SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-18-11, 01:16 AM   #1
Deep_Nukem
Mate
 
Join Date: Sep 2001
Posts: 52
Downloads: 4
Uploads: 0
Default

Thank you. I appreciate it. Will get back to you and let you know how it turns out. Just saw this. Going to go test it out.
__________________
There is no need to run........you are already dead.
Deep_Nukem is offline   Reply With Quote
Old 01-18-11, 08:15 PM   #2
Deep_Nukem
Mate
 
Join Date: Sep 2001
Posts: 52
Downloads: 4
Uploads: 0
Default

Molon, first of all, thank you again for your effort. I only played one scenario so far and it (well the ONE) was pretty much dead on perfect what I asked for.

Couple things of observation: Truth was off. Noticed right away a large red circle in the ocean and it had red text that said something to the effect of "Platform not found in database"

^ now, don't get me wrong. Took nothing away from the experience. In fact, I kind of liked it because I sort of figured that all the bad guys would be inside this red circle and sure enough, they were. But I've never seen that before. ????? (I don't care, just sharing)

Second, and down to the nitty gritty...DUDE!!!! What is up with the Autocrew??? If I may be blunt, they suck! Both TMA and Sonar suck.

Ok, so the mission had 1 surface, and 2 subs. Surface was Oliver Perry and active pinging. So that one was easy. The sonar on the two subs was very weird though. In short, near the end, there was a sub literally less than 3000 yrds away going 7 knots RIGHT AT ME and yet was only picked up by one of the sensors. I turned, I went below the layer. I came back above the layer. Only when the sub was less than 1500 yrds away did my boat pick it up with another sensor. And I tried looking at the sonar myself. No noise except from one sensor until right at the very end.

Also, the TMA autocrew. Wow. Bad. Here's what I did. I'd travel for 8 minutes in one direction, same speed. Then I'd turn 80-90 degrees and travel for another 8 minutes, same speed, then I'd turn again...etc..etc.. and even though the sonars had good contact pretty much the whole time, the TMA was a mess and all over the place. Except for the Active Pinging Oliver Perry. Did a pretty good job with that one.

Understand, I know all that above has nothing to do with you, or the way you designed the training. I do know that. Ok? I'm just letting you know my experience so far and asking a few questions about the sonar and Tma autocrew.

As far as playing, I had a blast but it was kind of weird. Going to play another one. Will report back. Thank you again. You are the MAN!
__________________
There is no need to run........you are already dead.
Deep_Nukem is offline   Reply With Quote
Old 01-19-11, 03:11 AM   #3
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

I hope I didn't accidentally put a 3.11 platform in there. Sorry about that.

Randomness unfortunately might mean you start on top of one of them. It can happen.

aTMA generally starts off bad and then gets refined. At a lot of the time the solution loosens immediately after a turn, but it will get better shortly after.

Sonar autocrew does suck.
__________________
Molon Labe is offline   Reply With Quote
Old 01-19-11, 11:14 AM   #4
Deep_Nukem
Mate
 
Join Date: Sep 2001
Posts: 52
Downloads: 4
Uploads: 0
Default

Lol. Alright then, let me ask you this. Suppose you did put something in there that wasn't part of the database.....would that have any effect on the weapons for the akula? The reason I ask is because I can't hit the broad side of a frickin' barn man.

Check this out: I got frustrated with the AI always defeating me so I changed the weapons load out. I put Anti ship missles in all 6 external tubes. Started up the mission and soon heard the familiar "pinging" from that horrible surface ship. I got a good bead on him and fired all 6 missles. He defeated all of them.

So then, I got more frustrated and said screw this. I'm killing something. So I turned truth on. I saw a sub out there. Cool. Got the bearing and distance, and launched a SS-27-ASW at it. What happens? The dang surface ship who is "pinging" me fires more missles at my missle and kills it again. I wasn't even shooting towards that surface ship.

Every time I have played, I have been defeated. I have tried using torps too. They outrun the torps, and then counter fire. I have had some success in evading too so that's a cool experience. But I'm starting to wonder if I had a nuclear bomb, they would still defeat it, and then kill me.

