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Old 01-26-11, 05:15 AM   #1
stoianm
Ocean Warrior
 
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Quote:
Originally Posted by Catfish View Post
Small heads up.

Was just sunk by a hunter group consisting of 6 destroyers and one light cruiser accompanying 1 (one) Cimarron tanker, in october 1939.
At 160 meters, running silent with 50 revolutions/minute and the crew put to rest.

The first two depth charges hit at my exact depth, at the exact point, one meter left and right of the conning tower
(Had i survived i had told Donuts he can put his U-boats were the sun don't shine; the british defence is invincible )

Have to find out where to lower the AI settings .. maybe there is a setting for zero, or maybe -1.

Greetings,
Catfish
Read here:

http://www.subsim.com/radioroom/show...171973&page=69

NOTE: is this mod perfect? NO WAY. It will continue to evolve as I learn more about the files and the game itself. Does the mod contain any bugs or errors? I hope not but to say it doesn't would be foolish. I will address errors/bugs as users find them and post them in my AIs thread.

NOTE: this mod can be customized by editing the \data\Scripts\AI\init.AIX. I went to great lengths to make it user customizable and for testing different setups/configurations (testing)


Although it is setup for the complete beginner to use the AI difficulty might be too much for the beginner. You can adjust the AI difficulty by editing the following file \data\Scripts\AI\init.aix. Find the following section:

###################### Difficulty parameters ####################
# Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist)
# for non-merchants
VISUAL_DIFFICULTY = 1.0;
HYDROPHONE_DIFFICULTY = 1.0;
RADAR_DIFFICULTY = 1.0;
SONAR_DIFFICULTY = 1.0;

# for merchants
VISUAL_DIFFICULTY_MERCHANT = 1.0;
HYDROPHONE_DIFFICULTY_MERCHANT = 1.0;
RADAR_DIFFICULTY_MERCHANT = 1.0;
SONAR_DIFFICULTY_MERCHANT = 1.0;

Difficulty is from 0.0 to 1.0 with 1.0 meaning 100% difficulty. I recommend adjusting only the highlighted values. If you are a beginner I would recommend values of 0.8-0.85 for those highlighted. If you are an intermediate I would recommend 0.85-0.9 for those values. If you are an expert I would recommend 0.9-1.0 for those values.
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Old 01-26-11, 05:25 AM   #2
kiwi_2005
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I had the same thing happen with my first patrol up against the carrier taskforce, sunk the carrier but couldn't escape escorts knew exactly where I was, silent running, depth charges! Dead. Tried 3 times before just giving up. I had IRAI mod enable now I just run Ui boat /open Horizon & Environment 5 mods and can now get away from escorts, mostly.
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Old 01-26-11, 05:42 AM   #3
stoianm
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Originally Posted by kiwi_2005 View Post
I had the same thing happen with my first patrol up against the carrier taskforce, sunk the carrier but couldn't escape escorts knew exactly where I was, silent running, depth charges! Dead. Tried 3 times before just giving up. I had IRAI mod enable now I just run Ui boat /open Horizon & Environment 5 mods and can now get away from escorts, mostly.
If you change the setings in IRAI mod before activated you will have a lot more fun (runing with IRA enabled - in my opinion):

1. Go in IRA mod and open init.AIX (\data\Scripts\AI\init.AIX)

2. You wil have inside:

VISUAL_DIFFICULTY = 1.0;
HYDROPHONE_DIFFICULTY = 1.0;
RADAR_DIFFICULTY = 1.0;
SONAR_DIFFICULTY = 1.0;


3. Change with:

VISUAL_DIFFICULTY = 1.0;
HYDROPHONE_DIFFICULTY = 0.8;
RADAR_DIFFICULTY = 1.0;
SONAR_DIFFICULTY = 0.8;

(this TDW recomanded for ,,beginers,,)

4. Save

5. Enable the IRA mod


After that you can escape easyest for DDs.

If is still to ,,hard,, for you to play you can changes the 2 yellow lines (HYDROPHONE_DIFFICULTY = 0.8; and SONAR_DIFFICULTY = 0.8 with smallers values between 0.0 and 1.0

I also recomand to have the mod ,,AirTorpedoes,, installed after IRAI mod.

I tested almost all the mods from the forum. Belive me, you must to have these 2 mods installed!


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Old 01-26-11, 07:24 AM   #4
Catfish
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Hello,
hey many thanks, i did not even expect an answer for my rant lol
Now i do not even have to search for the location ..
Will change this and see

Thanks and greetings,
Catfish
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Old 01-26-11, 08:50 AM   #5
stoianm
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Quote:
Originally Posted by Catfish View Post
Hello,
hey many thanks, i did not even expect an answer for my rant lol
Now i do not even have to search for the location ..
Will change this and see

Thanks and greetings,
Catfish
You wellcome mate!
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Old 01-26-11, 11:46 AM   #6
Bilge_Rat
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I have been checking out TDW's IRAI mod. From what I can see, the range of the passive/active sonar does not appear to differ greatly from stock. The big change is in the search and attack behavior and the length of time the escorts will keep searching for you after they lose contact.

The standard evasion tactic of going as deep as you can and using "silent running" to slowly crawl out of the area should still be the most effective. When you are deep, the escort's passive/active sonar cone is very small, so the escort would have to be practically on top of you to pick you up.
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Old 01-26-11, 11:59 AM   #7
Catfish
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Quote:
Originally Posted by Bilge_Rat View Post
"I have been checking out TDW's IRAI mod. From what I can see, the range of the passive/active sonar does not appear to differ greatly from stock. The big change is in the search and attack behavior and the length of time the escorts will keep searching for you after they lose contact. ..."
Ahaa, ok - so it looks as if they have more patience and will show some ambition with that change - works very well i have to say ..


Quote:
... The standard evasion tactic of going as deep as you can and using "silent running" to slowly crawl out of the area should still be the most effective. When you are deep, the escort's passive/active sonar cone is very small, so the escort would have to be practically on top of you to pick you up."
Yeah, right. This is a destroyer exactly above me (i am close to the ocean bottom, running silent with some 0.7 knots or 50 revs at 160 meters), and when he throws the depth charges in a few seconde, two of them will explode left and right of my conning tower. It is a bit dark, but you see that he is right above me - would be the same at PD, or at 50 meters. They never fail, and this is his first run:






Greetings,
Catfish
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