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Old 01-11-11, 12:08 AM   #1
Sailor Steve
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Quote:
Originally Posted by fitzcarraldo View Post
Hi, Sailor! Where can I download sounds for fanfares???
Hi yourself! There was a fanfare mod out there with about 40 of them. I only used 25 because they were modern recordings that sounded real and in-your-face. The others were old scratchy records, and when the band played them they sounded like old scratchy records.

I'm not sur if that mod is still around, but I'll be glad to put up the 25 I have as a separate file.

Quote:
Originally Posted by frau kaleun
Hey, that's MY line!
Ah, one can only dream.

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From there looks like the data is set up the same way as in any JSGME-ready mod, just create the same directory path to the file as exists in the game folder.
Just make sure they're in Commander and not SH3.

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Except I never would've assumed that the Date\[startdate] folders went in between, but that makes sense, if the feature is just a randomized version of what happens with the Date folders Commander already has.
I wouldn't know one way or the other. I just looked in the directory and typed what I saw.

Quote:
My other question, now that I know for sure this is how it works - say you have 30 loading screens you'd like to randomize, but only 10 dockside marches... would you use 30 numbered folders in the Random directory, and just leave out the .wav files in 20 of them? I guess I'm wondering if the data sets in each folder have to duplicate each other in order for it to work right.
If you leave out the other 20 then two times out of three you'll get the default in-game fanfare. You need to duplicate them into each 10 folders for it to be truly random.

My Loading Screens mod has 100 folders. The 25 fanfares are repeated four times. The three leers are repeated thirty-three times (+1 of course). Other items are repeated as well.
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Old 01-11-11, 09:45 AM   #2
frau kaleun
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Quote:
Originally Posted by Sailor Steve View Post
Hi yourself! There was a fanfare mod out there with about 40 of them. I only used 25 because they were modern recordings that sounded real and in-your-face. The others were old scratchy records, and when the band played them they sounded like old scratchy records.
Lol, I took some files out of my Gramophone playlist for exactly the same... er... opposite... er... whatever... reason. Point is, they're the modern recordings of the old marches and sound too good to be something played on an old record while on patrol. It would probably sound like we brought the entire band with us in the boat.

So they got pulled from there and set aside and TBH I really hated the prospect of never hearing Gruss an Kiel in-game again.

So I was trying to figure out where to use them, I knew it was possible to get them randomly swapped in for the default Fanfara_01.wav, where the sound quality would be a plus, since obviously it's already been done at least once.

I just didn't have a clue about the proper folder structure. Now I do!

Quote:
If you leave out the other 20 then two times out of three you'll get the default in-game fanfare. You need to duplicate them into each 10 folders for it to be truly random.

My Loading Screens mod has 100 folders. The 25 fanfares are repeated four times. The three leers are repeated thirty-three times (+1 of course). Other items are repeated as well.
TYVM, that's exactly what I needed to know. It doesn't matter right now since I'm only looking at randomizing one thing, but somewhere down the road that could change.
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Old 01-11-11, 10:27 AM   #3
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Originally Posted by frau kaleun View Post
It would probably sound like we brought the entire band with us in the boat.
Considering your (fictional counterpart's) connection to the inestimable Balz, I'm surprised that bothers you.
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Old 01-11-11, 10:43 AM   #4
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Considering your (fictional counterpart's) connection to the inestimable Balz, I'm surprised that bothers you.
Oh, please... like I have space for a silly marching band. It was hard enough just finding room for the manicurist, hairdresser, ladies' maid, and Chippendales dancers.
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Old 01-11-11, 12:05 PM   #5
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And inquiring minds really want to know...where does she keep the tank?


[edit] See you got your shiny new badge. Congrats.
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Old 01-11-11, 03:08 PM   #6
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Originally Posted by Sailor Steve View Post
And inquiring minds really want to know...where does she keep the tank?
Oh, I leave that on shore. I have a spot reserved in the Long Term Parking section of Rommie's Panzer Bonanza Valet au Lait Kaffee & Kream-Der-Tommies Emporium.

Aaaaaand now I have a question about Ship Names, which you may or may not be able to answer, but here goes:

Remember how I was playing around with making an alternate version of the .cfg file to avoid having enemy ships I sank prior to Dec 10 1941 turn up in my logs with obviously American names?

I'm wondering if it's possible to keep names in the file from being used by Commander just by putting a ';' in front of the line where they appear, instead of removing them completely and revamping the file (which is a lot of hassle if I want to preserve the numbering/alphabetic order in each section, which makes it much easier to work with overall).

So f'rinstance if I see a class of merchant vessels with several names in it, like so:

0001 SS Jimbuna
0002 SS Tarjak
0003 SS Sailor Steve
0004 SS JScones
0005 SS Neal Stevens
0006 SS Arclight

and determined that 0003 and 0005 are US ships and would not have been valid targets, and thus sunk by me, prior to Dec 10 1941... could I change it to

0001 SS Jimbuna
0002 SS Tarjak
;0003 SS Sailor Steve
0004 SS JScones
;0005 SS Neal Stevens
0006 SS Arclight

to remove the two American names from the usable mix? Would Commander just ignore them when it populates the logs, or would taking out a 'number' in the middle of a group cause a problem? I've assumed that Commander pulls the names randomly from each group, then again the numbers must mean something or they wouldn't be there.
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Old 01-11-11, 09:41 PM   #7
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I honestly don't know. It's my understanding that if a name is misnumbered then it and all names following will never appear, but I don't know for sure and I don't know whether if true it would affect your idea.

The only way to actually control it properly would be to have separate American files in the Sea folder for each class, which would double the number of in-game ships, which would in turn greatly increase the already massive loading times, and almost certainly crash lesser systems. This is what IABL did for the Merchant Fleet mod, and why my computer won't run it.

SH4 is actually reworked so you can have ship classes apply to any nation without creating a new folder. Unfortunately SH4 also doesn't do Ship Names.
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