SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-12-11, 10:32 AM   #1
dcb
Grey Wolf
 
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
Default

I don't want to be too pushy, but really, did nobody encounter the problem I brought up in one of my previous posts?
In brief, the Uboat does not settle at the ordered depth. When I order PD (12 m) it stops at 10 meters, when I order 25 meters it stops at 22 a.s.o.
Do you have any idea how to fix this issue?
Oh, and at least one more skipper reported the same problem in this thread.
dcb is offline   Reply With Quote
Old 01-12-11, 11:10 AM   #2
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

Quote:
I don't want to be too pushy, but really, did nobody encounter the problem I brought up in one of my previous posts?
In brief, the Uboat does not settle at the ordered depth. When I order PD (12 m) it stops at 10 meters, when I order 25 meters it stops at 22 a.s.o.
Do you have any idea how to fix this issue?
Oh, and at least one more skipper reported the same problem in this thread.
Hi! I have encountered that too but it hasn't been bugging me that much (there are lots of other things that make me mad!). I don't know if it true or correct but in my mind it's because the machinery and the motors aren't that precise. So that you have to adjust the depth manually. It might be a real bug, but for me it's not that critical. At least not yet.

Right now I'm going crazy because manning/unmanning the guns by shortcut keys makes the boat surface again even though the keys aren't mapped to surfacing in any way . Ofcourse nothing happens, but to hear the lenghty sound clip for no reason isn't just right! (If somebody knows a fix please show me where to find it, couldn't find myself...).
Rongel is offline   Reply With Quote
Old 01-12-11, 01:44 PM   #3
ustahl
Watch Officer
 
Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
Default

Quote:
Originally Posted by Rongel View Post
Right now I'm going crazy because manning/unmanning the guns by shortcut keys makes the boat surface again even though the keys aren't mapped to surfacing in any way . Ofcourse nothing happens, but to hear the lenghty sound clip for no reason isn't just right! (If somebody knows a fix please show me where to find it, couldn't find myself...).
Rongel, you probably have a Scandinavian keyboard like myself. I earlier have had various kinds of problems and oddities when trying various ready made keyboard mods to accomodate key command shortcuts and functions to my liking. In the end I decided to make my own keyboard mod, ie. Commands.cfg and F1 help files, that requires a few key settings in TDW's options.py to work correctly. All sounds are perfectly in line with all commands, using Winkelmander's DBSM 1.05 and Karl Koch's Speech Fixes and Additions (German version). With my keyboard mod there are no problems like yours. In case of interest we could PM each other...
__________________
Cheers
Uffe
ustahl is offline   Reply With Quote
Old 01-13-11, 03:05 AM   #4
dem
Planesman
 
Join Date: Jul 2008
Posts: 181
Downloads: 476
Uploads: 0
Default Trevally

Hi Loving this mod wel done, one thing. can't get Trevally: Trevally Harbour & Kiel Canal Pilot v2.4 to work

help plesae


dem
dem is offline   Reply With Quote
Old 01-13-11, 04:26 AM   #5
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by dem View Post
Hi Loving this mod wel done, one thing. can't get Trevally: Trevally Harbour & Kiel Canal Pilot v2.4 to work

help plesae


dem
Hi Dem

Can you give me more info:-

Have you used it before.
Does it show up in the automation screen.
Etc

Thanks
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 01-14-11, 03:44 AM   #6
dem
Planesman
 
Join Date: Jul 2008
Posts: 181
Downloads: 476
Uploads: 0
Default

Quote:
Originally Posted by Trevally. View Post
Hi Dem

Can you give me more info:-

Have you used it before.
Does it show up in the automation screen.
Etc

Thanks
Yes it does show up it is all there,
i highlight it pass play and my sub just sits in the subpen
dem is offline   Reply With Quote
Old 01-14-11, 11:41 AM   #7
James Cook
Seaman
 
