SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-06-11, 07:12 PM   #1
salamine
Swabbie
 
Join Date: Jul 2008
Location: United Kingdom
Posts: 6
Downloads: 41
Uploads: 0
Default

Yea, special thanks to Jhapprich and the rest of the team for all those new subs. Hopefully we'll see the whole mod soon. At the moment, as I understand, almost all the ships are under construction and for this reason the links are dead.
salamine is offline   Reply With Quote
Old 02-07-11, 11:55 AM   #2
jhapprich
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default SSBN 598 George Washington

My George Washington is up and running, since Karle`s seemes to never having left the drydock ;-)
  Reply With Quote
Old 02-07-11, 12:59 PM   #3
Karle94
The Old Man
 
Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
Default

Quote:
Originally Posted by jhapprich View Post
My George Washington is up and running, since Karle`s seemes to never having left the drydock ;-)
That`s a beauty. Ironicly she looks almost identical to my George Washington.
__________________



Find my mods here:
https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods
My SH4 blog here:
http://karle94.blogspot.com/
Karle94 is offline   Reply With Quote
Old 02-07-11, 01:13 PM   #4
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,254
Downloads: 553
Uploads: 0


Welcome Aboard Poonky!

and good luck!
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 02-09-11, 10:31 AM   #5
Captain J. Borne
Torpedoman
 
Join Date: Aug 2010
Posts: 118
Downloads: 3
Uploads: 0
Default

I want the kursk mod ! :P
__________________
I AM U-571

SH3 + GWX3.0, SH4(v1.5), SH5
Laptop:
IntelCore2Duo 2.4 GHZ (4MB L2 Cache)
17 Inch Glossy Widescreen
ATI Radeon X1600 (256mb Dedicated)
1000 GB HD
4GB RAM
WIN 7 x64
Captain J. Borne is offline   Reply With Quote
Old 02-10-11, 12:20 PM   #6
Bospor
Watch
 
Join Date: Jul 2007
Posts: 29
Downloads: 6
Uploads: 0
Default

First of all WOW! You guys are amazing! So glad to see so many modern subs in SH4. Thank you!

Question. I remember playing Foxtrot class sub and thinking how easy it was to avoid escorts and sink them with homing torps. In this mod will the destroyers also be upgraded to Cold War standards? Will they fire homing torps at me? Or will they try get on top of me again and try to depth charge me? A few pages back here you guys were saying that homing torps don't change depth very well to chase the player. Does this mean no torpedoes for the escorts?
Also you were talking about the planes earlier and mentioned planes dropping torpedoes. Will that really be implemented? If it is hard to make the torpedo change depth, is it possible in this game for a torpedo to get above the diving sub and "spawn" a few depth charges that will sink and hit the sub? I know it might sound stupid, but we have to improvise to squeeze the modern physics into WW2 scenario.
Another question is about the cruise missiles from Echo II sub. First of all, can we really fire them and the enemy boats? I saw screen shots with missiles flying, but are they really operational?
Bospor is offline   Reply With Quote
Old 02-10-11, 01:43 PM   #7
jhapprich
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Bospor View Post
First of all WOW! You guys are amazing! So glad to see so many modern subs in SH4. Thank you!

Question. I remember playing Foxtrot class sub and thinking how easy it was to avoid escorts and sink them with homing torps. In this mod will the destroyers also be upgraded to Cold War standards? Will they fire homing torps at me? Or will they try get on top of me again and try to depth charge me? A few pages back here you guys were saying that homing torps don't change depth very well to chase the player. Does this mean no torpedoes for the escorts?
Also you were talking about the planes earlier and mentioned planes dropping torpedoes. Will that really be implemented? If it is hard to make the torpedo change depth, is it possible in this game for a torpedo to get above the diving sub and "spawn" a few depth charges that will sink and hit the sub? I know it might sound stupid, but we have to improvise to squeeze the modern physics into WW2 scenario.
Another question is about the cruise missiles from Echo II sub. First of all, can we really fire them and the enemy boats? I saw screen shots with missiles flying, but are they really operational?
Hello!
There will be both guided and non-guided torpedoes for the subs.the destroyers will be upgraded with more effective sensors and weapons. concerning AI homing torpedos, i haven´t done much about it yet.letting a torpedo spawn depth charges is a good idea, i wantet to try something similar but by now, i cannot tell if it works. the strategic /SLBM´s and the cruise missiles are fully operational, to get an idea of it, download my Charlie-I/Charlie-II mod.
  Reply With Quote
Reply

Tags
modern, submarine

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:21 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.