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#1 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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The lookout basket probably contained a spotter with a high-powered telescope to mark the falling of shots. That basket is about 80 feet up... about 26 meters. I don't know the math involved with the distance you can see from a perch that high, but, as previously mentioned, I think a destroyer would wait until they got much closer to open fire on a submarine.
Jan, I'm very envious of your location. A trip to anywhere close to the ocean would take around 4 hours from where I'm presiding now.
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#2 | ||
Ace of the Deep
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![]() But I know what you mean. Couldn't live without the sea. And it's nice to play SHIV and hear seagulls outside the windows... http://maps.google.com/maps?q=esbjer...ed=0CBQQ8gEwAA ![]() /edit: Quote:
![]() Here you go: http://www.mediafire.com/file/mlgtzg...0Battle%21.zip Just a quick and dirty. On collisioncourse with an Asashio... those 8"... wow! ![]() But can't get anyone to fire beyond 6000 meters? Despite changing sim.cfg - must be defined somewhere else ![]() Last edited by Jan Kyster; 01-05-11 at 04:33 AM. |
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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ok
take your pick of a destroyer better one with the longer range guns regards keltos |
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#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Asashio uses :
node 15 in guns_radar.dat 0x80a9a98ee5b6a239 5in_Double_base_Jp in.sim : max range = 18380 m storage : 250 AP 250 AA in RL : Asashio : : 6 x 5"/50 DP, Max. Range20,100 yards keltos |
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#5 |
Ace of the Deep
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Made a revised mission with some cruisers as well... http://www.mediafire.com/?wehc4raapa4dtjt
Longest range before engaging was 6700 meters... pathetic. Imho it's an issue that needs work. Haven't noticed it before, since I'm never engaged in such kind of combats... ![]() Some brave testers... ![]() |
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#6 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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will try but now I'm going to Antwerp to buy a Dry Suit
![]() I made an (untested as of now) new version of the surcouf includes : armored turret (same value as asashio) moved spheres and boxes for the conning tower 45 starshells for night action your single mission is in the mod ![]() keltos d/l link : http://www.mediafire.com/file/19uiki...uf%20v1.7.8.7z @peabody : Happy New Year to you my friend !!!!! |
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#7 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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engaged at 16 km
no hits ![]() gun's crosshairs move from the left to the center ship back and forth ... yes I'm using the no stabilize option ![]() keltos |
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#8 |
Ace of the Deep
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#9 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
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#10 |
Ace of the Deep
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![]() ![]() That's it! Surcouf engaging TF - range ~ 16 km! They have no clue of what or who's hitting them! ![]() ![]() Now some tests to see when the TF will strike back - guess they'll have to be within visual range... |
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