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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Dec 2006
Posts: 149
Downloads: 54
Uploads: 0
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Thanks man, but I can not download the MCCD mod, since the download part of the forums don't work that well for me
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#2 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
http://www.filefront.com/17855016/mmcd.rar |
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#3 |
Soundman
![]() Join Date: Dec 2006
Posts: 149
Downloads: 54
Uploads: 0
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When I put in the mightyfine crew mod in jsmeg thing, it goes in fine. Then MCCD I put in after, but it says,
""crew_commands.txt" has already been altered by the "MightyFine Crew Mod 1.2.1 Alt faces" mod. "crew_commands.txt" has already been altered by the "MightyFine Crew Mod 1.2.1 Alt faces" mod. "crew_commands.txt" has already been altered by the "MightyFine Crew Mod 1.2.1 Alt faces" mod. "crew_commands.txt" has already been altered by the "MightyFine Crew Mod 1.2.1 Alt faces" mod." I am using the MCCD thats compatible for MFCM.. |
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#4 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#5 |
Soundman
![]() Join Date: Dec 2006
Posts: 149
Downloads: 54
Uploads: 0
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Yeah, and I did it in order...I used MFCM 1.2.1 Alt Faces, then I tried the MCCD MFCM 1.2.1 Compatible and got that message
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#6 |
Ace of the deep .
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Mods go in this order .
No magic skills v1.5 MCCD compatible MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible |
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#7 |
Soundman
![]() Join Date: Dec 2006
Posts: 149
Downloads: 54
Uploads: 0
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Thanks Sober, which one would be "No magic skills v1.5 MCCD compatible"?
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#8 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
No magic skills v1.5 MCCD compatible after MCCD_1.04_MFCM_1.2.1_compatible: Magnum Opus consists of the following mods so far (# means permission has been obtained for use): # - TheDarkWraith: RemoveLogoIntro # - SteelViking: SV&Com Underwater Mod # - W_Clear: Environment 5.0 # - Sober: sobers base wave mechanics for SH5 V11 # - Conus00 and SteelViking: Compatible Conus00's Graphic Mod+SV's work # - SteelViking: SteelViking's Interior Mod v1.2 # - SteelViking: Shadow Improvement Mod (High res version) # - ddrgn: U-boat Historical Specifications 1.4 # - TheDarkWraith: FX Update_0_0_11_ByTheDarkWraith # - TheDarkWraith & Arclight: FX_Update_0_0_11_BARF_1_3_Full_Fix (Better and Realistic Flotation) # - TheDarkWraith: FX_Update_0_0_11_UHS_Fix # - TheDarkWraith: NewUIs_TDC_6_3_2_ByTheDarkWraith # - Trevally: Trevally Harbour & Kiel Canal Pilot v2.4 # - Krauter: Krauters Automated Scripts # - Abd_von_Mumit: Patrol Routine Scripts v 01_02 by AvM # - TheDarkWraith: IRAI_0_0_29_ByTheDarkWraith # - TheDarkWraith: IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting # - Oby: AirTorpedoes # - Vickers03: SUB_hyd_fix_SH5 # - TheDarkWraith: SubFlags_0_0_6_byTheDarkWraith # - TheDarkWraith: Sub_Exhaust_1_0_5_byTheDarkWraith # - Heretic: MightyFine Crew Mod 1.2.1 Stock w beards # - Athlonic: MCCD_1.04 # - Athlonic: MCCD_1.04_MFCM_1.2.1_compatible # - Nisgeis: High Contrast Nav Map with Inverse Shallow Colour - Chart color scheme 3 # - thfeu58: Terrain_harbour_flags_Mod_v1_2_1 # - doomlordis: Dooms Decks for VIIABC41 1_4 # - TheBeast: SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered # - Athlonic: Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 # - avee: No magic skills v1.5 MCCD compatible # - Venatore: Elite German Black & Copper Torpedo # - Pascal: Pascal uniforms # - Cerberus62: Historical Ship Equipment 1_3 # - Ailantd: AilBubbles 1.0 # - Ailantd: AilClouds 3_0 # - Ailantd: AilSmoke 1_7 # - KarlKoch: Speech fixes and additions (english version) # - Cerberus62: Additional Merchant Ships 1.1 # - Heretic: Less annoying footsteps - ACSoft: fix for Environment 5.0 # - Trevally: Trevally's tutorials I am not arguing i am just asking! I will apreciate if you answer to this one because now i have doubt for the corect order of the mods. Thanks! |
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