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Old 01-08-11, 12:42 PM   #1
Poacher886
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Just a quick question as i was having trouble trying to load, what was going to be my first mod today, but i will now wait and use your Magnus Opus mod instead!

I've installed JSGME correctly, but where should i download your mod to in order for it to be imported into JSGME after, I ask because after downloading Environment 5.0,to my desktop, when then using JSGME to import it, it cant see it??

I opened it usinf WInZip, but was confronted with 57 files!!, i was hopeing i could just import a single file containing all info for the mod??

THanks
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Old 01-08-11, 12:45 PM   #2
TheDarkWraith
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Quote:
Originally Posted by Poacher886 View Post
Just a quick question as i was having trouble trying to load, what was going to be my first mod today, but i will now wait and use your Magnus Opus mod instead!

I've installed JSGME correctly, but where should i download your mod to in order for it to be imported into JSGME after, I ask because after downloading Environment 5.0,to my desktop, when then using JSGME to import it, it cant see it??

I opened it usinf WInZip, but was confronted with 57 files!!, i was hopeing i could just import a single file containing all info for the mod??

THanks
You'll extract the mod to your desktop. Inside of it you'll find a folder called MODS. In it (currently) contains two mods - the main Magnum Opus and an add-on mod for setting up a scope mod. You'll take the Magnum Opus mod and place in your \Silent Hunter 5\MODS folder. Enable with JSGME. Start game
If you want to enable a scope mod you'll have to read the included documentation in the scope mod add-on mod.
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Old 01-09-11, 10:27 AM   #3
raymond6751
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Quote:
Originally Posted by TheDarkWraith View Post
You'll extract the mod to your desktop. Inside of it you'll find a folder called MODS. In it (currently) contains two mods - the main Magnum Opus and an add-on mod for setting up a scope mod. You'll take the Magnum Opus mod and place in your \Silent Hunter 5\MODS folder. Enable with JSGME. Start game
If you want to enable a scope mod you'll have to read the included documentation in the scope mod add-on mod.
You don't want a folder Mods inside your SH5/Mods folder. You want to merge the two Mod folders into SH5/Mods. Inside your SH5/Mods folder there should be folders for each mod that you own, but no folder called Mods.
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Old 01-08-11, 12:48 PM   #4
Poacher886
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Sorry, i have another question.....

Included in your Mega-Mod is your UI mod, im wanting to use your recomended SH5 upgraded version....will the mod default to this or do i need to change files first??

Thanks
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Old 01-08-11, 12:59 PM   #5
TheDarkWraith
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Originally Posted by Poacher886 View Post
Sorry, i have another question.....

Included in your Mega-Mod is your UI mod, im wanting to use your recomended SH5 upgraded version....will the mod default to this or do i need to change files first??

Thanks
it defaults to SH5Enhanced version. Whatever my UIs mod defaults to when you download it is what this will default to also.
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Old 01-08-11, 01:19 PM   #6
TheDarkWraith
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v0.0.1 released. See post #1 for details

It is important to note that this is just a beta version of the mod for testing/feedback purposes.
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Old 01-08-11, 01:19 PM   #7
mobucks
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TALLY HO!
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Old 01-08-11, 01:49 PM   #8
DonZorro
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Quote:
Originally Posted by TheDarkWraith View Post
v0.0.1 released. See post #1 for details

It is important to note that this is just a beta version of the mod for testing/feedback purposes.
THANKS MASTER!!! YOU ARE THE SILENT GOD...
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Old 01-08-11, 02:05 PM   #9
dcb
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GREAT NEWS! Thanks TDW. Currently, you are the major hope of all those who hope to see SH5 the great game it should be, some day. When others are just bashing it, you give it a new life. Keep up the good work!
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Old 01-08-11, 02:08 PM   #10
TheDarkWraith
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Originally Posted by dcb View Post
GREAT NEWS! Thanks TDW. Currently, you are the major hope of all those who hope to see SH5 the great game it should be, some day. When others are just bashing it, you give it a new life. Keep up the good work!
People will always bash SH5...those are the ones that are resistent to change. Change is bad for them - they can't handle it. Yes SH5 is a departure from what we know in SH3/4 but I welcome the change. SH5 (with mods) is much more fun to play than SH3/4. The AI is better (with mods), the graphics are stunning, and the immersion level is getting better every day
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Old 01-08-11, 03:16 PM   #11
col_Kurtz
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Quote:
Originally Posted by TheDarkWraith View Post
v0.0.1 released. See post #1 for details

It is important to note that this is just a beta version of the mod for testing/feedback purposes.
Does this mean... Here is that? And no more... loooong list of a lot of mods? Like thaaaat?

000 No Logo Intro Menu_Animation v. 01.00 by AvM
001 Accurate German Flags
002 Environment 4.9 MOD
003 Shadow Improvement ModLR
003a sobers base wave mechanics for SH5 V11
005 SteelViking's Interior Mod V1.2
006 Compatible Conus00's Graphic Mod+SV's work
007 No magic skills v1.5 MCCD compatible
008 MightyFine Crew Mod 1.2.1 Alt faces
008a MCCD_1.04_MFCM_1.2.1_compatible
009 Lite Campaign LC 1.2
009a FX_Update_0_0_11_ByTheDarkWraith
009b FX_Update_0_0_11_UHS_Fix
009e FX_Update_0_0_11_BARF_1_3_Full_Fix
010 NewUIs_TDC_6_3_0_ByTheDarkWraith
010a NewUIs_TDC_6_3_0_6x_6x_7x_RAOBF_patch_stock_scope
010b NewUIs_TDC_6_3_0_ERM_Reaper7_NightVision
010c NewUIs_TDC_6_3_0_ERM_Reaper7_NightVision_Black_Ski n
010d MRP_4_3_ratio
010e MRP 5x4 patch
010f NewUIs_TDC_6_3_0_ByTheDarkWraith
011 IO_StrategicMap_2_2_for_TDW_6_0_0
011a IO_MapCourseLine_sharp pencil_mod
012 IRAI_0_0_29_ByTheDarkWraith
012a IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting
014 Dooms Decks for VIIABC41 1.4
015 AirTorpedoes
016 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
017 Critical hits 1.1 Torpedos
017a Critical hits v 1.2
018 Enhanced FunelSmoke_by HanSolo78
019 Cerberus62 Additional Merchant Ships 1.0 (Part 1)
019a Cerberus62 Additional Merchant Ships 1.0 (Part 2)
019b Cerberus62 Historical Ship Equipment 1.3
020 Krauters Automated Scripts (v5_0_0 compatible)
021 Patrol Routine Scripts v. 01.02 by AvM
022 U-Boat R & R
023 sobers realistic hydrophone operator SH5
023 sobers silent hud
024 sobers talking conning crew mod
025 Speech fixes and additions (german version)
026 U-Boat Ballast Tanks SFX
027 SUB_hyd_fix_SH5
028 U-Boat Propulsion SFX
029 Unterseeboot II SFX
030 German U-Boat Hydrophone SFX
030 Trevally Harbour & Kiel Canal Pilot v2.4
034 Trevally TDC Checker
035 SubFlags_0_0_6_byTheDarkWraith
DeckGunMod
Periscopes by Torpedo


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