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Old 01-26-11, 08:32 AM   #1
STEED
Lucky Jack
 
Join Date: Jan 2006
Location: Down Town UK
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I still got 110GB free space on the C: Drive.


Apart from GWX as said heres the rest of the small mods...


GWX - Captain America's Officer Icons
GWX - English Nav Map and Grid Refs
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
Blue Menu Screen without pictures
BlueNightMap
GWX 3 St Naz and Schluese V3
GWX3.0 Additional_Ammo
Harbour sound
QueensSkins
Real Depth Charge
RN CV Glorious
SalvageTugboat_MOD
sangiorgio
Searchlights_Removed
Sonar Sounds
Stopwatch and tube touch ups
Stronger Torpedo Mod
Torpedo damage Final
WhaleChaser_MOD
Ultimate Aircraft Soundmod
Wooden_Lifeboats_Mod_1.1
ContactLines_forGWX2.0
GWX - 16km Atmosphere
Conus' Historically Accurate U-boat Emblems 1.0
GWX 3.0 Mission Orders
Binoculars Mod
HurricaneReskin_Dowly
GWX 2.1 Spy Sat
External Cargo from SH5
Type VII No.6
No continuous 'Ship spotted' V1.2 for GWX3
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Old 01-26-11, 08:53 AM   #2
SeaWolf U-57
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I think you will find the above posters are talking about RAM memory
and not the free space on your hard drive.
The more active Ram memory you have set aside for the game the smoother
and also cooler your computer will run this will reduce the chance of a CTD
or overheat game shutdown.
If you upgrade to windows 7 64bit version it is still a good idea to also use the 4Gb patch.
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Old 01-26-11, 09:02 AM   #3
STEED
Lucky Jack
 
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Half asleep.

Unfortunately I have no capital to buy a new PC, not for a few years.


Just to add what the problem is, yes its CTD but the game load up OK but on the second loading screen the red bar almost gets to the end then CTD.
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Old 01-26-11, 09:45 AM   #4
SeaWolf U-57
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If you are starting a new patrol the information that has to be generated
to start a modded game is huge.
This requires a lot of free Ram Although saying that if the game crashes very near completion of loading this could also be a Graphic's issue.
The only thing I can suggest to lower the load is to disable the 16Km Atmosphere mod this should help.
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Old 01-26-11, 10:03 AM   #5
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Lucky Jack
 
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I will that ago, I just started a new campaign and I will keep an eye on it.
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Old 01-26-11, 10:45 AM   #6
Damo
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Steed, I see by your mod list that you are actually running less in memory hungry mods than I am, so I'm sure we can get this sorted for you. First, here are my biggest memory hog active mods:

Wilhelmshaven, St Naz, schleuse and extra ships
MEP v3 20km atmosphere
Sh4 effects
Merchant fleet mod interim
Community Units

That's just 5 of the 32 I have enabled (can't be assed to list them all, can't copy & paste JSGME list) and I'm able to run the game fine providing I do the following:

Have my sh3.exe patched with the 4gb patch, set up a second option on my boot.ini to allow the /3gb switch, always restart the PC before playing the game (necessary with the 3/gb switch anyhow), and use gamebooster to close unneeded processes and free up RAM immediately before starting the game.

Without doing the above, I get kernel.dll or ntdll.dll CTD's so it should work for you.

My system:

AMD Athlon x2 5200+ CPU
2 Gig Crucial Ballistix 800mhz RAM
ASUS 9800GT 1 GB GPU
Windows XP 32bit SP3
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Old 01-26-11, 11:25 AM   #7
SeaWolf U-57
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That will probably be your ASUS 9800Gt Graphics card helping out with the strain
Great graphics card with it's own memory and not converted system memory.
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