SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-31-11, 04:12 AM   #16
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

This topic is about how to measure properly the fleet &objects in SH5 and not about how wrong the scaling is done compared to the real ships, right? Because ship scaling is another fine example of how bad this game was done.

Lets take 2 example of most common merchants, Cimmarion and Liberty cargo. SH5 vs reality:

=========Cimmarion tanker=============
Stock dimensions - ClassName=T3Cimmaron
MaxSpeed=12
Length=139.6
Width=18.5
Draft=7.3
Displacement=7600


Tonilo Real_Dimensions_Cfgs - ClassName=T3Cimmaron
MaxSpeed=12
Length=190.57
Width=41.83
Draft=10.50
Displacement=7600


Real life dimensions - USS Cimarron (AO-22)
Speed: 18 knots (21 mph; 33 km/h)
Length: 169 m (553 ft)
Beam: 23 m (75 ft)
Draft: 9.86 m (32 ft 4 in)
Displacement: 7,470 long tons (7,590 t) light | 24,830 long tons (25,228 t) full load



=========Liberty cargo=============
Stock dimensions - ClassName=LL
MaxSpeed=13
Length=147
Width=18.1
Draft=5.8
Displacement=7170


Tonilo Real_Dimensions_Cfgs - ClassName=LL
MaxSpeed=13
Length=140.91
Width=21.35
Draft=8.20
Displacement=7170


Real life dimensions - Liberty ship
Speed: 11 to 11.5 knots (20 to 21 km/h)
Length: 135 m (441 ft 6 in)
Beam: 17.3 m (56 ft 10.75 in)
Draft: 8.5 m (27 ft 9.25 in)
Displacement: 14,245 long tons (14,474 t)

And these are only the merchants. The capital ships are another story.. just look at the crew on deck and considering they are around 1.8m, see how many times they will fit into the ship visible height. Then look at pictures made in ports and compare the ship body to the people near them. No rocket science needed to see that the ship scaling in SH5 is a joke. And I dont think this part will be ever fixed, at least not my modders.
Zedi is offline   Reply With Quote
Old 01-31-11, 04:23 AM   #17
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

You are right Magnum! But give me an example of something made in the proper maner form start to end in the vanilla version of sh5. It is more like a toys for kids then a ,,subsim''.

I totally agree with you - but is a very good thing to know measure properly the fleet &objects in SH5 - so that is all it counts for me now (i totally forgot who Ubisoft is)!

Best regards!
stoianm is offline   Reply With Quote
Old 01-31-11, 08:40 AM   #18
toniloCoyote
Bosun
 
Join Date: Jan 2011
Posts: 66
Downloads: 12
Uploads: 0
Default

Thanks you all for your comments.

Quote:
Originally Posted by TheDarkWraith View Post
I see one problem - you should leave out the icebergs. You have them as type 107 which will cause problems with icebergs in campaign (those icebergs are type 110).
I have not changed anything in the files of the Icebergs. These files are the originals that come with SH5. I've rechecked them and that is so (at least in my SH5).

The ships' cfg files were modified by means of the Python script that is included in the zip of sources. There you can see that this script makes these changes via a Regular Expression.

But TheDarkWraith is right about one thing: If there are no changes in the files of the Icebergs, they should not be included in the compilation.

So I've deleted the Icebergs' .CFG files, I have uploaded the new zip file (toniloCoyote_RealDimensions_3-01_Cfgs.zip) and have adjusted its link.

THIS IS THE ONLY CHANGE MADE IN THE NEW RELEASE (3-01).
-------- * ----------
Notice to all modders:

Please do not feel annoyed by my following words.
I'm not a modder, nor I will be. I haven't got the courage that all of you do have, to perform this work.

My first post in the subsim forum was for taking part in the thread that raised to this subject. The work presented here is no longer mine. Now it's yours. I have already taken it as finished. This does not mean that I believe it is correct, but my job here has finished.

Feel free to modify it, to extend it, to criticize, to approve or disapprove it. You have the tools I've used and the explanation of how I did it. So, you can identify possible defects in the methods I have used, and in its results.

I'm going to erase all intermediate files of this project from my harddisk and I'll stay with the same zip files you have here now. I'm going to devote to navigate in SH5, to enjoy these great mods that you build, and to learn SH5's Real Navigation.

I again ask you not to feel angry by these words.
(Forgive me if my insufficient English could have done that I did not explain properly.)

Thanks.

toniloCoyote
toniloCoyote is offline   Reply With Quote
Old 01-31-11, 08:53 AM   #19
Boomfunkmc
Mate
 
Join Date: Jan 2011
Posts: 52
Downloads: 195
Uploads: 0
Default

I really think alot of you people need a reality check soon..

For gods sake, it's a computer game.. (You can argue all you want about this being a Simulation, and not a game, and you'll only be fooling yourselves)

See this is why I gave up on flight-simming to.. I was a hardcore flightsimmer for a number of years, but you get so caught up with complaining on how the game is made and finding flaws with everything you see, and you will only end up striving to make it better with mods upon mods, upon mods...

Suddently you find yourselves not remembering why you play this game anymore, and you discover that where you spend most of your time in the game, is in the file index window C/Ubisoft/Silent Hunter 5, where the game is installed.

Cool down all you modders, and enjoy the game in all it's glory.. Nothing more, nothing less..

So now, go ahead and let the flaming begin..
Boomfunkmc is offline   Reply With Quote
Old 01-31-11, 08:54 AM   #20
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Hi mate,

Very nice words you posted here.
I am learning Real nav too, so maybe we can change informations. If you have quest about real nav i sugest you to ask Sober and Trevally (they are very good in real nav explanation - and they are use very good pictures for their explanations).

