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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Nice work!
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#2 |
Black Magic
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your UHS files were a little trickier to fix the problem of. With the changes you made the sub will keep depth now with the fix but at deep depths it will overshoot the ordered depth. The deeper you dive the more overshoot that happens. I can't seem to fix that part of it. You really only start to see this at depths >120m with UHS.
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#3 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Ya never could get it to balance proper....
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#4 |
Black Magic
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did you notice what an impact ship length and width do to depth keeping
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#5 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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interesting... i did look into historical lengths and widths, but remember not having to change anything... i certainly didn't focus on that being a cause of the depth keeping issue but makes sense now that i think of it
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#6 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Just a suggestion. Using the .sim files present in original Magnum Opus (not in the latest fix), I changed the submerged displacement to 770. In my game, it works great, the uboat levels at precisely the ordered depth, from PD down to 100 meters. I never had the chance to test it below this depth, as I am still stalking ships on the Eastern Approaches, but maybe you'll take it as a starting point.
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#7 | |
Black Magic
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#8 | ||
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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from wikipedia, but close enough: Quote:
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#9 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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So I think is nothing wrong with the depth control in the game. Stretching the depth limit is only to escape from the sonar, but it has his risk. Problem is that no matter how deep we go, with IRAI enabled, the escort will still ping you down. Just last night I dived down to 258m and they still pinged me and drooped very precise dc's over me. At that depth is no way to survive with a dc near the sub, its insta kill. |
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#10 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
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#11 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#12 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Hi tdw
I would like to have a version where i will be able to keep my depth at any speed if is posible ![]() i am working now at a mod who will increase the bank acount - we can make trade ![]() thanks! |
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#13 | |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Therefore, keeping the depth of no motion, I believe than the fantastic and the game it's always annoyed me. How, indeed, falling through to a depth at low speed.
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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