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#1096 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#1097 |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
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Couldnt we have a mod which changes the ai behavior depending on time in war? f.ex. in 39/40 we have 0,80 sensor effectiveness and in 43 we have reached 0,95 etc.
Greetzz, Jaeger
__________________
Everything comes to him who waits |
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#1098 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#1099 |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
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I have notify something strange during MP mission...
I have set 37ship ( escort incude ) convoy with some WP. All are set on VETERAN - AGRESSIV. traveling at 7kn. After the first shoot, the colomn are completely breack... Some ship stop, other sema going in random cap... I can t obtain a classic zigzag and speed change convoy. Is IRAI fault ? Or have i do something wrong creating the mission ? |
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#1100 | |
Black Magic
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#1101 |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
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Ok, well if i goodly understand, i must set a merchant as group leader, and set escoter in an another group ?
In SH3, when a convoy is attacked, ship just follow their way, but zizag. Sometime do little cap change, but kept the same global direction. It s impossible in SH5 to have this reaction ? Do crew level impact on the ship react and how ? It s really a big problem in MP mission, We have try to play a simple convoy attack and after the first shoot, all the convoy totaly forget WP and half turn ! Totaly irealistic, and sub player can t catch them... |
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#1102 |
Ace of the deep .
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Is the AI sub hydrophone no CTD fix included in this mod ?
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#1103 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Btw, why the convoy dont zig zag anymore in IRAI? Never understood the reason. I find it much more harder to hit a zig-zagin ship than one which just turn and change her course slowly...
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#1104 |
Sailor man
![]() Join Date: May 2006
Posts: 46
Downloads: 32
Uploads: 0
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#1105 |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
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LOL yes it s true, but it a simulator and convoy have specific evasive maneuver, and it consist to keep the same speed, and zigzag and change cap all 20 minuts. Well for difficulty, i m allrigth with the SH game to make convoy speed up or down, but having convoy who stay on their way and zigzag with the Xmintus cap changing will be very cool...
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#1106 | |
Electrician's Mate
![]() Join Date: May 2010
Posts: 137
Downloads: 190
Uploads: 0
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I am giving up and back to the stock. It really kills gameplay trying to sneak out for hours. |
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#1107 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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at 7 it is very easy to escape dd - you must to play mouse - cat game as is supouse to i can exacpe 2 dds at 1 level now - i use wasserbomben and i use a tactic that i saw in a movie - work all the time |
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#1108 | |
Electrician's Mate
![]() Join Date: May 2010
Posts: 137
Downloads: 190
Uploads: 0
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#1109 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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wasserbomben it is a sound made for rongel and reworked by stormifly this sound is playing when a depth charge touch the water surface (and means bomb in the water) So i fire my torpedos - i order crush dive and when i am at 80 mettters i order level the boat and i change heading (the direction depend what i intend to do next - for ex i want to leave the area) after the torpedo hit the target i order silent running and i change speed for 0.8 knots if a dd spot me for example and he start to attack me: i hear the sound wasserbomben played (i know that they are in top of me in through dept charges in water) i order ahead flank and i order another dept (i go at 100 meters) i order heading 15 degree to port or staboard (depends of some conditions) i count 45 seconds and i order sillent running - set new speed 0.8 knots i order new heading 15 degree in the oposite direction that i ordered first time if they spot me again i repet the steps (until i go near 200 meters than i change until i go at 80 meters and so on) i play this mouse and cat game until they finish depth charges and they live me allone ![]() if you want to use wasserbomben sound you must use the stormyfly soun mod collection - it is compatible with MO and tdw UIs (in fact they have the same sh file - this is for compatibility) down from here: http://www.subsim.com/radioroom/showthread.php?t=164552 |
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#1110 |
Watch
![]() Join Date: Dec 2009
Posts: 17
Downloads: 55
Uploads: 0
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Hey , where in the options file can i change at which distance AI spots my periscope ? On clear days they spot it 8000 meters away pretty crazy.
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