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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#616 |
Seaman
![]() Join Date: Apr 2010
Posts: 36
Downloads: 1
Uploads: 0
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Hiya's
been trying to find a working link for this and can not does some one have this file they can post a link to???
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Def for Cheating for SH3 Cheating = Giving all ships 1HP so all you have to do to any Ship is hit them with your Flak gun ==================== KILLEM ALL LET GOD SORTEM OUT!!! ![]() |
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#617 | |
Seasoned Skipper
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ftp://hartmuthaas.no-ip.org/Volume_1...IAMBECOMELIFE/ Username & Password in my Signature!!! So Long Maik |
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#618 |
Chief
![]() Join Date: Jan 2011
Posts: 328
Downloads: 451
Uploads: 0
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Is an updated recongintion manule included for this mod???/ Is version4.1 beta taken out the CTD's and compatible with GWX?. If theres no recongintion manule wats the point of adding all the shiops.
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------------------------------------------------------ ![]() To die for the people is weighter than Mount Tai But to work for the fascists, and die for the exploiters and oppressors is lighter than a feather -Mao Zedong |
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#619 |
Rear Admiral
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It's my understanding that the only thing necessary to put new ships in the recog manual is the inclusion of file(s) used by the game to create a particular ship's page in it. You don't get a new manual when you add ships, the new ships are just added to the existing one. AFAIK the MFM includes the necessary files for all its ships. I've not encountered one that did not have a corresponding page in the manual when I checked.
The mod is compatible with GWX however a few of the ships in the full version may already be included in GWX3, or in some other mods that include additional ships (not sure which, but I know I already had a few of IABL's ships before I added MFM). I don't know that this is an issue except when it comes to making the recommended additions to the EnglishNames.cfg file, as you could end up with duplicate entries for ships that were already in your game. Since the additions have to be done manually anyway, it's easy enough to avoid duplicates just by carefully checking the file to see what needs to be added and what doesn't. The most common cause of CTD with the MFM has nothing to do with the mod per se but is a result of the system resources required to load all the additional ships into the game, especially if you are already using other mods that are demanding in that respect. As a bare minimum, most folks recommend that you have applied the 4GB patch to the SH3.exe file and have enough RAM on board to take advantage of it. Obviously running 64-bit rather than 32-bit Windows also helps, but I don't know that it's required... for 32-bit you would most likely need the 4GB patch for the game plus the /3GB switch for Windows plus the adequate RAM on board to give the game enough to load with MFM enabled. Personally I was never able to use either the full or lite versions of the mod until I switched to 64-bit. |
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#620 |
Chief
![]() Join Date: Jan 2011
Posts: 328
Downloads: 451
Uploads: 0
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Yes its great! I'm very happy with it, now lets just see how many CTD's I get
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------------------------------------------------------ ![]() To die for the people is weighter than Mount Tai But to work for the fascists, and die for the exploiters and oppressors is lighter than a feather -Mao Zedong |
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#621 |
Engineer
![]() Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
Uploads: 0
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OK, nobody breathe!
Have activated 4GB Patch & 3GB Switch, plus cleaned up my registery, with apparent good results. It let me do a 4th Patrol! In November! (Thanks again, R40, for the nice instructions.)
I had turned MFM back on and the system DIDN'T CTD!! Even added a few mods just to test it out (like life-rafts & debris; torpedo damage). Haven't tried to add VIIC skin or New Interiors yet, though I will experiment once I am confident of stability - I fully expect that last one to be a bridge too far.... Anyway, couple of interesting things to note - the maps on the Nav table are now multi-square pixillated and moire ridden, but still work as usual when clicked-on. Only an issue when roaming around in F2. When trying to get the thing working , after a CTD, when getting back to the summary Carreer page (you know the one that lists your details and the mission, including all previously saved missions), it will oscillate back and forth between dates (I have random patrol start dates selected in Commander). One anomaly that appeared that I thought may cause a CTD, is that the Boat description type keeps changing consistently from VIIB to VIIC and back again, depending on the patrol date. Thought the 'VIIC' may cause a conflict with my actual VIIB, but appeared not to as the 'office' still showed my VIIB, even when the VIIC showed on the previous screen. Downed a Modern Tanker in AM99 - SS Nimba, 11071 Tons. Cargo - SCRAP METAL!!?? Might need to see about cargo manifest, or mis-labelling of vessel. Suggestions? Anyway, just bagged a couple of Auxillary cruisers - so, gotta go kill some more stuff that didn't like me doing that! ![]() ![]() |
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#622 |
Engineer
![]() Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
Uploads: 0
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I have a query about some (apparently) duplicated files in SH3 - don't know if this is the right place for this enquiry - please flick me if it isn't..
SH3/data/Sea contains an MO1X folder, with 17 files in it, including 4 tga files (1,025 kb, 3 modified 03/04/2010, 1 modified 06/06/2010). Further down the ONLY folder with a '+' sign next to it, M18X, contains a subfolder 'New Folder', with apparent duplicates of the aforementioned M01X tga files (except all modified 03/04/2010). Can/should this entire subfolder be deleted? ![]() |
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#623 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#624 | |
Silent Hunter
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#625 | ||
Pacific Aces Dev Team
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One day I will return to sea ... |
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#626 |
Silent Hunter
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This was just a method for me to test skins on certain ships; unfortunately, I did not always remember to delete the unnecessary folders. However, there's no cause for alarm.
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#627 |
Engineer
![]() Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
Uploads: 0
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"Modern Tankers"
Something definately screwy with the 'Modern Tankers'. As per my post #621, and the weird cargo for the SS Nimba, I have now had a similar incident - I detect a trend.
SH3 Commander lists the results from my last patrol which includes an 11699 ton Modern Tanker - which is correct - that is what I took out. However, both the name and cargo seem to be at odds. It is listed as the 'SS Alcoa Courier', which was much more likely to have been an Ore Carrier, and the cargo came up this time as "General Cargo" (Edit - wasn't Scrap Metal - that was the other one. Doh!)!! (which may have been a correct cargo for the Alcoa.) Any way to fix the apparently broken directions in the Class List (?) or wherever? (Thanks iabl, re New Folder) Last edited by Gryffon300; 02-24-11 at 11:49 AM. |
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#628 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#629 | |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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#630 |
Engineer
![]() Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
Uploads: 0
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Ah, thanks SS - I thought it was a 'Modern Tanker' class issue - will happily ignore now.
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