seeing if i can canibalize anything relevant. |
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#3 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
,,I just changed that setting (timedelay for bad weather) to 1 sec and my crew un-maned the gun with a big wave ![]() Note: this will also switch of your radar ![]() i did not tested yet but i supouse is working as he described |
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#4 |
Navy Seal
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Yes, there in an option in TDW Ui .PY where a time delay was introduced
to prevent large wave switching off the radar. This also stopped the very annoying habit of your engines switch back and fore from battery. The setting is at 5 seconds. If you change this the deck gun will unman in bad weather but you will aslo get the above things. You can also stop the radar and battery switching by having a TC of more than 32. |
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#5 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Thanks for the info, didn't know this!
However, I tested this but it had no effect at all. It may be because I didn't disable and re-enable TDW's Ui mod, I just edited the useroptions.py and saved it again (EDIT: I mean that I edited the useroptions.py in SH5/data/scripts/menu- folder!). I thought that this would be enough normally, but I may be wrong. Any other results anyone? Even if this works, it's not a perfect solution, so new script to fix this would be awesome. Too bad I can't help, don't know anything about it. Last edited by Rongel; 03-07-11 at 03:15 PM. |
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#6 | ||
Navy Seal
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There is a lot of script about the deckgun in "C:\Ubisoft\Silent Hunter 5\data\Scripts\Menu\Page layout" :- Quote:
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#7 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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Indeed, big waves in vanilla do send crew off gun, but you can keep re-ordering them back on, or if you are controlling gun, they will come back again automaticly. In reality, the guncrew would be gone forever.
The behavior I seek is if waveheight/wind exceeds X, than message "Cannot man the deck gun, too rough seas" or whatever, and no crew goes to deckgun. It would not be related to the sub bow catching a big wave. Going to keep looking at files. |
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