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Old 02-19-11, 10:33 AM   #496
reaper7
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Quote:
Originally Posted by Stormfly View Post
nice work on that again, THX

1. but why the hell is the white casual idiot gamer`s crosshair enabled ?
...cant get my hands on "remove crosshair mod" ...download is down.

2. another thing, i like beeing able hiding all those icons, but if using this with MCCD and using a mccd command some icons pop in again and i have to rehide. Slide in icons or autohide its called in SH5 would also a nice addition.
Never even noticed the crosshair was back - That what happens when you start from scratch again . Will remove it .

What is mccd ? Haven't tried my mod with others so not sure about issues. Which Icons are you refering to. I have some on the main page that can be hidden, I could use that same button to hide everything maybe?
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Old 02-19-11, 10:42 AM   #497
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Quote:
Originally Posted by reaper7 View Post
Never even noticed the crosshair was back - That what happens when you start from scratch again . Will remove it .

What is mccd ? Haven't tried my mod with others so not sure about issues. Which Icons are you refering to. I have some on the main page that can be hidden, I could use that same button to hide everything maybe?
MCCD = More crew commands (very important)
http://www.subsim.com/radioroom/show...highlight=mccd

...ohh at first all is hidden, thats ok

but if i click on a MCCD crew dialog command, some of the hidden icons pop in back

but maybe, if you use some kind of autohide function like TDW did (slide in menue elements if you mouse over them, autohiding with delay if moving the mouse away), the problem above will maybe also solved.
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Old 02-19-11, 11:05 AM   #498
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Is the Strategic Map compatible with the new UI?
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Old 02-19-11, 12:04 PM   #499
reaper7
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Quote:
Originally Posted by Stormfly View Post
MCCD = More crew commands (very important)
http://www.subsim.com/radioroom/show...highlight=mccd

...ohh at first all is hidden, thats ok

but if i click on a MCCD crew dialog command, some of the hidden icons pop in back

but maybe, if you use some kind of autohide function like TDW did (slide in menue elements if you mouse over them, autohiding with delay if moving the mouse away), the problem above will maybe also solved.
I'll download it and see whats going on .

Quote:
Originally Posted by Tarnsman View Post
Is the Strategic Map compatible with the new UI?
It overwrites my smaller Maptools in the Navigation Map with the Default larger ones. Other than that yes its compatiable.
I've let Obelix know about it, so he should have a nev version out soon.
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Old 02-19-11, 02:50 PM   #500
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good thing with that red light switch, is it possible to have also the recognition manual darkened then ?
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Old 02-20-11, 01:55 PM   #501
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Quote:
Originally Posted by reaper7 View Post
It overwrites my smaller Maptools in the Navigation Map with the Default larger ones. Other than that yes its compatiable.
I was looking through the files. I think it's in the data\menu\pages\Page navigation map file, no? Because the files are laid out differently between yours and New UI, using WinMerge looks to be out of the question. Would it be possible to teach us (or point out) what needs to be changed in order to get the tools resized ourselves? I would appreciate it.

Cheers!
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Old 02-20-11, 02:04 PM   #502
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Quote:
Originally Posted by 7Infanterie19 View Post
I was looking through the files. I think it's in the data\menu\pages\Page navigation map file, no? Because the files are laid out differently between yours and New UI, using WinMerge looks to be out of the question. Would it be possible to teach us (or point out) what needs to be changed in order to get the tools resized ourselves? I would appreciate it.

Cheers!
Yes it would be that file. Only change is mine has smaller tools, best wait till Obelix or myself release an update for the Map.
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Old 02-20-11, 03:05 PM   #503
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What about this? 1920x1080 16:9

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Old 02-24-11, 04:26 PM   #504
reaper7
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Quote:
Originally Posted by 7Infanterie19 View Post
I was looking through the files. I think it's in the data\menu\pages\Page navigation map file, no? Because the files are laid out differently between yours and New UI, using WinMerge looks to be out of the question. Would it be possible to teach us (or point out) what needs to be changed in order to get the tools resized ourselves? I would appreciate it.

Cheers!



Here you go 7Infanterie

If anyone wants to use my smaller Maptools for Ui-Boat v3.0 along with the IO StrategicMap, you will need to edit the PageNavigationmap.ini in the data/Menu/Pages folder of the IO Strategic map before enabling with JGSME.

edit the file to these changes: Locate From [G31 I56] to [G31 I64] and paste the following to ammend the tools to the smaller versions.


