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#1 | |||||
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
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[Edit: Wait, an S-boat?!? You shouldn't even be using the TDC! You should break out the slide-rules, protractors, paper and pencils.] Quote:
![]() Ah. It was. It was replaced with an blank line. (See what you've made me do! I had to pause and go dig into the files... ![]() Ok, this should work (but may have unintended consequences, so don't be surprised to see something you didn't expect): 1. Uninstall RFB (I hope you're using JSGME). 2. Go into the MODS\RFB\Data\Menu\Gui\ folder. 3. Rename ContLine.dds and DashLine.dds to ContLine.dds.bak and DashLine.dds.bak 4. Reinstall RFB. No problem. I got what you meant.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#2 |
Stowaway
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Hmmm I just stumbled across something interesting, posting this via iPhone as I try and recreate it and record it while I do so.
First let allow me to explain, I decided I would play around with the solution. I know the speed AoB but I think the bearing has been what is kickin my stern hardcore. So I began playing around with the bearing and what it did to the gyro angle and the torpedoes course so here where the results. Speed 12, AoB 75, Bearing 0. Gyro angle: 340 Torpedoes Course: 339 Bearing 10 340 339. No change to gyro or bearing Bearing 20 9 7. Radical change to both Bearing 30 9 7. No change Bearing 40 9 7. Again no change. Yet when I went through the same bearings, the results don't match. Something isn't working right. The only thing I can reproduce is that the gyro and course radically jumps at 20 degrees. This is strange perhaps I do have something wrong on my end. |
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#3 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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try firing at 350 (starboard side exposed) and 10 degrees (port side exposed) if the target speed is >15 kts.
Based on you last post, it looks like the target may be sailing away from your boat. In O'Kane it should be sailing towards the direction of your boat. Sailing away is not good. It is BAD. Bearings of the target should be 50...40...30...20...10 (fire)...0 (Splash 1) Or. 310...320...330...340...350 (fire)...0 (As Rockin Robbins might say, Oops!! I sunk an Essex class.) Last edited by I'm goin' down; 01-27-11 at 10:21 PM. |
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#4 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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![]() Quote:
What you should have is: Code:
Bearing | AoB --------+----- 000 | 90 010 | 80 020 | 70 030 | 60 And so on...
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#5 |
Stowaway
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Well I indeed wasn't updating my AoB while I was doing this so I will try again, and while I'm at it I am downloading TMO upon the suggestion I received earlier just to see if maybe I have a bad install of RFB.
Thanks for all the help guys, but I'm going to sign out for the night. I'll fiddle a bit more with it before hitting the bunk and try and report back in the early. |
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#6 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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![]() ![]() Subsim skippers do their best hunting a night. We hide during the day plotting (no pun intended) to scare the hell out 'em when it is dark and wind howlS ![]() One final minor point. Be prepared to have your ass handed to you by Ducimus' famous dds in TMO. You might want to brush up on evasion tactics, because the dds hunt meat. |
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