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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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My theory on the missing harbors etc
I think the problem some people have with this game is not enough video card memory . http://www.subsim.com/radioroom/show...04&postcount=4 |
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#2 |
Navy Seal
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I agree Sober
I think all the "sometimes missing" things could all be caused by mem issues:- Depth under keel No nav officer call outs Missing harbours http://www.subsim.com/radioroom/show...92&postcount=5 |
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#3 |
Ace of the deep .
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Quote:
Originally Posted by Pintea ![]() First of all, the patch "readme" is wrong. The 3GB switch won't do anything performance-wise. It will just avoid errors and crashes when SH5 runs out of "memory" (addressing space actually). And it will only matter for 32 bit systems. Even though you only have 2GB RAM, the 3GB switch refers to _virtual memory_, not physical memory. So you can enable the 3GB switch even with 1 GB of RAM, it will help. If you have windows vista/7, the more video RAM you have, the more your harbors will disappear ! (as paradoxical as it can be....) That's because the video card memory uses the same 2GB of virtual memory as the game uses, so you will have less memory for the game. As a conclusion, this will only avoid errors/crashes, and only works on 32bit systems (with more positive impact for vista/win7 uses). Originally Posted by Pintea ![]() First of all, the patch "readme" is wrong. The 3GB switch won't do anything performance-wise. It will just avoid errors and crashes when SH5 runs out of "memory" (addressing space actually). And it will only matter for 32 bit systems. Even though you only have 2GB RAM, the 3GB switch refers to _virtual memory_, not physical memory. So you can enable the 3GB switch even with 1 GB of RAM, it will help. If you have windows vista/7, the more video RAM you have, the more your harbors will disappear ! (as paradoxical as it can be....) That's because the video card memory uses the same 2GB of virtual memory as the game uses, so you will have less memory for the game. As a conclusion, this will only avoid errors/crashes, and only works on 32bit systems (with more positive impact for vista/win7 uses). |
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#4 |
Stowaway
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And what if We could patch the files to create more then 2 GIG virtual?
Say 4 GIG? ![]() |
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#5 |
Ace of the deep .
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#6 |
Stowaway
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From the post,
If you have windows vista/7, the more video RAM you have, the more your harbors will disappear ! (as paradoxical as it can be....) That's because the video card memory uses the same 2GB of virtual memory as the game uses, so you will have less memory for the game. So I'd think increaseing the virtual memory area would help with Windows 7 32 bit Users? Windows 7 64 bit Users are not affected by this I read the post to mean. |
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#7 |
Stowaway
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i dont have problems with harbors missing but the docks arent rendered until your "much" closer then the ships and harbors so your unobstructed very long range shot at a docked ship has a pier or dock appear in its way like magic to catch your torpedo and you've wasted it.
this situation hasnt changed even thou i went from win xp with 2gb ram to my vista + 4gb ram upgrade. all i got was prettier views ![]() i think sober is right about what some people mean by problems with the harbor rendering issue, its just there are other rendering issues that are game related too. ships are rendered and can be seen at the greatest distance, then land formations, then harbors, and the last to be rendered and at what i feel is too short a distance will the dock/pier finally show up. |
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#8 | |
Stowaway
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