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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#766 | |
Mate
![]() Join Date: Jun 2005
Location: Ireland
Posts: 53
Downloads: 370
Uploads: 0
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Have uninstalled the redistributable and all back to normal ![]() |
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#767 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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1. Microsoft Visual C++ 2005 Alt update 2. Microsoft Visual C++2005 Redistributable 3. Microsoft Visual C++ 2008 Alt update 4. Microsoft Visual C++2008 Redistributable I can remove all of them if i will install Visual Studio 2010? Thanks |
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#768 |
Mate
![]() Join Date: Jun 2005
Location: Ireland
Posts: 53
Downloads: 370
Uploads: 0
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You need to uninstall 'Visual C++ 2008 Redistributable 9.0.30729.4974 runtime'.
From this thread:- http://www.subsim.com/radioroom/show...edistributable |
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#769 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Thanks! |
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#770 |
Navy Dude
![]() Join Date: Jan 2006
Location: Made in Vermont
Posts: 178
Downloads: 137
Uploads: 0
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Been trying to work this out by reading through the whole of this thread.
I installed this mod and the patch (took me a bit but I figured out how easy it really is to install) and everything seems to work...kinda. I know that this game is buggy but when I was just rolling with a different UI mod and some sounds mods I had no problem...this mod (the only thing enabled with mod enabler) seems to cause very random CTD's everytime I play the game. this is not at any particular time...it just seems to happen at random. I don't want this to sound like I am angry, I know that so much hard work went into this mod and I want it to work the best that it can...I just can't even play the game when it CTD's at random after only a short time of play. I meet all the requirements for the game but I think that having windows XP pro 32 bit might be causing issues. I see only two options that I can take. I could download every mod included in this pack individually and see how that works for me (kind of a extreme sort of troubleshooting) or I could locate the problem within the mod and change it...I hear that the enviroment mod could be causes some folks issues. again...not bashing the mod, I want to make this work for me because I love the mod choices. any ideas on what could be causing my CTD's? thank you all so much in advance. Mike
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I think we lost em...hey whats that pinging sound? |
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#771 |
Ace of the deep .
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Any thoughts on having 2 magnum opus mods . The one you already have and a magnum opus hardcore , with real navigation and manos scopes included . cheers .
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#772 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#773 | |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
Downloads: 36
Uploads: 0
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#774 |
Silent Hunter
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Hi TDW (and the Others) !
Short question for clearify my own MOD List ![]() Are these MODs in MO included: - 1000_Meter_Bearing_Plotter_byTheBeasts1.0 When I enable this MOD, JSGME says NO Conlicts (with MO or else), but I think it´s included, or ? But it´s not in the List on Page 1 ! ![]() - No Damn Bubbles, No Damn Halo Mod JSGME say it is an conflict with MO, but I didn´t find the MOD in the MO-List on Page 1 of this Thread ! ![]() -sobers base sky mechanics V1 same, JSGME tells me conflict, but MOD is not on the List on Page 1 - Capthelms Lighting Effects mod for sh5 same, JSGME tells me conflict, but MOD is not on the List on Page 1 - Capthelms Under water Night Filter Adjustment Mod same, JSGME tells me conflict, but MOD is not on the List on Page 1 Many thanks for answers ! ![]() Best regards, Magic ![]() |
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#775 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Hi TDW,
The BARF mod it is not listed in the MO - mods list (but i saw that you have FX_Update_0_0_11_BARF_1_3_Full_Fix). If i want to have this mod i must to add or i do not need that (maybe it is not listed in MO but it is used ![]() Thanks! ![]() |
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#776 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#777 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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lets get this beta iron out first IMO, all that is quite configureable right now no?
[BUG?] Anyone else have a bug on the engine room officer's abilities where it says FASTER REPAIR instead of faster max speed? I put a point in it and i think i got a knot or at least a half of one, so maybe just a typo from crew ability mod? |
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#778 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Read this thread here and you will be clearified: http://174.123.69.202/~subsimc/radio....php?p=1566364 |
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#779 |
Ace of the deep .
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I applied patch 6 from multiple ui mod to mega mod . Seems to be working ok .
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#780 |
Black Magic
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