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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#616 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Hi Sorry but I'm a bit short of time today. I'll get back to you tomorrow. // Cheers ![]() |
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#617 | |
Frogman
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Also has anyone else noticed that once you open the dialog box with the XO in the attack periscope station, you can't close it again!!?
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Bird Lives! |
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#618 | |
Black Magic
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#619 |
Black Magic
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#620 |
Watch
![]() Join Date: Dec 2009
Posts: 26
Downloads: 406
Uploads: 0
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when I'm under water can not mark target! Lock-break does not work ( though it is enabled to appear ) and target can not mark with the key spacebar!
![]() I received this error: " UpdateDigitalClock exception ! " |
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#621 |
Black Magic
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#622 | |
Black Magic
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extract it to your MODS folder and enable it after MO (it has to be the LAST mod you enable). You'll need to capture the dialog boxes that appear onscreen and either post them here or send them to me so I can figure out what's going on. |
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#623 | |
Watch
![]() Join Date: Dec 2009
Posts: 26
Downloads: 406
Uploads: 0
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#624 |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
Downloads: 36
Uploads: 0
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Hey TDW, I was looking through the mod list. Sorry to put this out there with all the feed back your gettin form the Beta release.
Has there ever been mentioned or thought about putting life boats in the Mega-mod? I might of missed the suggestion already. But just wanted to ask. I havent DL the mod yet as I have to wait till I get back to my country. But from what I see and What Ive read I cant wait. Great job to all Involved. I salute ![]() |
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#625 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Hi TDW
Great Mod - have been using for a while now and have noticed a few issues some of which have been touched upon by others, just wondering if ytou can give an idea re any sollutions or possible update OK CTD's - am getting seemingly random CTD's - I have correctly installed the mod and started a new career - is Sept 1939, I'm off the East Coast of the UK - have sunk four ships but been messed up by aircraft. With 56% damage I've decided to go home - so I put the game on 250 Time compression and head east. After travelling about 200km's the CTD occurs - does not matter which direction I take - there is no indication or warning, jut bang and I'm at my desk top. Could be the old problem with WClear's Enviro Mod or some thing else - maybe even the fans or temperature on my machine - Any Ideas - see my activated mod list below. Also - Since installing mega Mod I now have an odd mix of German and English - I prefer German - its a bit weird when I ask my sound man to listen for contacts and he replies in English - 'I have only ears for this Guy!' there are lots of other instances of this - another where someone says 'Running on both diesels' in English, doubly odd when your submerged! Also with the Radio messages - Seems BDU is desperate to hear from U021 - the same request for a patrol update just keeps being repeated for months of game time - just gets repeated over and over in amongst all theother messages Also I reinstalled OLD STYLE Explosions as the explosions and damage seems to have gone back to stock in the Mega Mod - so I put the Old Stylke Explosions back in and that seems to have cleared the problem Any indication of an update or patch for this other wise brilliant mod? Here is my list of activated mods, can you advise re any duplications or unnecassary mods: Magnum_Opus_v0_0_1 Magnum_Opus_Patch_2 A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Open_Horizons Wordeees' Actual Footage Menu V2 Milk Loading Screens Mod 2.0 Grossdeutscher Rundfunk MightyFine Crew Mod 1.2.1 Alt faces Old Style Explosions V1.1 German U-Boat Hydrophone SFX Unterseeboot SFX U-Boat Ballast Tanks SFX U-Boat Watch Crew Routine SFX Regards to all Subsimmers Rascal |
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#626 | ||
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
Uploads: 1
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I use Capthelms SH5 Audio Mod + Touch up for Capthelm's Audio... and the spoken German is pure. No English at all. I think this version includes the "Touch-up" : http://www.subsim.com/radioroom/down...o=file&id=1570 I will try this... I had noticed a change in the explosions myself. Thanks Rascal.
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#627 |
Swabbie
![]() Join Date: Sep 2005
Posts: 10
Downloads: 8
Uploads: 0
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Trying to enable SHIII style gui
I am trying to enable the SHIII style GUI, and am a bit lost could someone help a dummy out? I cant find the correct file to edit.
And what is the correct way to apply the patch? |
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#628 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Any One heard from TDW re the CTD's mod is great but cant seem to play for very long without the game just dies
Regards Rascal Quote:
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#629 | |
Swabbie
![]() Join Date: Jan 2011
Posts: 5
Downloads: 160
Uploads: 0
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Please put here link for this ![]() |
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#630 |
Black Magic
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working on patch 3. Here's what patch 3 entails so far:
v0.0.4 - fixed bug of when essential controls scroll is enabled (True) and UIStyle is SH3Style or SH4Style the dials would remain visible until mousing into them when changing to another station, external cam, or another page - fixed save/load bug of the ingame ship's journal - updated Ship's Journal Editor application with changes from above - added error handling code to attack,obs, and UZO scopes to catch possible error when calculating estimated torpedo impact time - (SH5Enhanced style) fixed bug of tooltip missing in heading bar until user cycled heading bar from closed to expanded - added a new user option that controls whether ship's radio messages are displayed in the radio message box or not. Default value is enabled (True). (InformShipsRadioMessages) - added a new user option that controls whether sub sighted radio messages are displayed in the radio message box or not. Default value is enabled (True). (InformSubSightedMessages) - added a new user option that controls whether BDU messages to your sub are displayed in the radio message box or not. Default value is enabled (True). (InformBDUMessages) - added a new user option that controls whether unit destroyed radio messages are displayed in the radio message box or not. Default value is enabled (True). (InformDestroyedMessages) - added a new options box to the radio messages so that users can choose what type of radio messages they want to receive during their game - radio messages of priority 0 that are to the player's sub are now colored medium red in their background when added to the radio message box - added a new user option that defines the % chance that the radio operator will intercept radio messages. Default value is 50 (50%) (RadioMessagesInterceptChance) |
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