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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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The new version (v0.0.5) of MO will be released when TheGeneral completes his work on the icebergs for the campaign
![]() This version will not be a patch but a complete version as there are so many having problems with installing patches. @ Otto: as you using a 32 bit OS? If so, look back some pages here and you'll see something I posted about enabling more memory for the game. Something to try |
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#2 | |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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#3 | |
Commander
![]() Join Date: Jul 2010
Location: Spain
Posts: 455
Downloads: 87
Uploads: 0
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My fault, I did not list my specs ![]() Windows 7 ultimate 64x intel quad Q6600 2.4ghz GeForce Gtx 285 Ram: 4 gbs |
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#4 | |
Silent Hunter
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Quote:
That sounds very good ! ![]() But two questions: 1.) I think in the forthcoming complete version of MO (0.0.5) is the version 6.3.7 (Patch) from your GUI MOD then included, right ? ![]() 2.) What for Files from actually MO must I save, that I have in MO 0.0.5. the same color of underwater Look (or have you please an Download Link from the Original-MOD) ? Or you offer the underwater color MOD to "Optional MOD Folder" which comes with 0.0.5 for those who want the underwater color MOD ?! Thanks for answer, Magic ![]() |
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#5 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Hi TDW,
I read somewhere on the forum that you made changes in TDW FIX to have the same results with ones from External Torp Reload Time - wamphyri mod. ![]() I, and magic1111 also, want to enable this mod but i have conflicts with MO! ![]() Is ok, or your MO reload the external torpedo in the same maner like External Torp Reload Time - wamphyri mod? ![]() Thanks! |
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#6 |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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Hi TDW,
which dds-file is the german-flag on the u-boat? best regards and thanks Ruby |
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#7 | |
Black Magic
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The .dds files used for the flags can be changed to whatever the user wants. See \SubFlags_0_0_6_byTheDarkWraith\data\Textures\TNor mal\tex' for the files used. As an example, the following .dds file is for VIIA flag 1: 7A_Flag_1.dds. Breakdown of naming convention: 7A - type of sub Flag - denotes for flag _1 - denotes flag 1 (top flag) _2 - denotes flag 2 (bottom flag) Flag 1 is the top flag. Flag 2 is the bottom flag. The flags have their alpha channels enabled so user can do some neat tricks with the flags (weathering, tearing, tattered look, etc.) |
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#8 |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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Hi TheDarkWraith,
many thanks. best regards Ruby |
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#9 | |
Black Magic
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