![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
|
![]()
ok i've expierimented some more and found that if you mix olcs env with meps sky files and olcs scene.dat you get something totally awsome looking with the wake and foem from sh5. i'll have pics later,uploading now. i have a another question though. in one of my pics you can see a polygon like shape in the water. how do you correct this?
|
![]() |
![]() |
![]() |
#2 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
|
![]()
ok heres the link..
http://img171.imageshack.us/g/sh3img...195859841.png/ i'll have to do a longer patrol to get the bad weather. it looks good but it needs little touch ups here and there. i just don't know where to look actualy to correct some stuff to flow with the rest of the mods. |
![]() |
![]() |
![]() |
#3 | |
Argentinian Skipper
|
![]() Quote:
Any date for the publishing of the mod? Suggestion: load the "Bismarck" mission, there is some bad weather in that, and take the screenies. I suppose you use MEPv3, this is a 20 KM environment. That need the MEP fix for sensors. If you mix others envs, take care of the sensors.dat file. ![]() Many thanks! Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
|
![]() |
![]() |
![]() |
#4 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
|
![]()
Aahh,ok ill try that. I thought olcs mod was 20km. I'll still give it a try. I still dont have a date for release. I still have to find original authers and ask them for permission and do some more testing cuz I dont want any errors cuz I wont know how to fix them yet. Yes I used meps v3 for the sky and olcs gold for the water. Tried the sh5 water mod, didnt have great results. Thanks.
|
![]() |
![]() |
![]() |
#5 |
Hellas
![]() |
![]()
hello Drakkhen20,
you can use whatever you want from M.E.P but have in mind that 'mixing' things is not so simple as it looks and ,also, i wouldn't recommend to do so ...unless you know what you are doing ! anyway...if something goes wrong will not blow anyone's pc so give your shots ! about your questions : for altering the water's color is a combination of many things (at scene.dat ,skycolors.dats and envcolors.dats) BUT the basic and more 'effective' settings for the water are the 'waterlightcolor' and 'waterdarkcolor' inside the envcolors.dat and the specular.tga image inside the skycolors.dat these are the basics...so you can start from there about the really annoying ''polygon effect'' is something that is unsolved till today. i am almost convinced that the solution for this is 'hiding' somewhere in executables files so i believe that only people who can 'look' inside these files can 'heal' this bug. good luck ![]()
__________________
Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
![]() |
![]() |
![]() |
#6 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
|
![]()
so if you break that then you could very well break the whole clear water look in sh3 thats hard coded correct? thank you very much for letting me use your mod and yes i'm finding out that this isnt a easy task. but with anything i start on that deals with this game i start to figure that out. thank you for shedding some light on this.
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|