SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-21-11, 12:56 PM   #1
Hottentot
Sea Lord
 
Join Date: Jan 2006
Location: My private socialist utopia of Finland
Posts: 1,918
Downloads: 4
Uploads: 0


Default

I wasn't bashing the developers, even less any specific developers. What confuses me is that this happens in most sims. Actually I can't think any sim from the top of my head that doesn't have a system like this. Dangerous Waters might have implemented credit for damage, but I'm not sure since it has been a while since I played it.

And as you said, the developers probably could do it, I don't doubt that either. So I just find it confusing that no sim hasn't (as far as I know) implemented anything like this, when on the other hand we keep seeing more and more advanced details in the simulation itself. I guess in the end it's a cousin to the question "if Aces of the deep had wolfpacks, why doesn't the Silent Hunter III have them?"
__________________
Хотели как лучше, а получилось как всегда.
Hottentot is offline   Reply With Quote
Old 01-21-11, 01:21 PM   #2
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Ah. Good point, then.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 01-21-11, 04:21 PM   #3
Damo
Captain
 
Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
Default

I now and again play Eve Online ( I know, I know, shush now...), but they have a great approach to damage and kill crediting. Every ship destroyed by players will produce a killmail, a record of the engagement that details the percentage of damage caused by each person involved, even those that are purely logistics, just jamming a ships sensors or disrupting it's warpdrive without actually causing physical damage. No 'shouldershooters' here (yes I fly IL2 too so there's my redemption), and everyone gets a slice of the pie.

Now if only simulations would put in an algorithm that measures the damage sustained from each source, so storm damage would get a percentage, the player shooting would also, the one that causes the most damage gets the credit. I've only ever really thought this way about IL2 but your post has highlighted the fact that it could be a very welcome system in countless other games too, including SH.

And Sailor Steve, when you say they don't know whether we're gonna be picky or not, Ubi really should have taken a long hard look at these forums before they even started working on SH5, cos they obviously didn't did they? LOL. That's a whole new conversation that's been thrashed out all too often already me thinks...

__________________

The owl and the pussycat went to sea in a beautiful pea-green boat.
It only took one T1 eel to convince that boat not to float.
Damo is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:10 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.