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Old 01-11-11, 01:49 PM   #1
Poacher886
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Quote:
Originally Posted by Trevally. View Post
Hi Oscar

What you need to do is:-

uninstall main mod using JSGME
Copy mod folder from the patch file
Paste it in your sh5 mod folder.

It will ask about merging folders - say yes
It will ask about replacing files - say yes

Re-install main mod (it is now patched)


This has puzzled me aswell. When installing the first patch, i simply opened up Patch 1 folder, then opened up the MODS folder (in Patch 1) and copied Magnum_Opus Patch 1 into my SH5 MODS folder then enabled it .....it seemed to work despite not disabling the Main Magnum_OPus Mod first.!

However, with Patch 2, im puzzled because it contains a MOD folder like the other, but also has other files like "Nvidia missing lights" seperate to the MODS folder?

So do i install the contents of Patch2 MODS folder, and the "Nvidia missing lights" folder, or is it all contained in the Patch 2 MODS folder anyway?


My other query, is changing some of the user option. Do i need to de-activate all the mods (Magnum_Opus + Patches) then change options, then re-install, or do i need to remove the mods entirely out of JSGME altogether before changing and re-installing?
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Old 01-11-11, 01:57 PM   #2
Capt.Warner
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Sorry for being a bit random, but where is the length of the ship I select in the recognition manual, can't seem to find the darned length anywhere on the ship page. I need this length of the ship or else I won't be able to calculate speed accurately.
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Old 01-11-11, 02:23 PM   #3
Poacher886
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The only part of the Magnum_Opus mod im not likeing is "Dooms Decks", which i belive gives the wooden style deck to my boat.

How do i go about removing this? i cant seem to find the file, and what is the procedure.

Thanks
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Old 01-11-11, 02:49 PM   #4
ustahl
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Quote:
Originally Posted by Poacher886 View Post
The only part of the Magnum_Opus mod im not likeing is "Dooms Decks", which i belive gives the wooden style deck to my boat.

How do i go about removing this? i cant seem to find the file, and what is the procedure.

Thanks
I too wanted to remove "Dooms Decks" and did it like this:

Before activating Magnus Opus delete the following files from folder data\Textures\TNormal\tex:

Uboat7A_deck.dds 1366 KB
Uboat7B_deck.dds 1366 KB
Uboat7C_deck.dds 1366 KB
Uboat7C41_deck.dds 1366 KB

Worked form me.
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Old 01-11-11, 03:11 PM   #5
dcb
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Default Depth keeping problems?

Did anyone else notice that the Uboat does not settle at the ordered depth? For example, when I order periscope depth (12 m) it stops at 10 meters, when I order 25 meters it stops at just 22, and when I order 50 meters it only dives at 45.
Is it a general behavior, or just a bad install of the mods (Magnum Opus + Patch 2 + a few sound mods)?
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Old 01-11-11, 10:17 PM   #6
9thinfSword
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Quote:
Originally Posted by dcb View Post
Did anyone else notice that the Uboat does not settle at the ordered depth? For example, when I order periscope depth (12 m) it stops at 10 meters, when I order 25 meters it stops at just 22, and when I order 50 meters it only dives at 45.
Is it a general behavior, or just a bad install of the mods (Magnum Opus + Patch 2 + a few sound mods)?
Yes, I also noticed that periscopes depth and snorkel depth where quite shallow also. When the boat is stationary depth is somewhat accurate but with some speed The boat raises (planes) a meter or two. the radar antenna sticks above the surface at PD and at snorkel the sail breaches the surface at speed. Not very stealthy.(Please fix DW) I don't have a CTD problem but since patch 2 The game locks up and freezes not sure why but I'm doing a clean install of SH5 to clear anything my mod soup left behind and my GPU driver a 250GTS is up to date also. Might have screwed up the patch install not sure. I'll start fresh tomorrow.
Overall the mod is the best ever thanks to all who put effort into it and for Dark Wraith putting the pieces together seamlessly. It only gets better from here boys, good hunting
NOTE: Magnum Opus now needs a bad A$$ logo or intro screen time to dust off photo shop
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Old 01-12-11, 12:24 AM   #7
dcb
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Quote:
Originally Posted by 9thinfSword View Post
I don't have a CTD problem but since patch 2 The game locks up and freezes not sure why but I'm doing a clean install of SH5 to clear anything my mod soup left behind and my GPU driver a 250GTS is up to date also.
What do you mean by locks up? If it's the infamous "display driver stopped responding and recovered" error, I found the best cure to it (I have a GTX 260) is to turn Triplebuffering on and switch the power scheme from Adaptive to Performance. Hope this helps
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Old 01-11-11, 03:15 PM   #8
Trevally.
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Default

Quote:
Originally Posted by Poacher886 View Post
However, with Patch 2, im puzzled because it contains a MOD folder like the other, but also has other files like "Nvidia missing lights" seperate to the MODS folder?

So do i install the contents of Patch2 MODS folder, and the "Nvidia missing lights" folder, or is it all contained in the Patch 2 MODS folder anyway?
Just copy and paste it to your mods folder and enable with JSGME
or you can copy the folder called "data" from the lights folder and past into main mod folder - allow merging and overwritting.

You can always tell if a mod is ready to install by JSGME if it has a "data" folder when you open it.