Any hints because this is getting ridiculous. Thanks.
__________________
There is no need to run........you are already dead.
Deep_Nukem is offline   Reply With Quote
Old 01-19-11, 11:37 AM   #5
TLAM Strike
Navy Seal
 
Join Date: Apr 2002
Location: Rochester, New York
Posts: 8,633
Downloads: 29
Uploads: 6


Default

ASW missiles are target practice for any decent surface ships.

As a rule of thumb fire your torpedoes from half way inside their maxim range, that way the target can't simply out run them.
__________________


TLAM Strike is offline   Reply With Quote
Old 01-19-11, 02:09 PM   #6
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by Deep_Nukem View Post
Lol. Alright then, let me ask you this. Suppose you did put something in there that wasn't part of the database.....would that have any effect on the weapons for the akula? The reason I ask is because I can't hit the broad side of a frickin' barn man.

Check this out: I got frustrated with the AI always defeating me so I changed the weapons load out. I put Anti ship missles in all 6 external tubes. Started up the mission and soon heard the familiar "pinging" from that horrible surface ship. I got a good bead on him and fired all 6 missles. He defeated all of them.

So then, I got more frustrated and said screw this. I'm killing something. So I turned truth on. I saw a sub out there. Cool. Got the bearing and distance, and launched a SS-27-ASW at it. What happens? The dang surface ship who is "pinging" me fires more missles at my missle and kills it again. I wasn't even shooting towards that surface ship.

Every time I have played, I have been defeated. I have tried using torps too. They outrun the torps, and then counter fire. I have had some success in evading too so that's a cool experience. But I'm starting to wonder if I had a nuclear bomb, they would still defeat it, and then kill me.

Any hints because this is getting ridiculous. Thanks.
No, if there is something in the mission that's not in your database you just get the in-game error message that you've seen.

[Iron Chef voice] If memory serves me right[/voice], the surface ships can be an LCS, Perry, Burke, Tico, powerboat, or trawler.
6 Klubs will defeat a Perry, and maybe an LCS, but it won't defeat a Burke or Tico. If you've ever played an RTS, you can think of the AEGIS ships as being the counter-unit to antiship missiles--attack them with something else. Enable range is also a factor, if you allow the ship to engage the missiles while in their subsonic stage they are easily defeated.
__________________

Last edited by Molon Labe; 01-20-11 at 09:57 PM. Reason: Iron Chef says "right," not "correctly."
Molon Labe is offline   Reply With Quote
Old 01-19-11, 02:44 PM   #7
TLAM Strike
Navy Seal
 
Join Date: Apr 2002
Location: Rochester, New York
Posts: 8,633
Downloads: 29
Uploads: 6


Default

Quote:
Originally Posted by Molon Labe View Post
Enable range is also a factor, if you allow the ship to engage the missiles while in their subsonic stage they are easily defeated.
My philosophy is to use Subsonic missiles from close range (About 8 miles) from the target to give the target the least reaction time to the attack. With the two stage N-27 I maybe attack from double that range (Although there is something to be said for the point blank N-27 attack at 6-8 miles). While this reduces the range advantage missiles give it makes interception very difficult.

But Molon is on the right track about "counter units". Save the ASMs for the ASW ships and the torpedoes for the AAW ships. (Although you should save both for the HVA if possible).
__________________


TLAM Strike is offline   Reply With Quote
Old 01-19-11, 10:53 PM   #8
Deep_Nukem
Mate
 
Join Date: Sep 2001
Posts: 52
Downloads: 4
Uploads: 0
Default

Thank you both. In principle I understand you both, but in practice not so much. Subsonic? Could you perhaps walk me through (roughly) this from a target that is 6-8 miles out? How would you go about setting up the missle at this point?

I'm going to go play some right now. I have a new theory to test. I have to kill that damn pinging ship somehow. Not only does it drive me nuts but it also stops me from missle attacks against anything else. Anyway, rant off.
__________________
There is no need to run........you are already dead.
Deep_Nukem is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:56 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.