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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Black Magic
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now that is a GREAT idea
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#32 |
Stowaway
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#33 | |
Black Magic
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#34 | |
Pooped from posting
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![]() SSS-SSS-SSS- 1°34'N 11°40'W Tuscan Star torpedoed - sinking fast.. |
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#35 | |
Black Magic
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- torpedoed - sinking fast - sinking fast - torpedoed! Abandoning ship - etc. etc. |
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#36 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
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There will be a separate mod?
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U-552 Tiger IDF |
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#37 |
Stowaway
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#38 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
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Perfect! Thank you Karl! Will be the messages in german? Please, please, say yes! ![]() The messages will be like in Living in Silent Hunter v5.1? Fantastic!!!! And is this upcoming mod also applicable for the years 1943-1945, ie for the campaign "Open Horizont" ( http://www.subsim.com/radioroom/show...=178257&page=3 ), which I play?
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U-552 Tiger IDF |
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#39 | |
Stowaway
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The messages can cover every range of dates specified in said file, there are no limits. I never played LSH, so i can't tell for sure, but it is possible that BdU gives you new (and reasonable) orders. If you report your patrol status, BdU can allow you to return back to port when your fuel is low or you are running out of torpedoes. You didn't send a patrol report for over 36 hours? BdU is missing you... No report for 60 hours? BdU is missing you even more! (With another message, of course) The engine is coded to have 3 levels of messages for this, each can have multiple entries, from which one is randomly chosen. However, it still needs a lot of work. I am currently thinking about adding code to enable BdU giving you orders based on your position and/or ships nearby (as TDW already managed to do). The scripting part will take another while, too, because i am not very familiar with that. And of course, the User Interface ingame. |
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#40 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
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#41 |
Stowaway
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Its far from being done, yet. And there are some problems with it, that i need to fix. So i will make a new one, trying to get it more into the look and feel of the stock UI (not the fancy-blinky-part). It is needed in order to have longer messages.
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#42 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
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Sounds very interesting as long the UI will not be filled with dials and automation buttons. Any preview available for this part?
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#43 |
Stowaway
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Not yet, as i have nothing in that regard. Not even begun with that. It will take some more time, since i am not an artist and have my difficulties with graphical design. But there won't be much buttons. Close, next, previous, send patrol report, as it stands now. We'll see how far i can go with that.
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#44 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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What do you exactly need for this part?
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#45 |
Stowaway
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For the user interface? Basically just a good looking listbox where i can add items to (and the knowledge how to do that properly). Kinda like what TDW did for his Radiotraffic-mod. At least that is what i think could look pretty good.
It would need a button (besides the ones for navigating the "messagebook") to send a patrol report. The mod itself is a *.dll file, that i call from the script. Only that part of the logic is needed in the scripts of the game. |
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