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#1 | ||||
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
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Make a note of the range to target, adjust your speed and bearing so that you can bear guns at about 1000-1500 m. Then, clicking on the left hand deckgun icon, you can take over the gun. Find the target, tab twice, set your range very conservatively (if your last range was 1600m, set your gun range at 1200), and start shooting. You want below-the-waterline shots that look like "Splash...... little burst of light" or "splishpop." Give her 4-5 splishpops and see if she slows down after 5 or 6 minutes of game time. If so, give it another 30 minutes of game time... they can actually sink in that time. If not. give her a few more & give it a few more minutes. Don't be tempted to blast everything off the decks or keep shooting. It takes time for her to flood, and you are just wasting ammo. Naturally, this applies to 1939-1940 against unarmed merchants.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#2 | |
Rear Admiral
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The square icons that show up on the map for ships that you yourself have not seen are from the contact reports sent in to HQ and passed on to the front in case anyone out there is within range to find and intercept them. They will not "move" on the map unless more intel is received updating their positions over time, even though the ships they represent are continuing to move. If you want to hunt those, you have to look at the time the contact was reported, estimated speed and heading, and try to plot the ship's course and likely position at a later time just from that. |
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#3 |
A-ganger
![]() Join Date: Jan 2011
Posts: 76
Downloads: 32
Uploads: 0
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Thanks for the replies peeps...
I'll have to sit down with the manual tomorrow morning. Perhaps I'll flip through it while en-route to my next mission. I'll try to keep in mind then that it's only the nearby targets that I'm guaranteed to catch. As for the others, I guess I'll have to try and learn to intercept. I assume that with all things Silent-Hunter, it requires practice and plenty of it too. As for the deck gun, as was pointed out, I was incorret about what I had as standard initially. I do start with HE rounds not AP's as I first said. Clicking the shell sure enough does load the gun ready for use and bring the ammo counter up to 220. You said that the other types of shell were removed for realism? Can I assume then that they make a return at a later date? Thanks again for all this help. It truly is appreciated. Rob |
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#4 | ||
Rear Admiral
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And then I would remember that I didn't go to the gun and select HE before trying to make the crew load it. ![]() If nothing else, questions like yours help remind everybody of some of the little quirks of the game that it's all too easy to forget about in the heat of the action. Quote:
Altho I did think about modding in 1 round of AP ammo, just to see if having it there would let the crew start loading the gun without my help - one round of AP to start the process, and then they'd move right on to the HE as intended. I think the general consensus was that it wouldn't work (maybe there's actually a stock bug that borks up the whole thing no matter what ammo you've got). Can't remember that I ever actually tried it, though, just to see for myself. ![]() |
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#5 | |
Rear Admiral
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Changed the basic.cfg so the standard loadout gives us 1 rd AP in the standard loadout, and deducted 1 rd from the HE. I ordered the gun manned and told them to fire at will and I swear they started shooting without me having to go down there and tell them which ammo to use. ![]() Altho that was only in the Academy artillery test so I have yet to see if it will work the same on patrol. |
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#6 | |
Chief of the Boat
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#7 |
Rear Admiral
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#8 |
Chief of the Boat
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There will be no change in deck gun ammo as the war progresses and as previously stated.....I doubt you'd need it because eventually most merchants become armed and air power almost overwhelming.
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#9 |
Stowaway
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I have noticed on patrols before, usually near an enemy port, that my map says there are enemy warships around, i couldnt see them so went in for a closer look, still nothing, they are moving quite fast in a zigzag pattern, so i goto my external camera and head off towards them. They look like little dingys or summat, WTF are they and why do they show are warships on my map lol??
Ill try get a screenshot if nobody has seen them before. |
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#10 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
Uploads: 0
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#11 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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#12 | |
Chief of the Boat
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Either that or a Luftwaffe recue buoy. |
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#13 |
Stowaway
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Unless Mikhayl's Mod was installed?
There are no Luftwaffe recue buoys in GWX any version. |
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