Code:
[G31 I56]
Name=Geometric tools
Type=1026;Menu group
ItemID=0x31010000
ParentID=0x31000000
Pos=0,-468,300,300
Zone= 0 300 300 300 0 1 0x31000000 0 -1 0x31010000 0 1 0 0
 
[G31 I57]
Name=Tool Helper
Type=1033;Check box
ItemID=0x3101000A
ParentID=0x31010000
Pos=149,0,110,75
Zone= 149 300 110 75 0 1 0x31010000 0.68 -0.125 0x3101000A -0.5 0.5 0 0
Materials=8
Display=2;Linear
Mat 0=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 0=0.673828,0.849609,0.15625,0.0878906
Mat 1=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 1=0.673828,0.764648,0.15625,0.0878906
Mat 2=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 2=0.673828,0.849609,0.15625,0.0878906
Mat 3=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 3=0.673828,0.764648,0.15625,0.0878906
Mat 4=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 4=0.835938,0.849609,0.15625,0.0878906
Mat 5=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 5=0.835938,0.764648,0.15625,0.0878906
Mat 6=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 6=0.673828,0.849609,0.15625,0.0878906
Mat 7=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 7=0.673828,0.764648,0.15625,0.0878906
MatFlags=0x9
TexFmt=0x0
Font=19
TextFlags=0x0
CheckBoxWidth=0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2256
 
[G31 I58]
Name=KGSelect
Type=1032;Button
ItemID=0x31010007
ParentID=0x31010000
Pos=154,-75,46,75
Zone= 154 225 46 75 0 1 0x31010005 0 -0.5 0x31010007 -1 0.5 -0 0
Materials=4
Display=2;Linear
Mat 0=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 0=0.302734,0.859375,0.0820313,0.118164
Mat 1=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 1=0.302734,0.859375,0.0820313,0.118164
Mat 2=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 2=0.442383,0.859375,0.0820313,0.118164
Mat 3=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 3=0.302734,0.859375,0.0820313,0.118164
MatFlags=0x9
TexFmt=0x0
Font=19
Text=0
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2258
 
[G31 I59]
Name=Pen-Marker
Type=1032;Button
ItemID=0x31010005
ParentID=0x31010000
Pos=200,-75,50,75
Zone= 200 225 50 75 0 1 0x31010002 0.5 0 0x31010005 -0.5 1 0 0
Materials=4
Display=2;Linear
Mat 0=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 0=0.820313,0,0.107422,0.234375
Mat 1=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 1=0.820313,0,0.107422,0.234375
Mat 2=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 2=0.820313,0.432617,0.107422,0.234375
Mat 3=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 3=0.820313,0,0.107422,0.234375
MatFlags=0x9
TexFmt=0x0
Font=19
Text=0
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2251
 
[G31 I60]
Name=Compass
Type=1032;Button
ItemID=0x31010004
ParentID=0x31010000
Pos=85,-10,60,130
Zone= 85 290 60 130 0 1 0x31010001 1 -0.5 0x31010004 0 0.5 0 0
Materials=4
Display=2;Linear
Mat 0=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 0=0.726563,0,0.0878906,0.205078
Mat 1=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 1=0.726563,0,0.0878906,0.205078
Mat 2=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 2=0.726563,0.432617,0.0878906,0.205078
Mat 3=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 3=0.726563,0,0.0878906,0.205078
MatFlags=0x9
TexFmt=0x0
Font=19
Text=0
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2250
 
[G31 I61]
Name=Eraser
Type=1032;Button
ItemID=0x31010006
ParentID=0x31010000
Pos=128,-225,45,75
Zone= 128 75 45 75 0 1 0x31010000 0.5 -1 0x31010006 -0.5 1 0 0
Materials=4
Display=2;Linear
Mat 0=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 0=0.9375,0,0.0546875,0.107422
Mat 1=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 1=0.9375,0,0.0546875,0.107422
Mat 2=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 2=0.9375,0.432617,0.0546875,0.107422
Mat 3=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 3=0.9375,0,0.0546875,0.107422
MatFlags=0x9
TexFmt=0x0
Font=19
Text=0
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2257
 
[G31 I62]
Name=Ruler
Type=1032;Button
ItemID=0x31010001
ParentID=0x31010000
Pos=0,0,85,150
Zone= 0 300 85 150 0 1 0x31010000 0 0 0x31010001 0 0 0 -0
Materials=4
Display=2;Linear
Mat 0=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 0=0,0,0.195313,0.396484
Mat 1=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 1=0,0,0.195313,0.396484
Mat 2=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 2=0,0.432617,0.195313,0.396484
Mat 3=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 3=0,0,0.195313,0.396484
MatFlags=0x9
TexFmt=0x0
Font=19
Text=0
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2249
 
