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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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yep that would be very cool but as you say, much work would be required.
still cant wait to try out your mod. any idea how close to release you are? |
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#2 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Very interesting concept! Good work!
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#3 |
Machinist's Mate
![]() Join Date: Apr 2007
Location: U. S. of A.
Posts: 129
Downloads: 20
Uploads: 0
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Thanks for all the great comments. All of the features in the mod are currently implemented and appear ready to go.
For the most part I've only run the mod using artificially created campaigns so there still needs to be some game balancing done. One thing that would be a help would be some input from different players on how many tons they think they could sink in a average patrol. It would be helpful if the tonnage was broken down into Warships, Freighters, Tankers, and Troopships. Since ships other than freighters aren't necessarily sunk on every patrol you need to either use fractions or else give the tons you think you can sink over a period of time - like a year, or the entire war. One concern that I have is that all of the common campaigns (the standard one, RSRDC, TMO, etc...) do not have enough Tankers and Troopship. Has anybody been able to sink those kind of ships on a regular basis? |
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#4 |
Captain
![]() Join Date: Jun 2005
Location: Near La Rochelle - On board U-205
Posts: 540
Downloads: 679
Uploads: 0
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Hello,
Sorry for the late comment! I agree this looks really good.....I like Dynamic campaign! Used it with Il2 Sturm... Good show ![]()
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Borgneface ![]() |
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#5 |
Ace of the Deep
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I would have said there are three links with error and can't see download link either
![]() - but now see your sig (Soon available) ![]() Looks very interesting! |
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#6 |
Argentinian Skipper
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Great work! This utility seems a great addon. Is it possible a similar mod for SH3?
Watching for download... Best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#7 |
Machinist's Mate
![]() Join Date: Apr 2007
Location: U. S. of A.
Posts: 129
Downloads: 20
Uploads: 0
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I just added a note to the first post - I hope to have the mod ready within the next two weeks (maybe sooner). Right now all it needs is some testing for bugs and a lot of game balance testing. Once I feel that I have done as much of the testing as is possible by myself I'll make the first version available for anybody to test and play (and to point out anything that I missed
![]() If anybody wants to give some ideas on the average tonnage sunk per mission that would help with the game balancing. If I don't get a good grasp on the average tonnage by the time I release the first version, I plan on using the difficulty level in the mod to help narrow things down. If I find that everybody is using the easy level - I'll make it more difficult and vise versa. Edit: I don't want to scare anybody off with all of this testing talk. All you need to do is play your campaign like normal then checkout the mod every so often as see how things are going. If the mod version is upgraded you can still continue with the same campaign so like I mentioned above the testing shouldn't require any changes in your game play (other than checking out the mod and letting me know whats happening). Last edited by General Tso; 02-04-11 at 08:28 PM. |
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#8 | |
Soundman
![]() Join Date: May 2010
Posts: 141
Downloads: 49
Uploads: 0
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![]() Quote:
Edit: Using RSRD |
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