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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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1. Go in IRA mod and open init.AIX (\data\Scripts\AI\init.AIX) 2. You wil have inside: VISUAL_DIFFICULTY = 1.0; HYDROPHONE_DIFFICULTY = 1.0; RADAR_DIFFICULTY = 1.0; SONAR_DIFFICULTY = 1.0; 3. Change with: VISUAL_DIFFICULTY = 1.0; HYDROPHONE_DIFFICULTY = 0.8; RADAR_DIFFICULTY = 1.0; SONAR_DIFFICULTY = 0.8; (this TDW recomanded for ,,beginers,,) 4. Save 5. Enable the IRA mod After that you can escape easyest for DDs. If is still to ,,hard,, for you to play you can changes the 2 yellow lines (HYDROPHONE_DIFFICULTY = 0.8; and SONAR_DIFFICULTY = 0.8 ![]() I also recomand to have the mod ,,AirTorpedoes,, installed after IRAI mod. I tested almost all the mods from the forum. Belive me, you must to have these 2 mods installed! |
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#2 |
Dipped Squirrel Operative
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Hello,
hey many thanks, i did not even expect an answer for my rant lol ![]() Now i do not even have to search for the location .. Will change this and see ![]() Thanks and greetings, Catfish |
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#3 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#4 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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I have been checking out TDW's IRAI mod. From what I can see, the range of the passive/active sonar does not appear to differ greatly from stock. The big change is in the search and attack behavior and the length of time the escorts will keep searching for you after they lose contact.
The standard evasion tactic of going as deep as you can and using "silent running" to slowly crawl out of the area should still be the most effective. When you are deep, the escort's passive/active sonar cone is very small, so the escort would have to be practically on top of you to pick you up.
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#5 | ||
Dipped Squirrel Operative
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![]() ![]() Greetings, Catfish |
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#6 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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#7 |
Dipped Squirrel Operative
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"TDW may have made them too good..
![]() I tend to agree ![]() But it still is a lot of fun, even if i will change the AI settings in harbour before my 3rd patrol. I have exterior view set to onj for the gorgeous graphics, but i wonder why the red mark is not removed automatically, with TDW's mod. It is good for testing though ... Greetings, Catfish |
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