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#1 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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I remember you saying about the sensors overriding each other - is this the same with radar, e.g. if you had one short range radar and one long range radar would the short range one stop the long range one detecting contacts?
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#2 | |
Rear Admiral
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Logically, how i think it works is this: If AI_Unit is detectable to sensor_A1 Then Use Sensor_A1 Else, Use Sensor_A2 If two sensors are the same type, but one has greater range, the game will use the sensor with the greater range. An example is hydrophones. In TMO you acutaly have to different hydrophones. WCA, and JP. Underwater the game will use the JP because it has the greatest range. On the surface it will use the WCA because the JP won't work at that depth. SJ and SD radar work on a similar precept in that one radar can't detect objects so high, and the other so low. Another example is the periscope radar on the Tench in TMO. It has a very short range. It' is not used when the SJ radar is active. Submerge, and raise only that periscope, and it works. Raise the other surface radar, and the game will use that one. The game defaults to whatever sensor can detect the AI unit. The game can also only use one sensor at a time, so there's also hierarchy. At the top of it is visual contact. Visual contact trumps all. For example, If you have sonar contact with a unit, and you pop the scope, assuming that unit is in visual range, your hydrophone contact will be temporarily lost to your sonarman. Drop the scope and visual contact is lost, hydrophone resumes. Sonar and radar, i'm not sure where they reside when compared to one another, if they are equal or one is hire or lower then the other on the usage hirearchy. |
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