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Old 12-30-10, 04:51 PM   #1
razark
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Originally Posted by tmdgm View Post
Thx for the advice. It's frustrating cuz i never had this problem in sh3...ever. So i'm struggling to figure out what i'm doin wrong.
Heh. I tried manual targeting in SH3 once. Never managed to hit anything.

You might try one of these methods:
http://www.subsim.com/radioroom/show...&postcount=204
That's how I got started in manual targeting. Set it up right, and range doesn't matter.

Quote:
Originally Posted by tmdgm View Post
On the ping for range, won't that alert the escorts?
I would think so, but I never use it. Perhaps someone else can better answer that.

Quote:
Originally Posted by tmdgm View Post
On the spreads, I am firing spreads, i've gotten to the point i'm firing all my torps in front of the target, but last night i only went 5 deg max to the left (ship was moving from right to left) and counted down by 1 deg per torp. Next time, i'm goin 15, 10, 5 and maybe 2.
Yeah, sounds like your data is a bit off. Practice, practice, practice. Try using the stadimeter and checking your data on the attack map screen until you feel very comfortable doing it.

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Originally Posted by tmdgm View Post
I'm probably thinking i'm not going to use the stad meter, i might just use the nav map and manually enter ranges and speed. I have done that for speed (the 3 min rule), just not range.
That should work, at least enough for you to hit the target. The map tools can be a bit inaccurate.

Quote:
Originally Posted by tmdgm View Post
where do you usually set the depth of the torp? Last night, the keel for the ship i was targeting was 24 feet. I set the torp depth to 10-15 feet. I do swear one was going to hit on aft of the ship and went underneath.
I'm usually playing early war, so I set my torpedoes to run as shallow as possible. Either set the depth to minimum, or leave it at the default depth.

Quote:
Originally Posted by tmdgm View Post
And finally, on another note, in RFB is there a way to ID the ship? There was in FOTRS, but that button is gone in RFB. I do like realism...to a point. I'd prefer to have a weapons officer ID the ship.

Thx for all your help.
Not sure on that one. I play TMO, and haven't touched RFB in a long time.
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Old 12-30-10, 06:04 PM   #2
Armistead
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Pinging will alert escorts, the higher the crew rating, the further away they will come a looking for you. I was pinged a carrier group from long range that I coudn't see...and a few minutes later escorts were coming towards my submerged position...

Also if you're playing stock the range wheel is limited, maybe 1500 yards. Not sure about RFB.

Start checking your attack map. If contacts are on, you should see a black hash, that is the mark of attack based on your info. If you have the PK on, adjust until the black hash is on the target and moving with it. That will at least show you your set up is good. If the black hash is beyond the target, you know range is off. Obvious, you need the scope of for a visual.
Not sure if RFB allows this closer in.
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Old 12-30-10, 06:44 PM   #3
TorpX
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torpedo misses

tmdgm:

From what you describe I can think of 3 possibilities:
  1. Are you sure the TDC is on? The GSP light must be on for it to calculate a firing solution.
  2. The range, speed, AoB data on the dials must be entered by pressing the right button otherwise it won't be used by the TDC.
  3. The speed estimates given by the crew are just that - estimates. The same goes for the target marker on the map. It is possible to enter all the data the crew provides correctly and still miss.
BTW, the torp depth is set on the slide out panel at the left of the periscope. Hope this helps.
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