Quote:
My other query, is changing some of the user option. Do i need to de-activate all the mods (Magnum_Opus + Patches) then change options, then re-install, or do i need to remove the mods entirely out of JSGME altogether before changing and re-installing?
No you don't need too. copy options.py to desktop and make changes.
Then open from the mod folder \data\Applications and run the OptionsMigrater. this can be used time and again when updated change you option.py file
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Old 01-11-11, 03:53 PM   #9
Poacher886
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Quote:
Originally Posted by ustahl View Post
I too wanted to remove "Dooms Decks" and did it like this:

Before activating Magnus Opus delete the following files from folder data\Textures\TNormal\tex:

Uboat7A_deck.dds 1366 KB
Uboat7B_deck.dds 1366 KB
Uboat7C_deck.dds 1366 KB
Uboat7C41_deck.dds 1366 KB

Worked form me.
Quote:
Originally Posted by Trevally. View Post
Just copy and paste it to your mods folder and enable with JSGME
or you can copy the folder called "data" from the lights folder and past into main mod folder - allow merging and overwritting.

You can always tell if a mod is ready to install by JSGME if it has a "data" folder when you open it.




No you don't need too. copy options.py to desktop and make changes.
Then open from the mod folder \data\Applications and run the OptionsMigrater. this can be used time and again when updated change you option.py file

Thanks guys, i'll have a play with this


Edit. Im needing some help with the OPtions migrater!...i've copied the options.py to desktop, adjusted as required, opened the OptionsMigrater, but im lost from there!, its an empty screen with the only option: File / "open old options". What do i do next?

Edit, I decided to remove all my save games and current campaign, and un-install all mods. Before installing again, i went into SH5/MODS/ Magnum_Opus 0.1/Menu/Options and changed the Uboat number + Captins name - saved.Then i removed the Dooms Decks files. I then re-installed all mods including Patch 2 and started a fresh campaign. I noticed three things:

1. Dooms Decks has gone
2. I now have a strange lighting issue when moving up and down the conning tower (when you look up it goes dark, then light again when you look straight!) did'nt happen before Patch 2

3. The log book still say's U021 + TDW !!!!


Edit: My god, i finally sussed it....You go into Ubisoft/SH5/DATA not Ubisoft/SH5/MODS/ !!! at last

Last edited by Poacher886; 01-11-11 at 05:45 PM.
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Old 01-11-11, 07:02 PM   #10
col_Kurtz
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Quote:
Originally Posted by Poacher886 View Post
Thanks guys, i'll have a play with this


Edit. Im needing some help with the OPtions migrater!...i've copied the options.py to desktop, adjusted as required, opened the OptionsMigrater, but im lost from there!, its an empty screen with the only option: File / "open old options". What do i do next?

Edit, I decided to remove all my save games and current campaign, and un-install all mods. Before installing again, i went into SH5/MODS/ Magnum_Opus 0.1/Menu/Options and changed the Uboat number + Captins name - saved.Then i removed the Dooms Decks files. I then re-installed all mods including Patch 2 and started a fresh campaign. I noticed three things:

1. Dooms Decks has gone
2. I now have a strange lighting issue when moving up and down the conning tower (when you look up it goes dark, then light again when you look straight!) did'nt happen before Patch 2

3. The log book still say's U021 + TDW !!!!


Edit: My god, i finally sussed it....You go into Ubisoft/SH5/DATA not Ubisoft/SH5/MODS/ !!! at last
D:\Games\Silent Hunter 5\MODS\Magnum_Opus_v0_0_1\data\Scripts\Menu\TheDarkW raithUserOptions.py
##################################### Ships Journal ##################################################
# ship's hull number
UboatHullNumber = "U-30"

# ship's captain name
UboatCaptainName = "Woflgang Luth"
Save as a .txt coded Unicode! Close and enable Mod
Do you need screen? For me working ok. My Kaleun, my Uboot.
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Old 04-19-11, 09:31 PM   #11
Husksubsky
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Quote:
Originally Posted by Trevally. View Post
J
You can always tell if a mod is ready to install by JSGME if it has a "data" folder when you open it.
One of the most useful piece of info a confused noob like me have seen in a long time.
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Old 04-20-11, 08:08 AM   #12
Jaguar
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Beloved people, does anyone know how to configure FaT and LuT torpedoes in MO?

There´s already two threads and no answers ...
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Old 01-11-11, 08:01 PM   #13
Lewis Wingerter
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Default trouble with ship speed

I am using Magnum_opus . I am having trouble with the speed of my target. When I locked on I get the pointer and all my dials start moving but the ship speed go to zero. I noticed the problem before when I was using TDW UI 6.30. I deleted all mod and install Magnum- opus. Has anyone else had this trouble.
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Old 01-11-11, 08:06 PM   #14
oscar19681
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Can someone tell me why i get a ctd when starting a new career? It load after i click new career then i hear the sound of the bunker en then bam ctd. Mod was installed by the book plus patch. I double double checked but no luck.
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Old 01-12-11, 01:21 AM   #15
Reece
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Quote:
Originally Posted by oscar19681 View Post
Can someone tell me why i get a ctd when starting a new career? It load after i click new career then i hear the sound of the bunker en then bam ctd. Mod was installed by the book plus patch. I double double checked but no luck.
This may help:
http://www.subsim.com/radioroom/show...&postcount=458
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