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#1 |
Lucky Jack
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I still got 110GB free space on the C: Drive.
Apart from GWX as said heres the rest of the small mods... GWX - Captain America's Officer Icons GWX - English Nav Map and Grid Refs GWX - Enhanced Damage Effects GWX - No Medals on Crew Blue Menu Screen without pictures BlueNightMap GWX 3 St Naz and Schluese V3 GWX3.0 Additional_Ammo Harbour sound QueensSkins Real Depth Charge RN CV Glorious SalvageTugboat_MOD sangiorgio Searchlights_Removed Sonar Sounds Stopwatch and tube touch ups Stronger Torpedo Mod Torpedo damage Final WhaleChaser_MOD Ultimate Aircraft Soundmod Wooden_Lifeboats_Mod_1.1 ContactLines_forGWX2.0 GWX - 16km Atmosphere Conus' Historically Accurate U-boat Emblems 1.0 GWX 3.0 Mission Orders Binoculars Mod HurricaneReskin_Dowly GWX 2.1 Spy Sat External Cargo from SH5 Type VII No.6 No continuous 'Ship spotted' V1.2 for GWX3
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#2 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
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I think you will find the above posters are talking about RAM memory
and not the free space on your hard drive. The more active Ram memory you have set aside for the game the smoother and also cooler your computer will run this will reduce the chance of a CTD or overheat game shutdown. If you upgrade to windows 7 64bit version it is still a good idea to also use the 4Gb patch. ![]() |
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#3 |
Lucky Jack
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Half asleep.
![]() Unfortunately I have no capital to buy a new PC, not for a few years. Just to add what the problem is, yes its CTD but the game load up OK but on the second loading screen the red bar almost gets to the end then CTD.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#4 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
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If you are starting a new patrol the information that has to be generated
to start a modded game is huge. This requires a lot of free Ram Although saying that if the game crashes very near completion of loading this could also be a Graphic's issue. The only thing I can suggest to lower the load is to disable the 16Km Atmosphere mod this should help. ![]() |
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#5 |
Lucky Jack
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__________________
Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#6 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
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Steed, I see by your mod list that you are actually running less in memory hungry mods than I am, so I'm sure we can get this sorted for you. First, here are my biggest memory hog active mods:
Wilhelmshaven, St Naz, schleuse and extra ships MEP v3 20km atmosphere Sh4 effects Merchant fleet mod interim Community Units That's just 5 of the 32 I have enabled (can't be assed to list them all, can't copy & paste JSGME list) and I'm able to run the game fine providing I do the following: Have my sh3.exe patched with the 4gb patch, set up a second option on my boot.ini to allow the /3gb switch, always restart the PC before playing the game (necessary with the 3/gb switch anyhow), and use gamebooster to close unneeded processes and free up RAM immediately before starting the game. Without doing the above, I get kernel.dll or ntdll.dll CTD's so it should work for you. My system: AMD Athlon x2 5200+ CPU 2 Gig Crucial Ballistix 800mhz RAM ASUS 9800GT 1 GB GPU Windows XP 32bit SP3
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#7 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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That will probably be your ASUS 9800Gt Graphics card helping out with the strain
Great graphics card with it's own memory and not converted system memory. ![]() |
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