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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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SH 4 environment
I noticed this too. It looks like the boat is levitating at a fixed height and the waves go over, around and thru the boat instead of crashing against it. When I watch it seems that the waves move randomly this way and that, the wind direction not really having any effect. I never played sh3 enough to compare it though. I figured its just another area where Ubisoft cut corners.
I'm less concerned with the visuals than with the mechanics being properly modeled. I remember with SHCE the graphics were very simple, of course, and there were only 3 sea states, but they had a big effect on your speed. Perhaps, someone with knowlage of the ingame environmental details can comment. ![]() |
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#2 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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The "real environments" mods in the download section have a folder which contains a realistic Pitch and roll modification. I have downloaded it but have not set it up until I start a new mission, so I don't know how well it works. Anyway, I'm hoping it takes care of some of that unrealistic pitch and roll problem all the ships have.
D40 ![]()
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Dogfish40 |
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#3 |
Swabbie
![]() Join Date: Feb 2010
Posts: 11
Downloads: 58
Uploads: 0
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Wow, thanks for the tip. The question now, I suppose, is what files contain the pitch and roll mechanics. If they are the same files that involve damage, flooding, etc, then it might not be compatible with the megamods.
![]() Edit: no, the readme specifically says the pitch/roll mod is not compatible with TMO or RFB. My hopes are dashed. ![]() |
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#4 |
Rear Admiral
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Most supermods deal with this issue as they all have enviroment mods included, much more realistic. This is TMO2 which uses Env5. Real Env will work with TMO. The issue is more related to the sensors of TMO are tweaked to work with Env 5, if you use Real Env, it could effect sensors, but until it's fully tested, hard to know. I ran Real Env. with TMO for some time and didn't notice
and sensor effect that I could notice. However, since Env5 tweaked by Ducimas looks just as good, why chance it. ![]() ![]() ![]() |
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