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Old 01-13-11, 10:43 AM   #1
frau kaleun
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The GWX Contact Color mod will return the friendly/enemy/neutral colors to your ship icons, as well as the directional "tails" that you were used to seeing in stock.

http://www.subsim.com/radioroom/down...?do=file&id=33

To get the surface marker for your u-boat back, you can try these:

http://www.filefront.com/15467417/Umark.7z/
http://www.subsim.com/radioroom/down...do=file&id=702

I'm pretty sure the first one returns it, the second one definitely says so in its description.

I found the big slideout compass unnerving at first and I still wish it wasn't so 'sensitive' to me mousing about in that area - even so it's now my 'go to' choice for navigation because of the added precision, as Gargamel has rightly pointed out that little one doesn't allow for anywhere near the kind of precision you get with the GWX slideout one.
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Old 01-13-11, 10:59 AM   #2
Stargazer
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Perhaps one day I might not need these. Today is not yet that day.

Much Fab!

Thanks ever so!
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Old 01-13-11, 11:14 AM   #3
frau kaleun
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You're welcome!

I never played enough stock to really miss the surface marker - in fact I don't even think I knew there was one until I reinstalled the game for some reason and happened to load something in stock and go to external cam when I was submerged. So I found its presence more disconcerting than its absence, lol.

But I put the colors/tails back almost immediately after adding GWX - which, like you, I did very quickly after getting the game and coming here for information. And I still have them there, and it may be a while before I let them go. That and manual targeting will be my last big hurdles, I think.
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Old 01-13-11, 12:13 PM   #4
Sailor Steve
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WELCOME ABOARD!

Quote:
1) The interface is slightly more hidden than it was. This is good. It makes everything slightly tidier. But I have a stopwatch tucked away at the top of the screen that I can drag about. This is not so good.
The "grab" for the chronometer is actually just below it, so you can push it all the way up and out of the screen, where you can't see it at all, but still bring it down if you want to lower the periscope and still time the torpedoes.

Quote:
1a) As well as the stopwatch, I now seem to get additional popouts. The command menu in the top left is good, but I've got gauges that come in from mid-left (mostly okay) and a monolithic, garguantan navigation compass thing that slides out from the right. Any switches or cfg tweaks to pick and choose which of these I can keep and which to deactivate?
Those are a duplicate of the ones that come up if you click the LI (Chief Engineer) and ask for 'Reports'. They put them as a slideout to make it quicker and easier to check your fuel and batteries.

As pointed out, the giant compass makes selecting a precise course a whole lot easier. That is actually taken from my favorite mod, which makes everything a popout, so the screen is always clear, and all the guages are giant like that one.
http://www.subsim.com/radioroom/show...74&postcount=5

However, since all our tastes are different, here is how to make it go away:

Quote:
1. Make backups of [SH3 install]\data\Menu\menu_1024_768.ini and one of [SH3 install]\data\Menu\cfg\Dials.cfg

2. Edit the menu_1024_768.ini and find the string [G3F I300] in there.

You've got to delete the following eight blocks (the ones 'g3f i300' to 'g3f i307'). (That's no problem because no blocks are following behind them in this section).

3. Go to the ...\data\Menu\cfg\Dials.cfg to it's very end and delete the the block there (which begins with [Dial 52]). You should also go to the beginning of the dials.cfg and decrease the DialsNo setting by one.
I know that seems a little daunting for a beginner, which is why you make a backup first, so if it doesn't work you can just switch them back. Unfortunately there is no easier way, as every mod changes that file so any changes someone else made for you would not be exactly the same. Follow the instructions carefully and jump right back with any questions.

Quote:
2) As a newbie, I'm starting slow and will vamp up the difficulty as I get more familiar with it. GWX has made the map show all boats/ships in the same colour.

How do I make it revert back to friendly and enemy colours while I get to grips with it all?
Frau K has given you the link to fix that one, so I'll just say that the real answer is visually ID the flags, and compare to the upper-left slideout that shows who is what at any time period. I actually use a mod that removes all contacts from the map, but still lets them show up once they are IDed.

[4) This one might be a GWX thing but I think probably not since it was a lengthy process first time around. I have left weapon reload times as realistic. And then I got told that it was going to be about 25mins for a torpedo to be loaded back into the tube.

Now I know crew maangement and training is something I need to invest in, but 25mins?! Can that be right or has something gone wonky somewhere?
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Old 01-15-11, 04:04 PM   #5
Jimbuna
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Quote:
Originally Posted by Stargazer View Post
Perhaps one day I might not need these. Today is not yet that day.

Much Fab!

Thanks ever so!
Nothing I can add here other than to say Welcome Aboard and enjoy the GWXperience.

You'll get all the help you need on this forum
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