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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
Loader
![]() Join Date: Jul 2007
Posts: 89
Downloads: 154
Uploads: 0
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Then there is the ethical question of do you care to be accused of stealing something for which you paid. I, myself, did not pay for this or Assassin's Creed 2, and would not be playing it if it weren't for someone (who did not know I was boycotting UBI) buying me them for Christmas. Now I am not so ungracious to refuse a gift; Especially when Steam would not give them their money back. Even the GPU reviewers at Tom's Hardware felt it necessary to complain, in their benchmark review of the GTX 570, about the authentication process. Quote:
As for me. I just did my first patrol with real navigation added. Interesting. I was able to get both my ducks but it was different trying to navigate. Well, realism has stepped up a bit for me. I do wish it was able to give a more constant prediction during the Kiel canal trip since they have constant information that should give a general idea of where they are. I also wish I knew how to use the sextant myself. I may be able to plot position faster than my navigator. Are there any scripts out there that automatically have my navigator check position at specific intervals? |
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#17 |
Torpedoman
![]() Join Date: Aug 2010
Posts: 118
Downloads: 3
Uploads: 0
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I usually turn the TDC on and use the periscope to aim. You can't be too jumpy on this, its not like you just see the target then aim and fire, especially when they know of your presence (since other boats in the convoy have been attacked) and they are doing S patterns. But by using the TDC on option, aiming correctly, identifying ship, and adjusting torpedo speed and impact fuse, I am very effective, rarely do I miss, and I conserve my torpedo's by only using 1 torpedo per ship and just wait for the boat to sink rather than using another and doing it quicker.
Iv'e tried using the lock and weapons engineer but they always seem to miss and be way off. Plus I like the realism.
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I AM U-571 SH3 + GWX3.0, SH4(v1.5), SH5 Laptop: IntelCore2Duo 2.4 GHZ (4MB L2 Cache) 17 Inch Glossy Widescreen ATI Radeon X1600 (256mb Dedicated) 1000 GB HD 4GB RAM WIN 7 x64 |
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#18 |
Swabbie
![]() Join Date: Oct 2010
Location: Northallerton, UK
Posts: 9
Downloads: 60
Uploads: 0
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Auto for me, got enougth to think about. did no use auto in SH & Sh2. Just gave up in 3 onwards.
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#19 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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I do not play with auto tdc - for me it is like cheating
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#20 |
Navy Seal
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For anyone using TDW MO and wanting to try manual targeting.
Check out the "fast90 tutorial" from the main game menu ![]() Its a good first step ![]() |
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#21 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Over the last couple of years, so used to manual guidance that quite often just forget about the availability of automatic guidance.
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#22 |
Planesman
![]() Join Date: Mar 2010
Location: Wisconsin: The land of beer & cheese.
Posts: 181
Downloads: 150
Uploads: 0
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Started with auto, but have switched over to to manual with map updates after helpful tutorials by Kylania and Ddrgn and haven't gone back. It takes time to get used to plotting a manual attack, but I've found it to be much more rewarding. Sort of getting out what you put into it. Though, play the way that you enjoy and just have fun with the game.
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#23 | ||
Navy Seal
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I have make a tutorial for it here http://www.subsim.com/radioroom/showthread.php?t=177725 ![]() |
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#24 |
Captain
![]() Join Date: Mar 2005
Posts: 541
Downloads: 50
Uploads: 0
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I don´t play SH5 at all anymore but I used to play with auto TDC.
But maybe I´ll give it a go one day with a few new mods and manual TDC to start with. It´s hard to find the motivation on a abandoned game which is not even half finished. It´s still on my HD though.
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