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Old 01-05-11, 03:06 AM   #1
Sledgehammer427
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The lookout basket probably contained a spotter with a high-powered telescope to mark the falling of shots. That basket is about 80 feet up... about 26 meters. I don't know the math involved with the distance you can see from a perch that high, but, as previously mentioned, I think a destroyer would wait until they got much closer to open fire on a submarine.

Jan, I'm very envious of your location. A trip to anywhere close to the ocean would take around 4 hours from where I'm presiding now.
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Old 01-05-11, 03:48 AM   #2
Jan Kyster
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Quote:
Originally Posted by Sledgehammer427 View Post
Jan, I'm very envious of your location. A trip to anywhere close to the ocean would take around 4 hours from where I'm presiding now.
A 4 hour trip in any direction in this ridiculously small country and you'll be in the ocean...

But I know what you mean. Couldn't live without the sea. And it's nice to play SHIV and hear seagulls outside the windows...

http://maps.google.com/maps?q=esbjer...ed=0CBQQ8gEwAA



/edit:
Quote:
Originally Posted by keltos01 View Post
can we change one destroyer type only, then have someone make a single mission with her, and see what gives ?
Give me a minute - have nothing else to do while waiting for my monitor to arrive...

Here you go: http://www.mediafire.com/file/mlgtzg...0Battle%21.zip
Just a quick and dirty. On collisioncourse with an Asashio... those 8"... wow!

But can't get anyone to fire beyond 6000 meters? Despite changing sim.cfg - must be defined somewhere else

Last edited by Jan Kyster; 01-05-11 at 04:33 AM.
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Old 01-05-11, 04:57 AM   #3
keltos01
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ok

take your pick of a destroyer
better one with the longer range guns

regards

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Old 01-05-11, 05:27 AM   #4
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Asashio uses :

node 15 in guns_radar.dat

0x80a9a98ee5b6a239 5in_Double_base_Jp

in.sim :

max range = 18380 m

storage :


250 AP
250 AA

in RL :

Asashio : : 6 x 5"/50 DP, Max. Range20,100 yards



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Old 01-05-11, 05:36 AM   #5
Jan Kyster
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Made a revised mission with some cruisers as well... http://www.mediafire.com/?wehc4raapa4dtjt

Longest range before engaging was 6700 meters... pathetic.

Imho it's an issue that needs work. Haven't noticed it before, since I'm never engaged in such kind of combats...


Some brave testers...
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Old 01-05-11, 06:17 AM   #6
keltos01
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will try but now I'm going to Antwerp to buy a Dry Suit

I made an (untested as of now) new version of the surcouf

includes :

armored turret (same value as asashio)
moved spheres and boxes for the conning tower

45 starshells for night action

your single mission is in the mod could I ?

keltos

d/l link :

http://www.mediafire.com/file/19uiki...uf%20v1.7.8.7z

@peabody : Happy New Year to you my friend !!!!!
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Old 01-05-11, 06:44 AM   #7
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engaged at 16 km

no hits

gun's crosshairs move from the left to the center ship back and forth ...

yes I'm using the no stabilize option

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Old 01-05-11, 07:17 AM   #8
Jan Kyster
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Quote:
Originally Posted by keltos01 View Post
will try but now I'm going to Antwerp to buy a Dry Suit
Don't you take this sim testing a bit too serious now?
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Old 01-05-11, 05:57 AM   #9
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Quote:
Originally Posted by Jan Kyster View Post
But can't get anyone to fire beyond 6000 meters? Despite changing sim.cfg - must be defined somewhere else
Try changing it in the CrewAI.cfg file.

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Old 01-05-11, 06:12 AM   #10
Jan Kyster
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of course!

That's it!

Surcouf engaging TF - range ~ 16 km! They have no clue of what or who's hitting them!


Now some tests to see when the TF will strike back - guess they'll have to be within visual range...
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