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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
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I'm just getting the hang of it. The key seems to be taking many little cargoes that are all more or less on the way then one multi million dollar cargo on the other side of the world.
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