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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
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Pardon me, I didn't intend on insulting you or your Grandmother, but seriously, what you are proposing is pretty far fetched, but then so was landing on the moon (and please, no conspiracy theorists please...). I'm not a selective reader, I was just in a hurry to eat my dinner so didn't word my post adequately. I feel a little hostility in your answer (only a little) which is something you need to get on top of as you'll more than likely face a few more disbelievers in time that will ask you a few more questions than I.
I've actually taken some time to look up the game engine and its site and wonder if you would be planning to release commercially or as a free to all software package? Given that you will need to pay out an initial $1500 for the pro version of the engine, would you need to pay additional fees to release the game commercially using someone elses engine? I would expect so. Also, by taking on other developers, you would need to reward them financially too if there's to be a commercial release, and if it's not to be commercial, they are effectively working in their free time for nothing, which, going back to the example of the flight sims in my original post, causes people to join and jump ship at inopportune moments leaving unfinished work that someone new then has to pick up mid flow, decipher, and finish. All I'm saying is that it all sounds to me like a pipedream, a fanciful vision of what you believe you can do and the first instant that someone questions your vision you go a bit rude. If me being skeptical makes you more determined to prove me wrong then good, it means I've had a positive influence on you and your ambition, I don't seek to belittle you or to question your or your associates abilities. The fact of the matter is, I've seen this kind of thing promised many times, and each time I made a similar post which kind of received the same response. We have a saying here in the UK; 'The proof is in the pudding'. In all the threads like this I've responded to, not one of them has delivered a working title onto my hard drive and until they do, I will always respond with skepticism. But hand on heart Hans, I hope you prove me wrong. Now there's a mission for you. ![]()
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#2 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
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![]() Quote:
I am sorry i am not rude at all it is just because even in this new reply you insist to mention i promised something again go read the top thread and tell me where i promised something please do that and after that we can have a serious respectful conversation. Best regards Hans |
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#3 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
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What i was hopping for that thread is only to get the experts player to say what are there vision of the perfect sim i should have formulated otherwise i think
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#4 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
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Hi again gentleman's
Anybody know how to deleted a thread?? |
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#5 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
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Hello Hans,
I hope you are not discouraged by what others have said. If you know what you are going to need to do, and are willing to put in the effort, then go for it! I know nothing about programming, but am a veteran player (in SH4), and like you, find some things in the UBI games very unsatisfactory. For me, the biggest flaws in SH4 are how subs/ships seem to defy the laws of physics, with poor weather modeling a close second. I think these are much more important than eye candy. From what I've read in the forum, SH3 flaws are similer. It is especially annoying when I notice, that something that was well modeled in SHCE, was messed up in SH4. Personally, I feel that a big part of the reason Ubisoft has turned out a succession of lackluster efforts, is that there is no one around to offer direct competition. Good luck. |
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#6 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
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![]() Quote:
Don't worry nobody here or elsewhere will ever be able to discouraged and old stubborn kaleun like me ![]() Like i say i am in the decision process at the moment and i said to my self why not starting a thread to see idea from experienced players. I already have read almost everything in this forum and no thread was never enough detail to have a real idea of what everyone was wishing for. I saw this as an opportunity to start a creative discussion that could have oriented my choice to get into that hell hole or to stay out of it and continuing modding SH3. Sincerely i know i have the necessary skill to achieve such a task i mean the modeling,texturing and animating part. And if i am to succeed in this it will be with a great team alone i am nothing but coupled with a math guru who eat C++ and others dedicated artists the whole thing could start to take form very fast since a lot of asset are already done. But the only problem i truly see ahead is the instability factor of both our country in the very near future and everyone here i am sure understand what i mean by that i won't go in the detail since it not the point. So yes the possibility is real but yes i would need a lot of help any U-Boat philanthrope on this site who can give me a modest salary so i could put 80 hr a week on our dream??? ![]() Best regards Hans |
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#7 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
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So basically the thread title 'A dream is arising' should be changed to 'A dream has been dreamt, but for now it must remain a dream'. The thread title, albeit through loss in translation, points me to believe that this thing is 'in the works' so to speak when it patently is not, and may never be. Plus it's in the mods workshop section, where we talk about 'mods' not dreams. Maybe it would have been better put in the SH3 forum, where all the other 'What would you like to see in your perfect subsim?' go.
