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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Torpedoman
![]() Join Date: Dec 2010
Posts: 120
Downloads: 54
Uploads: 0
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![]() Quote:
I guess it's the LRT mod, but how to solve this invincibility problem? The point is... I'm not trying to troll but is there a line of code in the DATA folder I can change in order to get the U-boat hitpoints to GWX standards? |
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