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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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The GWX Contact Color mod will return the friendly/enemy/neutral colors to your ship icons, as well as the directional "tails" that you were used to seeing in stock.
http://www.subsim.com/radioroom/down...?do=file&id=33 To get the surface marker for your u-boat back, you can try these: http://www.filefront.com/15467417/Umark.7z/ http://www.subsim.com/radioroom/down...do=file&id=702 I'm pretty sure the first one returns it, the second one definitely says so in its description. I found the big slideout compass unnerving at first and I still wish it wasn't so 'sensitive' to me mousing about in that area - even so it's now my 'go to' choice for navigation because of the added precision, as Gargamel has rightly pointed out that little one doesn't allow for anywhere near the kind of precision you get with the GWX slideout one. |
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#2 |
A-ganger
![]() Join Date: Jan 2011
Posts: 76
Downloads: 32
Uploads: 0
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Perhaps one day I might not need these. Today is not yet that day.
Much Fab! Thanks ever so! |
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#3 |
Rear Admiral
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You're welcome!
I never played enough stock to really miss the surface marker - in fact I don't even think I knew there was one until I reinstalled the game for some reason and happened to load something in stock and go to external cam when I was submerged. So I found its presence more disconcerting than its absence, lol. But I put the colors/tails back almost immediately after adding GWX - which, like you, I did very quickly after getting the game and coming here for information. And I still have them there, and it may be a while before I let them go. That and manual targeting will be my last big hurdles, I think. ![]() |
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#4 | ||||
Eternal Patrol
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WELCOME ABOARD!
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As pointed out, the giant compass makes selecting a precise course a whole lot easier. That is actually taken from my favorite mod, which makes everything a popout, so the screen is always clear, and all the guages are giant like that one. http://www.subsim.com/radioroom/show...74&postcount=5 However, since all our tastes are different, here is how to make it go away: Quote:
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[4) This one might be a GWX thing but I think probably not since it was a lengthy process first time around. I have left weapon reload times as realistic. And then I got told that it was going to be about 25mins for a torpedo to be loaded back into the tube. Now I know crew maangement and training is something I need to invest in, but 25mins?! Can that be right or has something gone wonky somewhere?
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“Never do anything you can't take back.” —Rocky Russo |
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#5 | |
Chief of the Boat
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You'll get all the help you need on this forum ![]() |
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