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Old 02-08-11, 03:47 PM   #1
ddrgn
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Ya never could get it to balance proper....
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Old 02-08-11, 03:52 PM   #2
TheDarkWraith
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Originally Posted by ddrgn View Post
Ya never could get it to balance proper....
did you notice what an impact ship length and width do to depth keeping I had to make the stock SH5 VIIA files mimmick the VIIB just to get it to hold depth. For the life of me I couldn't do anything right until I set the length and width to that of the VIIB
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Old 02-08-11, 04:30 PM   #3
ddrgn
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interesting... i did look into historical lengths and widths, but remember not having to change anything... i certainly didn't focus on that being a cause of the depth keeping issue but makes sense now that i think of it
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Old 02-08-11, 05:45 PM   #4
dcb
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Just a suggestion. Using the .sim files present in original Magnum Opus (not in the latest fix), I changed the submerged displacement to 770. In my game, it works great, the uboat levels at precisely the ordered depth, from PD down to 100 meters. I never had the chance to test it below this depth, as I am still stalking ships on the Eastern Approaches, but maybe you'll take it as a starting point.
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Old 02-08-11, 05:50 PM   #5
TheDarkWraith
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Originally Posted by dcb View Post
Just a suggestion. Using the .sim files present in original Magnum Opus (not in the latest fix), I changed the submerged displacement to 770. In my game, it works great, the uboat levels at precisely the ordered depth, from PD down to 100 meters. I never had the chance to test it below this depth, as I am still stalking ships on the Eastern Approaches, but maybe you'll take it as a starting point.
I've already adjusted the submerged displacements for all the subs to make them hold depth. I had to do a little more tweaking on the VIIA to make it hold depth though (length and width adjustments). Most subs were around 740-790 for submerged displacement
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