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Old 01-14-11, 08:38 PM   #1
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by Empier View Post
Is it possible to reduce the number of cables wich are reporting the spotting of a periscope.
With an timecompression over 512X i'm getting a cable every 2 seconds and they arrive faster than i can delete them.

Greetings

Empier
I'm updating the radio message feature with checkboxes that allow you to select which messages you want to receive. You are the captain after all and you decide what's important or not
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Old 01-15-11, 12:24 PM   #2
ustahl
Watch Officer
 
Join Date: Apr 2005
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Quote:
Originally Posted by TheDarkWraith View Post
I'm updating the radio message feature with checkboxes that allow you to select which messages you want to receive. You are the captain after all and you decide what's important or not
Looking eagerly forward to this much needed update - those seemingly irrelevant sub sighting messages from all over the seven seas are driving my U-Boot's complete crew nuts.
No offence, though, apart from that I love it!
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Old 01-15-11, 02:17 PM   #3
Hans Schultz
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Looks like a fantastic mod! keep up the good work.
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Old 01-15-11, 03:55 PM   #4
warlimont
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Join Date: Mar 2007
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Default which part of patch #2

my apologies beforehand if this has already been asked, but with some 600 replies and my level of laziness....
the tree for patch #2 is as follows:
magnum_opus_patch_2/anti-lag, maps, MODS, nvidia missing lights, shadows, text

should the above folder magnum_opus_patch_2 with all subordinated levels listed be added as is into jsgme?

or should the above MODS folder be opened first and only the following folder: magnum_opus_v0_0_1 be activated?

hope my above is clear.

thanks
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Old 01-15-11, 04:27 PM   #5
Poacher886
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Im having real trouble with this.

I cannot lock the periscope to the target??, i even switched on the "Lock/Break lock" function, which stated that it was locked, nope i could freely move the scope and the target just went straight through it!. On the Keyboard menu, it states "Spacebar" is lock, but this just invites an American on board to annoy me!.

Also, after Making an ID on a target, there was noware in the manual to select it as a target, thus how does the stadimeter know what the mast height of the target is??

And while im on it..switching to the RAOFA something (outer rings) gives me complete loss of scope control, thus no sooner have i tried to read anything, the targets out of view!!


Seriously, i need some guidence here, as im finding it pointless looking for targets.

Thanks

Edit: One more thing, what happened to the sonar man and Watch crew....the Sonar man reports in silence to your message box, so i have to keep looking at it to see if there is a contact found, though he's so poor at his job, i cant trust him anyway, as for the watch crew, i surfaced 4000m away from a target, they said absoulutely nothing, but when i asked for nearest visual contact, he was more than happy to tell me about it!??
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Old 01-15-11, 04:58 PM   #6
THE_MASK
Ace of the deep .
 
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Quote:
Originally Posted by Poacher886 View Post
Im having real trouble with this.

I cannot lock the periscope to the target??, i even switched on the "Lock/Break lock" function, which stated that it was locked, nope i could freely move the scope and the target just went straight through it!. On the Keyboard menu, it states "Spacebar" is lock, but this just invites an American on board to annoy me!.

Also, after Making an ID on a target, there was noware in the manual to select it as a target, thus how does the stadimeter know what the mast height of the target is??

And while im on it..switching to the RAOFA something (outer rings) gives me complete loss of scope control, thus no sooner have i tried to read anything, the targets out of view!!


Seriously, i need some guidence here, as im finding it pointless looking for targets.

Thanks

Edit: One more thing, what happened to the sonar man and Watch crew....the Sonar man reports in silence to your message box, so i have to keep looking at it to see if there is a contact found, though he's so poor at his job, i cant trust him anyway, as for the watch crew, i surfaced 4000m away from a target, they said absoulutely nothing, but when i asked for nearest visual contact, he was more than happy to tell me about it!??
are you using TDW mega mod or TDW UI mod ? There is a lock target hud button with these mods . Dont trust the crew
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Old 01-15-11, 05:53 PM   #7
Trevally.
Navy Seal
 
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Quote:
Originally Posted by Poacher886 View Post
Im having real trouble with this.

I cannot lock the periscope to the target??, i even switched on the "Lock/Break lock" function, which stated that it was locked, nope i could freely move the scope and the target just went straight through it!. On the Keyboard menu, it states "Spacebar" is lock, but this just invites an American on board to annoy me!.
Try tutorial - Manual_TDC_02_90deg_Salvo or How_to_use_speed_finder_feature

Quote:
Also, after Making an ID on a target, there was noware in the manual to select it as a target, thus how does the stadimeter know what the mast height of the target is??
Try tutorial - Range_AOB_Practice or How_to_use_speed_finder_feature

Quote:
And while im on it..switching to the RAOFA something (outer rings) gives me complete loss of scope control, thus no sooner have i tried to read anything, the targets out of view!!
Use follow target.

Quote:
Seriously, i need some guidence here, as im finding it pointless looking for targets
You need to be patched to Magnum_Opus_Patch_2
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Old 01-15-11, 09:23 PM   #8
Poacher886
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Quote:
Originally Posted by sober View Post
are you using TDW mega mod or TDW UI mod ? There is a lock target hud button with these mods . Dont trust the crew

Im using Stock game with Mega-Mod + Patch2. And i see no 'Lock target' button unless im looking in the wrong place! i've got rid of the bloody XO and all his nonsence... apart from cluttering the screen, i'd rather figure out the solution myself!

@Trevally,thanks for your feedback, but is there a way i can read the answers to my issues without have to go through a tutorial!, or are the tutorials text based?

Basically the game + Mod is almost fantastic, but the following are really spoiling it for me......

1. As stated, the issues i have with locking target, not understanding how you input the Ship mast height from the ship manual to the TDC, and allowing movement one the "outer reticle rings" are present. (where do i find "Follow target"?

2. The weather reports allways say its either 0 wind or 14 wind! nothing in between. p.s dows rain exist in the game?

3. NO reports from the sonar man or Watchcrew!!!! this ones a biggy. The sonar man detects nothing and says nothing despite half a dozen targets being audiable. Yet if you ask him for nearest contact...he happily discovers it and writes it in your text box. The watch crew say nothing, except 3 minutes after i was strafed from two fighter aircraft with crew wounded, they kindly informed me that aircraft were sighted!.

4. "DIVE", "DIVE", DIVE".......now stop diving, no seriously stop diving....bang! Does the ruder amidship not level the boat, is there any way to level the boat without fumbling for the depth gauge?

4. Speed / depth control....i've read about this one before. Annoying but not a game killer.

5. "Battlestations"....not, where's the key for it?

6. "Nearest visual contact Watchman", yes Captin, its 27º and 132,000 KM away, really, i cant see it through my x7 UZO for S**t.!...oh and why did'nt you tell me you could see a ship then!

8. "Sonarman, give me estimate range to target",.. "i have no target",...Oh dont bother then.


Each to there own and all that, but for me these are problems with core elements of the sim, perhaps there is a solution for these and my lack of game time means im missing it, (I hope so)

either way, any guidence / help with the above would be vastly apreciated as there tarnishing an otherwise winner...and it does look good eh!
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