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Old 01-05-11, 01:11 PM   #1
Trevally.
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@ toniloCoyote

That is a great list of information you have gathered there
For me, i am going to check this v RM as a % scale of error.
This will point out any lengths needing changed in the RM

For the mastheight etc - i have not yet come apon any problems here.
The stadi fix was finished some time ago and I'm sure someone would have noticed problems if they were wrong.
They may not be precise, but remember the ruler can only measure to the nearest 50m so how precise do they need to be
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Old 01-05-11, 01:26 PM   #2
TheDarkWraith
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Quote:
Originally Posted by Trevally. View Post
@ toniloCoyote

That is a great list of information you have gathered there
For me, i am going to check this v RM as a % scale of error.
This will point out any lengths needing changed in the RM

For the mastheight etc - i have not yet come apon any problems here.
The stadi fix was finished some time ago and I'm sure someone would have noticed problems if they were wrong.
They may not be precise, but remember the ruler can only measure to the nearest 50m so how precise do they need to be
All his measurements (lengths) have been updated in v6.3.0 of UIs mod
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Old 01-05-11, 01:43 PM   #3
Trevally.
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Quote:
Originally Posted by TheDarkWraith View Post
All his measurements (lengths) have been updated in v6.3.0 of UIs mod
Thanks TDW, I'm downloading now

With my fingers crossed that the gritacules are all correct
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Old 01-05-11, 01:51 PM   #4
toniloCoyote
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You are right Trevally; one wants to sail, but begins to be distracted with technicalities, programming, fixing bugs, etc and, when he realizes, sees that he has been several days without sailing.

I suspect that also the mast height is wrong in RM.
Be as it may, anybody know how to obtain the draft of a ship from its sim file?
S3D doesn't show any information about it, and I don't find this information with Goblin Editor.
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Old 01-05-11, 02:04 PM   #5
toniloCoyote
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@TheDarkWraith:

Your mod is unique, and Trevally and I would like it to be precise. Don't you worry about the Mils vs Degrees discrepancies pointed out by markman?
Doesn't matter for the accuracy of the RAOBF?
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Old 01-05-11, 03:10 PM   #6
makman94
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ok guys, forget everything about mils and the reasons ! all you have to do is to create the proper scales for Kara's rings and i just told you EXACTLY what you have to do in order to create the correct scales .just create a scale that its '10' will match with 5,71 degrees (at x1.5 zoom) and you will see the rings to work perfect like a miracle !

look at this pic :


and for everyone that want to test the rings ...just download this:

http://www.speedyshare.com/files/260...TDW_v6.3.0.rar

and install it directly after TDW gui v6.3.0 (don't install anything else...just the core files of TDW 's gui and then this testing mod).

at cameras i only setted x1,5-x6 zoom (didn't change the angular-fov that TDW's gui is using) and i created the correct scales for the aobf.(note: only at ATTACK SCOPE)

note:the resolution i am using is 1280x960 and you have to use ONLY THIS RESOLUTION ! (i don't know how the scales are streched to other resolutions so if you want to test the aobf use ONLY the resolution 1280x960)

you will find in single missions a mission called ''find the mast'' (don't pay attention to the title) ,run this mission in order to test the rings .this mission containes a ship(dulio) that i measured and has the correct values for its length (239,418m) and its mast (47,82m) so you can test the rings by using this ship

@Trevally : you asked how to calibrate the scales for Kara's rings and i just answered you .now, it is important to have the correct scales in order to see the rings work properly (if at 'your' scales' the '10' is matching with 5,71 degrees at minimum zoom level ...you are ready to go)

@ToniloCoyote : yes, your thought about finding the mast by using the draft values from .sims files is absolutely correct ! the problem is that s3d is not opening the .sims files at sh5 ....thats why i told you the 'trick' with the photo in order to get the true mast value.

bye
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Old 01-05-11, 03:56 PM   #7
Trevally.
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Thanks again Makman - this looks very helpful.
I will try it shortly
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