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Old 01-25-11, 03:11 PM   #1
nikimcbee
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Originally Posted by Catfish View Post
It is 1939, Western approaches.

A convoy of one battleship (!), 10 destroyers, and appx. 12 merchant ships is heading toward England.

- I was 8000 meters ahead of the convoy at night in rain and fog. They saw me.
Next try:
- I am at 10000 meters and dive, let the convoy go on above me. They find me at 160 meters depth, engines stopped, silent running.
- Next time i got in surfaced, the battleship destroyed me at some 8000 meters with no visibility (night, fog, whatever).
- Next time i got in submerged, sunk the battleship and two freighters.
Am down at 160 meters, some damage. At last 10 destroyers above me hours later, circling around my exact position, dropping charges and charges and charges. Not every charge hits but those which are most distant do the most damage. Each destroyer must have 100 dephth charges at least, i have stopped counting.
Does anyone notice that the modders try to fix the same things again and again ?

Guys this is ridiculous.

1. No battleship would escort a convoy in 1939, ok maybe they just tried that out ?
2. Not much convoys in 1939, not yet.
3. England did not have enough destroyers, anyone remembers the lend and lease thing with the US ? 40 old 4-stackers because England had not enough destroyers before 1942 ? Initially those had no ASDIC and most not even Radar. Now in 1939 we have 10 radar- and ASDIC equipped full-blown destroyers for one convoy, from late Fletcher class to whatnot in 1939, with well-experienced crews from 1945, or maybe much later.

Not to forget that the type VIIa is obviously not able to dive below 150 meters without taking hull damage.

I could list another hundred details that do not fit, from one screw not turning whan charging the batteries to all that other B$ that resides in the Silent Hunter series from SH3 on. Why the hell did they not improve the sim by also making it a bit more historically correct ? This has all been mentioned a thousand times ! Here, at UBIsoft forums and in numerous other simulation forums.

There's nothing more frustrating than such concocted history.
Sorry for the rant, but i am really disappointed; first you see a promising sim, and then that.

Doenitz would have resigned in september 1939, under those conditions.

Well, rant over,
Catfish
sounds like the sh2 ai?
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Old 01-25-11, 03:22 PM   #2
Takeda Shingen
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Originally Posted by nikimcbee View Post
sounds like the sh2 ai?
I wonder if you can 'cloak' by having your rudder go hard to port, hard to starboard and then midships.
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Old 01-25-11, 03:39 PM   #3
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Originally Posted by nikimcbee View Post
sounds like the sh2 ai?
Don't forget Catfish is not playing with the mild watered down stock AI, but with TDW's IRAI mod, which in its unadulterated form can be like "Bungo Pete" reincarnated..
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Old 01-26-11, 05:07 AM   #4
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Small heads up.

Was just sunk by a hunter group consisting of 6 destroyers and one light cruiser accompanying 1 (one) Cimarron tanker, in october 1939.
At 160 meters, running silent with 50 revolutions/minute and the crew put to rest.

The first two depth charges hit at my exact depth, at the exact point, one meter left and right of the conning tower
(Had i survived i had told Donuts he can put his U-boats were the sun don't shine; the british defence is invincible )

Have to find out where to lower the AI settings .. maybe there is a setting for zero, or maybe -1.

Greetings,
Catfish
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Old 01-26-11, 05:15 AM   #5
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Quote:
Originally Posted by Catfish View Post
Small heads up.

Was just sunk by a hunter group consisting of 6 destroyers and one light cruiser accompanying 1 (one) Cimarron tanker, in october 1939.
At 160 meters, running silent with 50 revolutions/minute and the crew put to rest.

The first two depth charges hit at my exact depth, at the exact point, one meter left and right of the conning tower
(Had i survived i had told Donuts he can put his U-boats were the sun don't shine; the british defence is invincible )

Have to find out where to lower the AI settings .. maybe there is a setting for zero, or maybe -1.

