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Old 01-27-11, 09:21 PM   #1
razark
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Originally Posted by Slyguy3129 View Post
Nope didn't work not even close.

I just don't understand what I'm doing wrong.
If it's any consolation, I don't either.

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Originally Posted by Slyguy3129 View Post
I enter the AoB since it always pops up first again off the assumption of the guides I put it to 75 (right to left) click the thing twice, enter the speed 12 kts click it twice, then send bearing to TDC
Try entering the bearing in first, and then the AoB. The game does seem to have issues sometimes.

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Originally Posted by Slyguy3129 View Post
Am I to understand that I can not move my scope once I have entered the solution?
Once you enter your solution, you can move the scope. As long as you don't enter any data, your solution will not change. You can swing the scope around to look at the situation, or even lower it and shoot by sound bearing (I haven't tried that), and the TDC will still be set for your original solution.

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Originally Posted by Slyguy3129 View Post
At what bearing should I send bearing to TDC? 0 or 15 or 345? All the guides have assumptions in them, radar, better than Mark 14 torpedoes not in S-18 class. *Sigh* sorry to go off on a rant, I think I'm just trying to hard.
You should be aiming and firing when the target is on your 15 or 345 bearing. 15 if he's going from your right to your left; 345 if he's going from left to right. The TDC should take account of the torpedoes' speed for you.

[Edit: Wait, an S-boat?!? You shouldn't even be using the TDC! You should break out the slide-rules, protractors, paper and pencils.]

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Originally Posted by Slyguy3129 View Post
Any way I can put the solution view back into RFB without breaking the mod? I doubted it.
I'm guessing it probably can. I don't remember what file it was, but I'm guessing the line graphic was modified.

Ah. It was. It was replaced with an blank line. (See what you've made me do! I had to pause and go dig into the files... That 8000 ton maru will just have to wait.)

Ok, this should work (but may have unintended consequences, so don't be surprised to see something you didn't expect):
1. Uninstall RFB (I hope you're using JSGME).
2. Go into the MODS\RFB\Data\Menu\Gui\ folder.
3. Rename ContLine.dds and DashLine.dds to ContLine.dds.bak and DashLine.dds.bak
4. Reinstall RFB.

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Originally Posted by Slyguy3129 View Post
EDIT: My previous post should have read "Nothing is **funnier** than jokes laced with history" Sounded like I was being an ass with what I had wrote Sorry!
No problem. I got what you meant.
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Old 01-27-11, 10:06 PM   #2
Slyguy3129
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Hmmm I just stumbled across something interesting, posting this via iPhone as I try and recreate it and record it while I do so.

First let allow me to explain, I decided I would play around with the solution. I know the speed AoB but I think the bearing has been what is kickin my stern hardcore. So I began playing around with the bearing and what it did to the gyro angle and the torpedoes course so here where the results.

Speed 12, AoB 75, Bearing 0.
Gyro angle: 340
Torpedoes Course: 339

Bearing 10
340
339. No change to gyro or bearing

Bearing 20
9
7. Radical change to both

Bearing 30
9
7. No change

Bearing 40
9
7. Again no change.

Yet when I went through the same bearings, the results don't match. Something isn't working right. The only thing I can reproduce is that the gyro and course radically jumps at 20 degrees.

This is strange perhaps I do have something wrong on my end.
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Old 01-27-11, 10:10 PM   #3
I'm goin' down
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try firing at 350 (starboard side exposed) and 10 degrees (port side exposed) if the target speed is >15 kts.

Based on you last post, it looks like the target may be sailing away from your boat. In O'Kane it should be sailing towards the direction of your boat. Sailing away is not good. It is BAD.

Bearings of the target should be 50...40...30...20...10 (fire)...0 (Splash 1)

Or. 310...320...330...340...350 (fire)...0 (As Rockin Robbins might say, Oops!! I sunk an Essex class.)

Last edited by I'm goin' down; 01-27-11 at 10:21 PM.
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Old 01-27-11, 10:32 PM   #4
razark
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Quote:
Originally Posted by Slyguy3129 View Post
So I began playing around with the bearing and what it did to the gyro angle and the torpedoes course so here where the results.

Speed 12, AoB 75, Bearing 0.
Bearing 10
Bearing 20
Bearing 30
Bearing 40
You would also need to update the AoB for each bearing to get a correct solution. Also, for a 90 degree Dick O'Kane attack, your AoB is off. The target should be at an AoB of 90 when he is at 0 bearing.

What you should have is:
Code:
Bearing | AoB
--------+-----
  000   | 90
  010   | 80
  020   | 70
  030   | 60
And so on...
However, that still doesn't explain the results you got. If I wasn't in the middle to tracking a target, I'd throw it into my TDC to see what I got. Try updating the bearing and AoB and see what happens.
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Old 01-27-11, 10:43 PM   #5
Slyguy3129
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Well I indeed wasn't updating my AoB while I was doing this so I will try again, and while I'm at it I am downloading TMO upon the suggestion I received earlier just to see if maybe I have a bad install of RFB.

Thanks for all the help guys, but I'm going to sign out for the night.

I'll fiddle a bit more with it before hitting the bunk and try and report back in the early.
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Old 01-27-11, 11:58 PM   #6
I'm goin' down
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Default going to bed are you?

A rookie for sure!

Subsim skippers do their best hunting a night. We hide during the day plotting (no pun intended) to scare the hell out 'em when it is dark and wind howlS

One final minor point. Be prepared to have your ass handed to you by Ducimus' famous dds in TMO. You might want to brush up on evasion tactics, because the dds hunt meat.
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