[G31 I63]
Name=Protractor
Type=1032;Button
ItemID=0x31010002
ParentID=0x31010000
Pos=150,-150,150,150
Zone= 150 150 150 150 0 1 0x31010000 1 -1 0x31010002 -1 1 -0 0
Materials=4
Display=2;Linear
Mat 0=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 0=0.238281,0.0449219,0.214844,0.214844
Mat 1=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 1=0.238281,0.0449219,0.214844,0.214844
Mat 2=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 2=0.238281,0.477539,0.214844,0.214844
Mat 3=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 3=0.238281,0.0449219,0.214844,0.214844
MatFlags=0x9
TexFmt=0x0
Font=19
Text=0
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2255
 
[G31 I64]
Name=Zoom
Type=1032;Button
ItemID=0x31010003
ParentID=0x31010000
Pos=0,-150,130,150
Zone= 0 150 130 150 0 1 0x31010000 0 -1 0x31010003 0 1 0 0
Materials=4
Display=2;Linear
Mat 0=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 0=0.475586,0,0.228516,0.224609
Mat 1=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 1=0.475586,0,0.228516,0.224609
Mat 2=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 2=0.475586,0.432617,0.228516,0.224609
Mat 3=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 3=0.475586,0,0.228516,0.224609
MatFlags=0x9
TexFmt=0x0
Font=19
Text=0
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2242

Last edited by reaper7; 02-24-11 at 07:10 PM.
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Old 02-24-11, 04:28 PM   #505
reaper7
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Version 3.1 is now uploaded




Fixes Include:
RAOBF no longer scales out of screen
Tri-Ring Compass in now operational
Attack Disc Front and Back are now operational
Crosshair is now removed


http://www.subsim.com/radioroom/down...o=file&id=2868

Last edited by reaper7; 02-24-11 at 04:59 PM.
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Old 02-24-11, 04:51 PM   #506
Sepp von Ch.
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I have 2 problems with your new version reaper7:

1) After a while disappear some buttons:



2) With your previous version 2.2 I've never had this problem, but it seems that I now have a problem with these mods (your new mod compatible with them?):

Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)

I activate these Cerberus62´mods after your UI mode vers. 2.3. I want to see the ship in museum and when I click on UK tanker in museum, the game crashes. In the game I do not see any tanker (even in single historical missions)...

Does anyone have a similar problem? With version 2.2 I've never had a problem!
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Last edited by Sepp von Ch.; 02-24-11 at 06:27 PM.
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Old 02-24-11, 05:04 PM   #507
reaper7
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Quote:
Originally Posted by Josef von Posorschitz View Post
I have 2 problems with your new version reaper7:

1) After a while disappear some buttons:



2) With your previous version 2.2 I had this problem, but it seems that I now have a problem with these mods (your new mod compatible with them?):

Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)

I activate these Cerberus62´mods after your UI mode vers. 2.3. I want to see the ship in museum and when I click on UK tanker in museum, the game crashes. In the game I do not see any tanker (even in single historical missions)...

Does anyone have a similar problem? With version 2.2 I've never had a problem!
1. Will look into that Issue mate .

2. Not sure as I don't have them Mods, what conflicts are coming up in JGSME when you enable them ???
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Old 02-24-11, 05:05 PM   #508
Sepp von Ch.
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I'm going to try the new version 3.1! There is no conflict with Cerberus62´mods. I'll see if anything changes by me...
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Old 02-24-11, 05:56 PM   #509
7Infanterie19
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Quote:
Originally Posted by reaper7 View Post
Here you go 7Infanterie

If anyone wants to use my smaller Maptools for Ui-Boat v3.0 along with the IO StrategicMap, you will need to edit the PageNavigationmap.ini in the data/Menu/Pages folder of the IO Strategic map before enabling with JGSME.

edit the file to these changes: Locate From [G31 I56] to [G31 I64] and paste the following to ammend the tools to the smaller versions.
That's perfect! (Very) Much appreciated reaper7!

That is a much more manageable size that leaves room to do things on the map. Thanks for the info!

Have a good one!
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Old 02-24-11, 05:57 PM   #510
Sepp von Ch.
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Hmmm, even with the new versions have the same problem described ad 2). It concerns only a tanker class. Cimmaron (in museum - Cimmaron - CTD; in historical single mission this tanker not displayed). Activating another UI mod (TDW´s UI mod) and this problem disappears, the tanker Cimmaron normally shows in single hist. missions and museum)... This problem wit your new version have just me submariners?
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Last edited by Sepp von Ch.; 02-24-11 at 06:28 PM.
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