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Old 02-20-11, 10:40 AM   #1
irish1958
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Does anyone if there is a map in which all the sinkings of Japan's ships are located? And broken down to merchant shipping and warships?
I haven't played the game anywhere as much as most, but I have felt that the amount of merchant shipping in the routes between Japan and the South China Sea ports and the Sea of Japan is grossly inadequate.
Japan had no oil and had to import 100% so there must have been a huge amount of tanker traffic; this is also true for other strategic materials.
Why is there not much more traffic in these areas?
In SHIII there is a mod called SH3Contacts which allows one to increase traffic by writing to the campaign files.
Nichols has made (a private) mod for SH4 but never released it.
Perhaps if you PM him, he might reconsider. This would solve you problem with the campaign files.
I am looking forward to this strategic mod; It will add to the game in a big way. But to improve game play, especially if your orders are to sink a certain type of ships, it is necessary to have the ships in the game in sufficient quantities to make the game interesting.
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Last edited by irish1958; 02-20-11 at 10:41 AM. Reason: Clarify a point
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Old 02-20-11, 12:29 PM   #2
fitzcarraldo
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Quote:
Originally Posted by irish1958 View Post
Does anyone if there is a map in which all the sinkings of Japan's ships are located? And broken down to merchant shipping and warships?
I haven't played the game anywhere as much as most, but I have felt that the amount of merchant shipping in the routes between Japan and the South China Sea ports and the Sea of Japan is grossly inadequate.
Japan had no oil and had to import 100% so there must have been a huge amount of tanker traffic; this is also true for other strategic materials.
Why is there not much more traffic in these areas?
In SHIII there is a mod called SH3Contacts which allows one to increase traffic by writing to the campaign files.
Nichols has made (a private) mod for SH4 but never released it.
Perhaps if you PM him, he might reconsider. This would solve you problem with the campaign files.
I am looking forward to this strategic mod; It will add to the game in a big way. But to improve game play, especially if your orders are to sink a certain type of ships, it is necessary to have the ships in the game in sufficient quantities to make the game interesting.
I think RSRDC is the most accurate campaign, historically speaching. Contact Lurker for the information about the merchants and ships included.

Best regards

Fitzcarraldo
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Old 02-20-11, 01:48 PM   #3
iambecomelife
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This is pretty much a dream come true for me! Thank you for adding an element missing from so many subsims.

Excuse me for getting ahead of myself, but I'd like to know how easy it would be to adapt the mod to an Atlantic campaign? I am working on a WWI mod for Silent Hunter 4, and I would really love to have this sort of strategic combat between Germany and the Allies. The basic principles would be the same, as during WWI the main objective was also to starve an island nation into submission by sinking merchant ships.
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Old 02-21-11, 08:44 AM   #4
General Tso
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As long as the Atlantic campaign uses the same save game file format (which I assume it does) it would be pretty straight forward. It would still require some programming ability and the values within the mod would need to be changed to something appropriate for Great Britain and Germany.

I word of caution concerning this mod. I think it can add some interesting new ideas to the game, but in it's current form it's pretty basic.

By the way speaking of WWI, you can kind of blame that war on the slight delay in me releasing this mod. I downloaded the demo for "Rise Of Flight" which is a pretty good WW1 flight simulator. The demo is only good for 14 days and the actual game is very expensive, so Ive been spending a lot of my computer time playing and tweaking the demo. Once I actually make up my mind concerning that game, I'll finish up this mod and release the first version. That should hopefully be sometime soon.
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Old 03-21-11, 11:11 PM   #5
jakla1027
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Whats the current status of this great sounding MOD??? Please give us an update!!!
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Old 03-22-11, 01:02 AM   #6
Treetop64
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Sounds like a great idea. Who knows, in time it could end up getting a life of its own and blossoming into something very comprehensive and in-depth much like DCG did for IL-2; started off fairly simple but evolved into an extremely useful and comprehensive utility.

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Old 03-27-11, 05:54 PM   #7
Sledgehammer427
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