Salute!
stoianm is offline   Reply With Quote
Old 01-31-11, 09:14 AM   #21
Nufsed
Sparky
 
Join Date: Aug 2005
Posts: 156
Downloads: 500
Uploads: 0
Default

You Guys are AMAZING!!! Thank you
__________________
Mike Collins
Nullius in Verba

Nufsed is offline   Reply With Quote
Old 01-31-11, 09:15 AM   #22
Nufsed
Sparky
 
Join Date: Aug 2005
Posts: 156
Downloads: 500
Uploads: 0
Default

Quote:
Originally Posted by Boomfunkmc View Post
I really think alot of you people need a reality check soon..

For gods sake, it's a computer game.. (You can argue all you want about this being a Simulation, and not a game, and you'll only be fooling yourselves)

See this is why I gave up on flight-simming to.. I was a hardcore flightsimmer for a number of years, but you get so caught up with complaining on how the game is made and finding flaws with everything you see, and you will only end up striving to make it better with mods upon mods, upon mods...

Suddently you find yourselves not remembering why you play this game anymore, and you discover that where you spend most of your time in the game, is in the file index window C/Ubisoft/Silent Hunter 5, where the game is installed.

Cool down all you modders, and enjoy the game in all it's glory.. Nothing more, nothing less..

So now, go ahead and let the flaming begin..
Goodbye
__________________
Mike Collins
Nullius in Verba

Nufsed is offline   Reply With Quote
Old 01-31-11, 09:46 AM   #23
Boomfunkmc
Mate
 
Join Date: Jan 2011
Posts: 52
Downloads: 195
Uploads: 0
Default

Quote:
Originally Posted by Nufsed View Post
Goodbye
Wow.. I guess you need the reality check the most?
Boomfunkmc is offline   Reply With Quote
Old 01-31-11, 09:47 AM   #24
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Rellax boys!
stoianm is offline   Reply With Quote
Old 01-31-11, 10:59 AM   #25
Bilge_Rat
Silent Hunter
 
Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
Default

ToniloCoyote, great work.

I only had a short time to look through the modified Cfg files, but did you notice great differences between the stock and real ship mast heights? For example, in the stock game all freighters have a mast height of between 27-29 meters.

Mast height is the most important info in determining correct range with manual targeting.
__________________
Bilge_Rat is offline   Reply With Quote
Old 01-31-11, 12:14 PM   #26
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Boomfunkmc View Post
I really think alot of you people need a reality check soon..
Why, exactly? Some people enjoy fiddling with games as much or more than they enjoy playing them.

Quote:
For gods sake, it's a computer game.. (You can argue all you want about this being a Simulation, and not a game, and you'll only be fooling yourselves)
True, but it's a game based on history. Is it wrong to want the basic information to be right?

Quote:
See this is why I gave up on flight-simming to.. I was a hardcore flightsimmer for a number of years, but you get so caught up with complaining on how the game is made and finding flaws with everything you see, and you will only end up striving to make it better with mods upon mods, upon mods...
True, but this is one thread by a guy who sees one error and wants to fix it. Is that wrong? If so, explain why. If not, why be so harsh?

Quote:
Suddently you find yourselves not remembering why you play this game anymore, and you discover that where you spend most of your time in the game, is in the file index window C/Ubisoft/Silent Hunter 5, where the game is installed.
Some people are happier playing with a game than actually playing it. Does that really deserve your derision?

Quote:
Cool down all you modders, and enjoy the game in all it's glory.. Nothing more, nothing less..
So you're saying they should give up what they enjoy and do what you tell them to?

Quote:
So now, go ahead and let the flaming begin..
The tone of your post is flaming in itself. Why so angry?
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 01-31-11, 12:37 PM   #27
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

Well, sim or not.. wonder how hard is to scale a ship based on reality. Those guys from 2K who made Mafia2 modeled a whole frakin town, including the port and ships, all based on real scales.. even a god damn fly and the ants are scaled right. Now how hard could be to model right only few ships ships in a franchise with nr 5 in his title?
Zedi is offline   Reply With Quote
Old 01-31-11, 02:45 PM   #28
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

One of the things I enjoy most about this game is the feeling of working out the best aproach for an attack.
The collecting of information, be it visual or sound based, whatever.
Then the satisfaction of the kill - using my brain.

Thankyou ToniloCoyote for making this work


ps - my brain always worked - you did not fix that
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 01-31-11, 04:42 PM   #29
Gravina
Watch
 
Join Date: Dec 2009
Location: Strait of Gibraltar
Posts: 23
Downloads: 146
Uploads: 0
don´t know

Hi tonilo, i installed your mod and, was doing a patrol this afternoon then i spoted a cimmaron class tanker and the draft was at 10.5 meters so i set up my "eel" to 10.5 magnetic detonator, i used to shoot to this ship about 8.9 in top stern to stop them but i decide to shoot this time at the middle, for my
surprise the shoot went too low like 2 or 1.8 meters y guess.

My question is, did you changed the specifications of the ships?, because i guess they still the same, other thing i was thinking if maybe i have to start another mission for the changes takes effect not sure of this.

that´s all regards .
Gravina is offline   Reply With Quote
Old 01-31-11, 04:44 PM   #30
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

if you look in the torpedo files they can have depth keeping problems of up to 2+m
TheDarkWraith is offline   Reply With Quote
Reply

Tags
dimensions, gr2, measurements, measures

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:33 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.