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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Do you want to add more ships and aircraft to your campaign?
There are a lot of talented modders out there who have given us a huge number of ships, aircraft and land models that have seriously enhanced SH3. Where modders have created generic ships such as merchants or DDs we have a high chance of seeing them as ships are usually generated at random from all of the ships of that type that you have enabled in your SH3 install. Where modders have created more specific ships, such as a US battleship, you will only see it in a convoy which asks for a US battleship to be generated in it. This makes seeing a particular capital ship less likely. In the past I've created a number of mods that are JSGME installs to add ships and aircraft to the game. Testing this type of mod was laborious and sometimes frustrating but the hardest part was trying to make the mods compatible with all of the supermods that are out there. In order to increase compatibility, I've gone back to basics with this latest series of releases which means that you'll have to do a little bit of work yourselves but can add the scripts to whichever mod or supermod you're using. What I've created are a few .mis files which script the ship or aircraft onto its historic routes in game. There is still a chance of seeing the ship randomly generated in a convoy, but if you want to sink her you just need to do a little research - if she was providing support to Allied troops in North Africa over a particular period then you'll find her there in game. Some modders have kindly given me permission to include their models with my .mis file so the download becomes a one-stop-shop to get both the ship and the script to put it into your game. Where modders either haven't given permission or haven't yet responded to my request you'll just get the .mis file and the download location will be in the Readme. If permission follows then I'll update the mod and let you know. Before you start, there are two things that you need to know about scripting units into your game: 1. Every computer has a different capacity when running SH3. My rig tends to CTD when the campaign_SCR file gets larger than around 8200MB and the problems that some people have had when trying to run IABLs awesome Merchant Fleet Mod are quite well publicised. I recommend adding one ship at a time rather than adding them is batches as this gives your best chance of finding the top end of your computer's capability. 2. Some ship models are incompatible with others and can cause CTDs. Generally, a single ship makers models are all compatible with one another but problems can happen when using models from different ship builders. Again I recommend adding one ship at a time to find any incompatibilities. The method for enabling these mods may appear tricky but, with a bit of practice, it is actually quite easy. If you do find it hard, spare a thought for the supermod teams who have spent months doing this to give us the supermods that we all know and love! The method: 1. Enable the ship model through JSGME. 2. Start SH3 and ensure the ship appears in the Museum. This will give you your first error check - if it appears in the museum then you're good to script it in. 3. Copy my .mis file to your desktop 4. Find your campaign_SCR file (default location is 'C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign\Campaign_SCR') and copy to your desktop. This will act as a backup in case anything goes wrong 5. Open SH3 Mission Editor at 'C:\Program Files\Ubisoft\SilentHunterIII\Sh3MissionEditor' 6. Select 'Open (Normal Mission)' or use shortcut [Ctrl-O] 7. Open: 'C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign\Campaign_SCR' 8. Select 'File' 9. Select 'Merge' 10. Check the 'Mark merged data as saveable' box 11. Select 'OK' 12. Open my .mis file on your desktop 13. Select 'File' 14. Select 'Save Scripted Layer As' 15. Save in: 'C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign' 16. File name 'Campaign_SCR' Start SH3 and hunt her down! The first one for your collection is molke2005's HMS Terror: ![]() http://www.mediafire.com/?9woypwsp41cns9r Download it at my MediaFire site and enjoy.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... Last edited by Wreford-Brown; 06-04-11 at 02:48 PM. |
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#2 |
Argentinian Skipper
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Excellent, WB!!! It´s the type of tutorial we need...
![]() Best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#3 | |
Silent Hunter
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#4 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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molke2005's HMS Kent
![]() http://www.mediafire.com/?28ln76941l1l2q7 molke2005's USS Iowa ![]() http://www.mediafire.com/?oceg2wd29ug99yu molke2005's USS Nevada ![]() http://www.mediafire.com/?pte29g7xtdp433g
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... Last edited by Wreford-Brown; 02-12-11 at 06:31 AM. |
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#5 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... Last edited by Wreford-Brown; 02-12-11 at 06:32 AM. |
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#6 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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Sweet WB, et al, sweet. Thank you very much.
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#7 |
Captain
![]() Join Date: Jun 2005
Location: Near La Rochelle - On board U-205
Posts: 540
Downloads: 679
Uploads: 0
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Fantastic Job Wreford-Brown
![]() I kept wondering if it was enough just to add a ship in the game (GWX3) to see the new ship in your campaign....I have the answer now ![]() How very good of you to think about that....And your tutorial is so well done that it makes the all process very easy. I have just one question....I cannot open your Mission file ".mis file for JoC_'s HMS Argus (locked)" beeing locked It asks for a Password to open the Zip/rar....any way you can help me here ? Thank you so much for all you work.... Justy wondering......Would you like French translation of you Tutorial and any on the readme? I am sure our comrades French speaker would love to be able tyo use your work.....(Mille Sabord Forum is the obvious place... If you would like this Just PM me and I'll start following all requirements you might have. Good hunting Borgneface
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#8 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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I would love you to translate one of the Readmes into French so our French speaking colleagues can enjoy the mods. If anyone could do the same for German I'd be really grateful and please feel free to post on the French and German forums to spread the word about these mods.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#9 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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While I'm waiting for a couple of permissions, here's a re-release of one of my earlier mods - Mikhayl's Maiale:
![]() http://www.mediafire.com/?y8tr7tfe4414v5b
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... Last edited by Wreford-Brown; 02-12-11 at 06:32 AM. |
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#10 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
|
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__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... Last edited by Wreford-Brown; 02-12-11 at 06:33 AM. |
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#11 |
Silent Hunter
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Hi WB !
Wonderful work ![]() http://www.subsim.com/radioroom/show...6&postcount=31 http://www.subsim.com/radioroom/show...0&postcount=36 Is it possible please? ![]() Best regards, Magic ![]() |
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#12 | |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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Be patient my friend. ![]() Best regards ![]() |
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#13 |
Silent Hunter
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Okay, I´ll do so.....
![]() ...but in my opinion we have in the Super-MODs enough ships included... ![]() What we more needed (in my opinion) are more airplanes scripted ! ![]() Okay, okay, I´ll be patient....! ![]() Best regards, Magic |
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#14 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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As promised, the first of the new batch. Testpilot1978 and rowi 58 have kindly given me permission to script some of their aircraft. Here is their BV138:
![]() http://www.mediafire.com/?7bdqj3zbk8hhjyr
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... Last edited by Wreford-Brown; 02-12-11 at 06:33 AM. |
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#15 | |
Silent Hunter
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![]() ![]() Best regards, Magic ![]() |
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