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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Swabbie
![]() Join Date: Feb 2011
Posts: 5
Downloads: 37
Uploads: 0
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Any chance any one of those mods would iron out this magic vibrating water issue? Cause its damn distracting once you notice it. Wish I could just ignore it, but I just can't once I notice it. |
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#2 | |
Rear Admiral
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#3 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Sorry to but in, but I have to ask. What is the "sub on rails" effect? |
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#4 |
Eternal Patrol
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The sub is unaffected by the sea state. As the waves get higher the sub rides absolutely smoothly, as if "on rails", so the bow and stern might be inside two high waves while the midsection is in the air. Sometimes the entire sub will be out of the water.
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#5 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Ahh.... |
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#6 | |
Swabbie
![]() Join Date: Feb 2011
Posts: 5
Downloads: 37
Uploads: 0
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![]() Quote:
Damn these developers some times. Can't I buy a damn game that doesn't need people on Ye Olde Interwebs to fix their crap for them? How the hell does magic jiggling water pass the Q&A dept? In a SUB GAME? lol ![]() I did try one mod which didn't help. The 'Real Environment Mod'. It sort of helped, as it generally smoothed out the water so the effect was less visible, but it was still there. Thanks for the replies. |
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#7 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
Uploads: 0
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I've had that happen a few times also. Usually when I come out of high TC and am nearing a port. The water currents seem to move very rapidly.
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#8 |
Rear Admiral
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You should be able to clear it out by hitting Cntrl-N while at the external cam, but this also resets the weather to clear.
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#9 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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#10 |
Swabbie
![]() Join Date: Feb 2011
Posts: 5
Downloads: 37
Uploads: 0
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Thanks - its just too true with PC games lately
![]() So, since there are just so many interesting looking mods out there, anyone have a recommendation for a few compatible ones to use? I am using ver 1.5 with the Uboat addon. Basically my most desired change is the watter ripple bug - it really bothers the hell out of me. But enhanced realism, missions, depth charges that sound like they are actually blowing up under water ![]() |
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#11 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I think most people here play either TMO+RSRDC or RFB+RSRDC. I happen to use RFB, but that isn't a slam against TMO. I like the game to be about as realistic as possible. Unfortunately, there are limits to what can be changed here. For me deviations in the historical campaign are not too bad, but the physics being messed up really bothers me. |
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#12 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
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TMO, Tiger Maru Overhaul, RFB, Real Fleet Boats and FOTRS Fall of the rising Sun. are the most popular super mods. They fix many many things about the game and are really the only way to go. Better graphics, game play,user interface, etc. You really need one of them to enjoy the game.
GFO Game Fix Only is for the stock game and fixes a lot of problems. TMO (emphasis on more challenging game play) and RFB (more a realism mod)are the most popular. All three are very good and what you play is more a personal preference. Best to try them all. With JSGME they are easy to change out. RSRDC Run Silent Run Deep the Campaign changes the convoy and task forces to very realistic levels. All the big battles and convoys are matched to the real events. If you use this best study up on the big navel battles. Can be used with the other supermods. I use TMO with or without RSRD. Just depends on how you like to play. Magic
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