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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Hi guys,
When i started to play this game, in december 2010, i had not clue how to play. I think this ,,subsim radio forum,, is the best ![]() After i readed the posts of the ''old sea mens'' i learned a lot of things: how to hunt in fog, how to intercept a convoy, how to evade from DDs, how to use ,,4 bearing metod,, how to hunt by hydro, how to use RAOFB etc. Now i am able to play with ,,no map contacts - on,, and i have a lot of joy. The guys that make mods changed the games 100% in beter so many thanks for all your work! ![]() One thing i did not find on this forum: a good thread about torpedo. I have a few question in my mind: 1) what i must to chose when i start a patrol - how many gas torpedo and how many electric? 2)when i must to use the gas torpedo and when i must to use the electric ones? Usually i chose only the gas ones because i have not a clue about ,,torpedos,,? So the advice from ,,old sea mens,, are very wellcomed - please! Thanks! |
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#2 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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This is a very important part in preparing your boat for patrol. Choosing the torpedo type depends on your strategy, the major difference between the gas and electric torpedoes is the range vs detections. With a steam torpedo you can have a 12 km long shots but will leave a very visible wake that makes them hard to use at daylight, the electric ones limit the range to 5-7 km but are practically invisible.
So if you plan to attack convoys at night with your boats surfaced, steam torpedoes would be a good choice. This way until the torpedoes reach their targets, you can be far away from the escorts detection range. At daylight, always use electric ones. There is also the acoustic homing torpedo, that will track down ships even without selecting a target. But is hard and even impossible to control it, soon as it detects noise will start to follow it so is very hard to make it pass the convoy escort shield when using a strategy based on attacking the convoy from outside. So this type is best used for attacks inside the convoy. And make sure your not making the biggest noise once your torpedoes are released. This is the theory. Practically you need renown point to buy/setup your torpedoes and they cost a lot. On refit outside the base, is no way to control the torpedo type you want and your boat will be loaded with the most used torpedoes your boat had. Sadly, there is no mod made yet that gives you control on refit and will get rid of the renown system. |
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#3 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Thanks for informations Magnum! Apreciate.
![]() A strange thing - when i reload ,,in bunker,, seems that for me is no need of renow points - i can choose how many and what type of torpedo i want (related of tipe of my Uboat and of the year) - so in this case what you will choose in my place? (half gas and half electric or more the electric ones - i understood you explains with day and night and distance, etc but you can not predicte when you will encounter a convoy - in this case for example if i have the gas ones i will wait the night and after that i will atack the convoy? an so on?) Best regards! ![]() |
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#4 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Personally, I'm mad about hit and run strategy. Means attacking convoys at night with the boat surfaced and using very long shots, similar to the night raid scene in Das Boot. It was also the favorite strategy used by Otto Kretschmer. Once I track down a convoy, I shadow them until midnight then i get into the position at max distance and unload. Depending on the weather conditions, I use clear targeting or blind salvo then turn the sub and run away. When things calm down, I resume the pursue until I unload all my ammo.
Attacking a convoy from inside with acoustic torpedoes is also great fun. Playing mouse &cat with the mad escorts and sinking merchants at the same time it gives a great adrenaline rush. But once the ammo is depleted... ![]() |
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#5 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Many thanks! |
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#6 | |
Helmsman
![]() Join Date: Feb 2010
Posts: 106
Downloads: 15
Uploads: 0
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Now, the good news is that IS possible in SHV. Even with IRAI (set to .85, at least). I've pulled it off twice, though the danger is getting spotted in the middle of the convoy, as IRAI makes even merchant vessels quite enthousiastic with their armament. ![]() Itkovian |
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#7 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#8 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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![]() Quote:
Anyway, this Otto dude had some huge balls, I was read about his actions in operation Leuthen when I built Open Horizons, really amazing. Das Boot 2 should be about this dude. LE: just did a search for das boot 2 and it is what I found. Wonder when we sill start to make movies like this, we have all the visual setup needed .. |
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