Greetings,
Catfish
Read here:

http://www.subsim.com/radioroom/show...171973&page=69

NOTE: is this mod perfect? NO WAY. It will continue to evolve as I learn more about the files and the game itself. Does the mod contain any bugs or errors? I hope not but to say it doesn't would be foolish. I will address errors/bugs as users find them and post them in my AIs thread.

NOTE: this mod can be customized by editing the \data\Scripts\AI\init.AIX. I went to great lengths to make it user customizable and for testing different setups/configurations (testing)


Although it is setup for the complete beginner to use the AI difficulty might be too much for the beginner. You can adjust the AI difficulty by editing the following file \data\Scripts\AI\init.aix. Find the following section:

###################### Difficulty parameters ####################
# Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist)
# for non-merchants
VISUAL_DIFFICULTY = 1.0;
HYDROPHONE_DIFFICULTY = 1.0;
RADAR_DIFFICULTY = 1.0;
SONAR_DIFFICULTY = 1.0;

# for merchants
VISUAL_DIFFICULTY_MERCHANT = 1.0;
HYDROPHONE_DIFFICULTY_MERCHANT = 1.0;
RADAR_DIFFICULTY_MERCHANT = 1.0;
SONAR_DIFFICULTY_MERCHANT = 1.0;

Difficulty is from 0.0 to 1.0 with 1.0 meaning 100% difficulty. I recommend adjusting only the highlighted values. If you are a beginner I would recommend values of 0.8-0.85 for those highlighted. If you are an intermediate I would recommend 0.85-0.9 for those values. If you are an expert I would recommend 0.9-1.0 for those values.
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Old 01-26-11, 05:25 AM   #6
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I had the same thing happen with my first patrol up against the carrier taskforce, sunk the carrier but couldn't escape escorts knew exactly where I was, silent running, depth charges! Dead. Tried 3 times before just giving up. I had IRAI mod enable now I just run Ui boat /open Horizon & Environment 5 mods and can now get away from escorts, mostly.
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Old 01-26-11, 05:42 AM   #7
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Quote:
Originally Posted by kiwi_2005 View Post
I had the same thing happen with my first patrol up against the carrier taskforce, sunk the carrier but couldn't escape escorts knew exactly where I was, silent running, depth charges! Dead. Tried 3 times before just giving up. I had IRAI mod enable now I just run Ui boat /open Horizon & Environment 5 mods and can now get away from escorts, mostly.
If you change the setings in IRAI mod before activated you will have a lot more fun (runing with IRA enabled - in my opinion):

1. Go in IRA mod and open init.AIX (\data\Scripts\AI\init.AIX)

2. You wil have inside:

VISUAL_DIFFICULTY = 1.0;
HYDROPHONE_DIFFICULTY = 1.0;
RADAR_DIFFICULTY = 1.0;
SONAR_DIFFICULTY = 1.0;


3. Change with:

VISUAL_DIFFICULTY = 1.0;
HYDROPHONE_DIFFICULTY = 0.8;
RADAR_DIFFICULTY = 1.0;
SONAR_DIFFICULTY = 0.8;

(this TDW recomanded for ,,beginers,,)

4. Save

5. Enable the IRA mod


After that you can escape easyest for DDs.

If is still to ,,hard,, for you to play you can changes the 2 yellow lines (HYDROPHONE_DIFFICULTY = 0.8; and SONAR_DIFFICULTY = 0.8 with smallers values between 0.0 and 1.0

I also recomand to have the mod ,,AirTorpedoes,, installed after IRAI mod.

I tested almost all the mods from the forum. Belive me, you must to have these 2 mods installed!