No, this thread is designed to create hype for what 'may' become a reality that no one else has ever managed to do. If you wanted to avoid ridicule or disbelief you should have waited until you had some concrete foundations on which to say 'Ok, so I've done this, and I'm hoping to build it into this'. Right now it's pure speculation and doesn't 'fit' with the rest of the threads in this particular forum section. Edit: And Hans, don't ask for the thread to be deleted, like I said before about your will to succeed, come back here everyday and read this thread and use it to spur you on to make your dream a reality. With all due respect man.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#8 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
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You won and your are still not happy with it i wonder who the rude person over here case dismiss. I now feel like i am not welcome over here anymore thank mate. Going back to what i do best modeling Best regards Hans |
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#9 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
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And please can an OP erased my thread since i made an horrible mistake hoping just to get idea!
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#10 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
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You think this is about 'winning'??! And you're 45? This is the most helpful and friendly community I know, and people do their best to share knowledge and help others. You may not have English as your first language (am I right?) so I'll understand your lack of understanding, I am not rude, I am not confrontational, but I AM a realist, some people can't separate the three. Gamers are a demanding bunch, if you can't take a little probing into your plans then there is no hope for you as a developer. Sorry I had to say that.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#11 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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hey hans.
i would come aboard! truly... ![]() i was trying to fascinate the people here several times the last years for such a great project. but its nearly impossible. so, dont take the reactions personal. i am a studied graphics-artist. my skills are: 2d design, layout and conception 3d design, layout and conception let me know, when your firm starts working. would be an option to buyout the sh5-code (or a license) from ubi. so nothing needs to be done from the scratch. the engine is great. and i think with access to the code of sh5, EVERYTHING we ever dreamed of would be possible. ![]()
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Last edited by urfisch; 02-01-11 at 09:50 AM. |
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#12 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
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@Hans
I love your drive and ambition kaleun. If this ever comes to fruition subsimmers will be worshipping you till the end of time mate. Unfortunately I can't offer any skills, just a suggestion.......... WOLF PACKS, WOLF PACKS, WOLF PACKS ![]() ![]() Best regards. Fubar2Niner |
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#13 |
Lieutenant
![]() Join Date: Sep 2006
Posts: 259
Downloads: 290
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IMHO....
(sorry for bad English)
Hello Hans, what are you think about that: After the release of U-boottypIIA, according to the gamers feedback, starting enlarges this mod. Instead of a absolute break of 12 or more months, better is adding something new every few weeks, and transform U-boottypIIA to simply U-boot. Somebody starting a carrier with your future IIA can give feedback and, probably continuing play with the VII some weeks later, always giving feedback. Meantime, the new campaign model will be ready, so the same players will start a really new campaign with the newcomer IXB. During this road to perfection, new elements will come, and the players will be the continuous testers of all that. It happens like that for all the supermods here. For me, is better like that, no several months of silent running, and after the "big bang" with 3.568 threads with questions and answers. Like that people will stay longer inside The Game, and (new) people will be (re)interested. Thank you for your time. PS: For me, after playing for 5 years the (almost) same scenario over the 5 seas, a new campaign model with a new more complex behaviour for the (escaping) ships is the first priority. Drama graphics the second one (explosions, blood, flooding, fire, survivors...). |
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#14 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
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If we ever start serious development of it rest assure that we will contact you mate. As for buying the license i am on the poor side of thing so not an option for me unfortunately. Our only true alternative is Unity 3d and Ogre 3D the developer of the imperial flotilla is using Ogre already so it is encouraging to see that Ogre seem fit for the task. Anyway regarding coding i am almost illiterate so it up to my buddy to look at it he say he will analyze the possibility in the weekend so i will have more on this next week. Best regards Hans |
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#15 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
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Hi shipmates,
For those who want to have a peak at the link it is about an open source physic engine just go and look at the list of included features. Look like a serious contender to us and it is open source wow ![]() http://www.adrianboeing.com/pal/index.html Best regards Hans |
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