Join Date: Aug 2008
Location: 54.346028,13.755192
Posts: 36
Downloads: 91
Uploads: 0
Default

omf++g! meanwhile i only installed magops+patch 2 over a clean version of sh51.2.
first: random freezes when in dialog with crewmembers
sec: random ctds
third: now i have some multi-lingual issues. english mixed with krautish.. tryed different mod combinations etc. im lost!
__________________

James Cook is offline   Reply With Quote
Old 01-12-11, 11:18 AM   #8
ustahl
Watch Officer
 
Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
Default

I had a similar situation yesterday: Installed MO 0.0.1 plus patch 2 together with a couple of additional favourite eye & ear candy mods. Made certain adjustements to options.py (from my earlier options.py). I had CTDs upon starting (or continuing) a (new) campaign even before getting into the bunker. Thought maybe the reason was a sloppily adjusted options.py.

Took a fresh (virgin) version of MO patch 2's options.py and, instead of applying earlier settings with the OptionsMigrator, I took a previously well working options.py with my favourite settings, and opened it together with the virgin options.py (from patch 2) in Winmerge. In Winmerge it was ever so easy to compare both file versions, to pinpoint the differences and thus to transfer my favourite settings. This way I made sure that the new adjusted options.py was clean from sloppy errors like possibly in the earlier CTD version. Indeed, with this 'new' options.py adjusted with Winmerge, there were no more CTDs, and all has worked well.
__________________
Cheers
Uffe
ustahl is offline   Reply With Quote
Old 01-12-11, 12:30 PM   #9
Poacher886
Chief
 
Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
Default

I would like to able to dim all the UI to a point were its just visable. Silent hunter games have always been plagued with not being able to see Sh** at night due to, to much light around the screen and scope.

Given most attacks are at night, its absolutely vital to be able to see as clearly as possible, and having a brightly lit UI is just not needed ever. The Moded speed / range etc rings around the scope are so intrusive to my picture, its put me of attacking at night at all!

Ps. im using a spanking new HP ZR24W IPS monitor.

If theres not a mod, is there anyway i can adjust the UI brightness?

Thanks
Poacher886 is offline   Reply With Quote
Old 01-12-11, 12:34 PM   #10
Bungmiester
Watch
 
Join Date: Sep 2009
Posts: 18
Downloads: 33
Uploads: 0
Default

Bugs
1, The supermark key C on the nav map is also used to toggle the compass and rudder angle Gauges.
2, Keep getting annoying radio messages every hour about a periscope being sited or enemy sub at logitude BLah de BLah latitude Blah de Blah. Can I disable this some how?
3, When I torped a merchant ship and it blew up and caught fire, i now have a strange red colour floating above the ship and on the ships water line, it disappeared when the ship sank, using standard shadows, as steel vikings shadows are a real framrate killer for me. Is this something to do with enviroment mod or TDW FX MoD.
But very impressive stuff here, thanks for all the hard work
sys spec,
win xp
4gig of Ram
nividia GTX 460
Bungmiester is offline   Reply With Quote
Old 01-12-11, 12:23 PM   #11
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default

Quote:
Originally Posted by dcb View Post
I don't want to be too pushy, but really, did nobody encounter the problem I brought up in one of my previous posts?
In brief, the Uboat does not settle at the ordered depth. When I order PD (12 m) it stops at 10 meters, when I order 25 meters it stops at 22 a.s.o.
Do you have any idea how to fix this issue?
Oh, and at least one more skipper reported the same problem in this thread.
Of course are you not alone!
This has randomly happened to me several times - not frequently.
Sometimes the sub seems to have a will of it's own. It simply decides to slightly change the ordered depth.
When ordering PD sometimes I get the 10 meters like you. Sometimes when i expect to reach PD and I go to the obs scope it sometimes barely reaches over the surface...
BUT if I then go directly from the obs to the attack scope it works normally.
This happens even at standard speed .
Something to keep in mind is that if your speed is very low (1-2 kn) the diveplanes cannot change the depth. They need at least about 4 knots to work effectively.

///
Silent Steel is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:08 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.