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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 | |
Pacific Aces Dev Team
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![]() Quote:
ImageUV is the same but referred to a file that contains the image that will be displayed in the first rectangle. You see that reference in the same block. Take this example: [IMAGE]--->Tells the game to put an image where it will be defined later Image = CIC_Texture--->Name of the image to copy, the one that will be later displayed on screen. In this case, the image is in Destroyer Command\Sim\Art\Interface\CIC ImageUse = LIGHT_MAP --->Style of use the image is give Priority = 2--->Priority over the background image; Low priority sets the background to display over the image, high priority does the inverse Bounds = 0,0,1024,736--->Part of the screen covered by the image (Whole screen because this image is the chart texture) ImageUV = 0,0,256,200--->Part of the reference image (CIC_Texture) taken to be displayed in the bounds previously defined. Transparent = FALSE--->Image is not translucent Clickable = FALSE--->Not clickable (Clickable are dials,etc.) Color = 255,255,255,255---->RGB channels....this one simply gives more light to alll Filter = TRUE ID = 5--->Do not change this, it is the reference the game engine uses to identify this item in the game. Hope that helps ![]()
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One day I will return to sea ... |
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