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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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So I think is nothing wrong with the depth control in the game. Stretching the depth limit is only to escape from the sonar, but it has his risk. Problem is that no matter how deep we go, with IRAI enabled, the escort will still ping you down. Just last night I dived down to 258m and they still pinged me and drooped very precise dc's over me. At that depth is no way to survive with a dc near the sub, its insta kill. |
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#2 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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#3 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#4 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Hi tdw
I would like to have a version where i will be able to keep my depth at any speed if is posible ![]() i am working now at a mod who will increase the bank acount - we can make trade ![]() thanks! |
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#5 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#6 |
Black Magic
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the two versions at post #1 do this. You can maintain depth at any speed, even 0 knots.
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#7 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#8 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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I can confirm. I also have the same problem with this mod.
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U-552 Tiger IDF |
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#9 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Well actually i dont have this mod but it happens in MO mega mod as well.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#10 | |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Therefore, keeping the depth of no motion, I believe than the fantastic and the game it's always annoyed me. How, indeed, falling through to a depth at low speed.
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#11 | |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
Uploads: 0
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Quote:
The bouyancy is obviously tricky to control but not impossible. And there is more than enough boyancy in all the tanks to keep level or rise at any depth - remember that the tanks volume (read bouyancy) is almost constant (unless damaged or crushed) with changing depth. And 1-2 knots is pretty much enough for horizontal planes to be effective in precise depth control. Given all that I would agree that it is realistic if we would see some vertical speed, but random and dependent on depth, speed and damage, i.e. -15m after 10 minutes and +17 minutes after another 10 minutes at 100m depth at dead stop. Not constant -1m/s sinking we see now in vanilla - I would kill my LI I guess, if I'd seen that in RL. Moreover I would love to see some compressed air consumption when submerged to simulate trimming, ideally dependent on speed, depth and of course damage. And that would be awesome to see some radical drop down some 40-50m down with some generous compressed air dump when a tank is crushed to simulate neutral bouyancy disruption and consecutive stabilising efforts through ballast dumping. |
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#12 | |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#13 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Stormy...... |
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