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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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I don't want to be too pushy, but really, did nobody encounter the problem I brought up in one of my previous posts?
In brief, the Uboat does not settle at the ordered depth. When I order PD (12 m) it stops at 10 meters, when I order 25 meters it stops at 22 a.s.o. Do you have any idea how to fix this issue? Oh, and at least one more skipper reported the same problem in this thread. |
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#2 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() Right now I'm going crazy because manning/unmanning the guns by shortcut keys makes the boat surface again even though the keys aren't mapped to surfacing in any way ![]() |
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#3 | |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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Cheers Uffe |
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#4 |
Planesman
![]() Join Date: Jul 2008
Posts: 181
Downloads: 476
Uploads: 0
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Hi Loving this mod wel done,
![]() ![]() help plesae dem ![]() |
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#5 | |
Navy Seal
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Can you give me more info:- Have you used it before. Does it show up in the automation screen. Etc Thanks ![]() |
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#6 |
Planesman
![]() Join Date: Jul 2008
Posts: 181
Downloads: 476
Uploads: 0
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#7 |
Seaman
![]() Join Date: Aug 2008
Location: 54.346028,13.755192
Posts: 36
Downloads: 91
Uploads: 0
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omf++g! meanwhile i only installed magops+patch 2 over a clean version of sh51.2.
first: random freezes when in dialog with crewmembers sec: random ctds third: now i have some multi-lingual issues. english mixed with krautish.. tryed different mod combinations etc. im lost! ![]() ![]() ![]()
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#8 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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I had a similar situation yesterday: Installed MO 0.0.1 plus patch 2 together with a couple of additional favourite eye & ear candy mods. Made certain adjustements to options.py (from my earlier options.py). I had CTDs upon starting (or continuing) a (new) campaign even before getting into the bunker. Thought maybe the reason was a sloppily adjusted options.py.
![]() Took a fresh (virgin) version of MO patch 2's options.py and, instead of applying earlier settings with the OptionsMigrator, I took a previously well working options.py with my favourite settings, and opened it together with the virgin options.py (from patch 2) in Winmerge. In Winmerge it was ever so easy to compare both file versions, to pinpoint the differences and thus to transfer my favourite settings. This way I made sure that the new adjusted options.py was clean from sloppy errors like possibly in the earlier CTD version. Indeed, with this 'new' options.py adjusted with Winmerge, there were no more CTDs, and all has worked well. ![]()
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Cheers Uffe |
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#9 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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I would like to able to dim all the UI to a point were its just visable. Silent hunter games have always been plagued with not being able to see Sh** at night due to, to much light around the screen and scope.
Given most attacks are at night, its absolutely vital to be able to see as clearly as possible, and having a brightly lit UI is just not needed ever. The Moded speed / range etc rings around the scope are so intrusive to my picture, its put me of attacking at night at all! Ps. im using a spanking new HP ZR24W IPS monitor. If theres not a mod, is there anyway i can adjust the UI brightness? Thanks |
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#10 |
Watch
![]() Join Date: Sep 2009
Posts: 18
Downloads: 33
Uploads: 0
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Bugs
1, The supermark key C on the nav map is also used to toggle the compass and rudder angle Gauges. 2, Keep getting annoying radio messages every hour about a periscope being sited or enemy sub at logitude BLah de BLah latitude Blah de Blah. Can I disable this some how? 3, When I torped a merchant ship and it blew up and caught fire, i now have a strange red colour floating above the ship and on the ships water line, it disappeared when the ship sank, using standard shadows, as steel vikings shadows are a real framrate killer for me. Is this something to do with enviroment mod or TDW FX MoD. But very impressive stuff here, thanks for all the hard work ![]() sys spec, win xp 4gig of Ram nividia GTX 460 |
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#11 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() Quote:
This has randomly happened to me several times - not frequently. Sometimes the sub seems to have a will of it's own. It simply decides to slightly change the ordered depth. When ordering PD sometimes I get the 10 meters like you. Sometimes when i expect to reach PD and I go to the obs scope it sometimes barely reaches over the surface... BUT if I then go directly from the obs to the attack scope it works normally. This happens even at standard speed . Something to keep in mind is that if your speed is very low (1-2 kn) the diveplanes cannot change the depth. They need at least about 4 knots to work effectively. ![]() /// |
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