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Old 10-25-05, 08:42 PM   #15
SeaQueen
Naval Royalty
 
Join Date: Jun 2005
Location: Washington, DC
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Quote:
Originally Posted by LuftWolf
I highly recommend all of Finiteless sound mods, ambient and music.
I'll have to look into it. You know me, I'm probably overly conservative about adding mods.

Quote:
Also, mission designers can include any sound they want in the game, so long as they include it with the scenario file (it goes with the file in the scenario directory) and link it to a "play .wav" script in the mission.
True, but some of these noises are hard to come by. I just remember waking up when I heard, "sunrise," on the ship's intercom, bosun's whistles, bells, etc. There's a whole host of noises that regulate a day on a ship, and they're just a constant background. Ships also make all kinds of funny noises, I guess from the combination of people, temperature changes, air conditioning and plumbing, although I'd be hard pressed to actually say what their origin is.

So far, I think DW gives one the best "feel" for what it's like to be on a warship of any simulator out there, but the fact that it really captures something makes me wish it was perfect. I guess I'm crazy that way.
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