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Old 01-26-11, 07:24 AM   #8
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Hello,
hey many thanks, i did not even expect an answer for my rant lol
Now i do not even have to search for the location ..
Will change this and see

Thanks and greetings,
Catfish
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Old 01-30-11, 12:45 PM   #9
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Quote:
Originally Posted by Bilge_Rat View Post
Don't forget Catfish is not playing with the mild watered down stock AI, but with TDW's IRAI mod, which in its unadulterated form can be like "Bungo Pete" reincarnated..
My claim to fame, I think I was one of the first people to notice the SH2 AI was fubared. Sadly, I can't find any of those posts. Thay would put me back to 1999ish. I just remember the whole SH2 saga-circus, and after all of that, to have the game (the vanilla version) be a dud.

Anyway, it didn't matter what you did, the destroyers always found you and dropped their DCs spot on.
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Old 01-31-11, 03:44 AM   #10
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Yes, they will still drop their ashcans exactly where you are.

It seems the mod does not change this (yet), only they find you better
Now they also throw charges farther away, but if you are inside of a certain distance there is no chance, and this is wrong because just of all that close the ASDIC would temporarily lose contact, so a sudden fast turn would save you, at least for that attack run. Even several destroyers would not use the hydrophones while charges were thrown for obvious reasons. ASDIC is another thing ...

As well the boat gives in a bit too early, every time there is a damage your hull will suffer, while in reality it would merely have been a ruptured pipe, or some blown fuses without damaging the pressure hull as such.
Certainly, they used wooden beams to support dents in the pressure hull if charges had gone off really close - but to have a "pressurehull-o-meter" in percent ? Either the hull is cracked, or not. And you will sure know it ..


Also remember SH2, i enjoyed it for the graphics (for that time lol) and played the competely scripted "campaign" (15 missions ?) one time, and the single mission at the Azores and the refuel one several times. And then never again ..

SH3 was a quantum leap, but the same depth charge problem. And SH4. And SH5.

Greetings,
Catfish
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Old 01-31-11, 08:57 AM   #11
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SH2 was released on 11/6/01. We sat and waited for a long, long time and that game just came up short. Then there was the 'cloaking' issue.
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Old 01-31-11, 12:02 PM   #12
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The depth charge problem was fixed with a mod in SH3, and I think in SH4. Why not SH5?

Or has it?
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Old 01-31-11, 12:07 PM   #13
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Originally Posted by Sailor Steve View Post
The depth charge problem was fixed with a mod in SH3, and I think in SH4. Why not SH5?

Or has it?
No, was not. They still drop all their dept charges on you whatever you are doing.
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Old 01-31-11, 01:55 PM   #14
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Quote:
Originally Posted by Sailor Steve View Post
The depth charge problem was fixed with a mod in SH3, and I think in SH4. Why not SH5?

Or has it?
It was fixed Steve. In stock SH5, the AI is less competent, will drop DCs away from your position and will lose contact with you and stop dropping DCs.

The problem here (if there is a problem) is that in TDWs IRAI v.29 at the highest difficulty level, the escort AI can find you and follow you everytime and will keep dropping DCs on your exact position until you are DEAD! However, I see TDW is already working on a v.30 of his mod to tone down the AI.

btw, if anyone wants to see how flexible the scripts in SH5 can be, just compare the init.AIX file that came with the stock game and the one TDW includes with his mod. TDW has added tons of custom scripts that make the AI come alive and use proper tactics. He has even created scripts that causes the AI to lose effectiveness as the crew becomes "fatigued" during a long battle, meaning that if you can hold out long enough, the escorts will eventually lose contact.

The only issue now is to bring it down from "super-human" to "merely-human".
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Old 01-31-11, 06:11 PM   #15
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Originally Posted by Sailor Steve View Post
The depth charge problem was fixed with a mod in SH3, and I think in SH4. Why not SH5?

Or has it?
If you mean "pin point accuracy" of depth charges. Yeah. They can be made to be as accurate, or as inaccurate as you want. You just have to adjust a sensor elevation here, a depth precision there, and maybe a sensitivity rating, or possibly a crew rating if you really want to stretch it. Getting rid of pin point drops isn't a one variable adjustment though.
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