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Old 01-10-11, 11:04 AM   #4
Dogfish40
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Quote:
Originally Posted by magic452 View Post
1)

2) The "GSP" light/button activates The Position Keeper function of the TDC.
Input Speed, AoB and range/bearing click on the red button GSP and the the TDC will update your firing solution as the target moves, once you have a good solution the PK will keep it for you. You can check the solution on your attack map. The white X is the torpedo impact point. If it is on or very near the target you have a good solution.


Magic
EDIT The manual is all but useless. The most common uses are: leveling a wobbly table, A drink coaster and my choice lighting BBQ or camp fires.
I'm also finding out a lot of little things that should have been in the manual after all these months of playing. The attack map (which I used to ignore) is much more useful than I ever thought possible, as it has no real tools to use. For instance, I didn't know that the 'x' on the attack map showed your solution, this is good information. I wish that someone who knows ALL of this stuff would post an updated manual. It's fun sometimes to find out new things and all but I wonder how many victories I would have if I knew where all the tools were.
I'm sure I've got most of it by now, it's just weird to find out things like the 'x' on the attack map,... I never had a clue about this. I'm using this map much more now for close proximity maneuvering, especially escaping DD's.
Thanks for the tip Magic!
D40
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