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Old 10-21-05, 03:50 PM   #18
gouldjg
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Join Date: Mar 2005
Location: Manchester UK
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Quote:
Originally Posted by marhkimov
Oh ok, thanks for clearing that up.

Do you have any thoughts about alterring them. Perhaps it should be a value that increases with rank, reguardless of how many skills Senior Officers can have?
I think I will leave it alone for this version but remain open minded about qual effects.

I want to set up times for now.

If I keep it simple I should not expect too many faults.

I want this to be more life like i.e. My first couple of campaighn games should be quite frustrating till I get some skilled men.

The only difference is that this will work on 8hr rota in realtime.

I am going to do first campaign mission with this system.

I obviously will be marking my rest points on nav map as I travel so when in time compresion, I have idea when next crew change is due as well as hydro check.

I expect first mission to be very hard on the small sub but as I get more men qualified and a bigger sub then I have more flexability. I wil just presume we all rookies
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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