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#1 |
Sea Lord
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Hi TDW!
I´ve got one question relating the targeting acurracy... a few days ago I tried a wolfpack mission from your MO mod I realized that the destroyers could make 80% hit from about 6-7000 meters! Could the be changed like to SH3 where they only could hit about 3000 meters? |
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Well, maybe I've posted this:
http://www.subsim.com/radioroom/show...&postcount=448 in the wrong thread. Sorry for it. I'll ask the same questions here, which seems to be the appropriated thread for it. No spam intended, just trying to get an answer to a question, if anyone knows it. Q: Do friendly naval (not air) units respond to the player's contact reports? Because in a test mission I created, with my sub near an enemy freighter and an AI uboat some 10 km away, when I radioed the contact report, the other uboat did not react at all. |
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#3 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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The AI sub is pretty dumb, but most of the time they respond if they are close to you. Happened to me twice, booth time made my reports because I was out of ammo and so I was very frustrated. First time a wolfpack jumped in and sunk my target, second time a destroyer.
Also, make sure ur AI sub is not in docked state and speed not set to 0. Also she need to have a waypoint and maybe most important ... make it an elite unit. |
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#4 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Thanks for the hint. Indeed, the secret is that the AI sub must be moving between 2 waypoints. Then it attacks at full speed and submerges near the target. If it's stopped, even if not docked, it won't start moving towards the target. It will just sit there, doing nothing.
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#5 |
Officer
![]() Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
Uploads: 0
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Having troubles with IRAI. When near a port (less than 100km inbound/outbound) I´ve got lots of CTDs, so many I have to disable IRAI and re-enable only at a distance from said port. Sometimes it happens near a large convoy (big group of ships) also.
![]() Using few mods, the only one which conflicts with IRAI is Historic Specifications 1.4, and disabling it doesn´t help. Does somebody have any clue what´s happening? |
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#6 | |
Black Magic
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#7 | |
Officer
![]() Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
Uploads: 0
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#8 |
Navy Seal
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I had something similar,
Lots of mods running and when I met 2 convoys at same time, CTD. I reloaded a save just prior with no mods and no CTD. I then went through my mod list removing then to discover that the system heavy mods were causing it in my game. I could disable SSteel and Enviro to get past that point in the map where 2 convoys met. This would also happen to me when close to a busy port. For a while I put up with this - then bought a new PC ![]() If you are using a 32bit system, try the fix posted by TDW for the ram switch. |
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#9 | ||
Officer
![]() Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
Uploads: 0
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